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I think I tried one wine branch, i'll try another tonight. TTried all the proton and Proton GEs which work for everything else I own, including tiny tinas wonderlands
<int name="System_VideoDriver" value="6" />
to
<int name="System_VideoDriver" value="4" />
We detect if the game is running on Steam Deck and change it to be compatible, however we will need to look into seeing how we can detect if Proton is running specifically so that all uses are covered.
There may be issues with the current Epic release that may also prevent Proton from working correctly that we have addressed for Steam Deck, but those fixes will not arrive until April 28th (for all platforms).
Odd that is exactly what i'm doing and it has a black screen and doesn't show menu UIs and so on.
Hi, yea all wine versions just result in an error as soon as the game launches. It is nice to hear you have made changes though. If I have to wait until the 28th that is fine.
I see thanks very much.
Update: Yea connected the deck to my dock to add this much more easily and boom working now. I have an issue with HGL no longer operable though, it's lept my docked resolution and made it inoperable, which is annoying. Nevermind, booting into desktop mode and back worked :) thanks for all the help.
I just have to run it in desktop mode, as game mode doesn't render it as a main screen.
Maybe the devs can force the change to use OpenGL if it sees that Proton is being used?
Yea coudl be that, i've managed to get it workign in a way that's playable with a few rebinds and enabling ignore directinput in the game options.
Awesome.