AMID EVIL

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AMID EVIL > AMID GENERAL > Topic Details
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Leon  [developer] Mar 16 @ 2:52am
Patch notes: Build 1690 (September 22 update)
There's an update today with the following changes:

Patch notes: Build 1690 (September 22 update)

+New Episode - THE FORGES

+Engine upgrade to Unreal 4.20, comes with a host of optimizations and bugfixes.
+Level end achivements should be fixed.
+Fullscreen issue on game restart should be fixed.
+No longer fall thru moving platforms on quickload.
+New quest menu showing nice pictures.
+Controller invert axis issue fixed.

+New Weapon fx.
+Planets do less self damage to the player.
+Sun "praxis wave" Was broken, now actually does damage.
+Azure orbs were hitting enemies before actually touching, fixed.

+Nicer strafing animations for enemies

+Many other misc bugfixes/polish. Thanks to those that submitted bug reports.


-------------------------------------------------------------------------------------------------------------------

Older update notes:


Patch notes: Build 1579a (June 21 update)

Horde mode update:
+New Arena (sacred)
+New Level select portals
+All enemies from 4 current episodes now available to fight
+New FX for horde portals

AI update:
+Flying enemies AI re-written with better pathfinding
+Ranged enemies will strafe player instead of running directly up to them.

Episode 3 changes:
+Weapon locations changed
+Rock dudes have less HP
+Shadow dudes slowed down

Controller fixes:
+Can use controller at level end and in level select portals
+Turning is no longer tied to frame-rate

Other updates:
+Soul mode can be activated by ALT FIRE in game options
+Alt fire can be changed in input menu
+New enemy animations for strafing
+Grenade boi has a new throwing animation
+Sword and mace idle frames tilted slightly
+Possible fix for stuttering
+Other minor fixes/polish





Build 1532 (May 17 update)

>New episode added (Solar Solstice).
>Controller support added for menus.
>Default change weapon buttons are now shoulder buttons on gamepad instead of d-pad.
>Press Tab twice for more stats: difficulty, episode, destructibles and messages found.
>Hud Resizing added in options.
>Screen flashes option is now a slider instead of ON/OFF.
>Aeturnum projectile no longer waits, will explode instantly. Also clips through enemies.
>New Aeturnum FX for enemy death.
>Can now backtrack from exit area in Bastion of the blue moon.
>Sun (soul mode for celestial claw) damage increased to 50 from 25.
>Tonemapping colours fixed (blues/yellows look more like previous versions)
>Breakable objects should save properly
>Many misc. boring bugfixes :P


Build 1462 (April 2 update)


+New water death for azure orb overkill
+Flight mode less slippery
+More souls required for Hard and Evil, less souls required for easy.
+Holding fire won't activate soul mode till next fire
+Insta death torches fixed
+L29 lift bug fixed
+Weapon switch while firing
+getting out of water easier
+Flying ai won't get in your face (movement was broken)
+Horde end score more readable
+Engine upgrade to UE 4.19




Build 1445 (March 22 update)


+Can adjust colour as well as brightness.
+Weapon switching should cycle properly.
+Weapon hit sound & fx improvements.
+Smooth camera movement on stairs.
+Trail for enemies falling into black holes.
+New animation for enemies falling into black holes.
+Warrior mode added in game options.
+Enemies no longer get lost.
+Fixed go to next episode after dying in gateway.
+Can't get stuck inside lifts.
+New Load screen tips.
+Cheat codex fixed.
+New cheat: AEXTREME - Actually makes weapons fire fast.
+AEROBICS changed to AELYMPICS.
+New cheat: AEBABY - Soul mode toggle (infinite duration).
+New cheat: AEMEMES - memes.
+Added quit screen with shots of upcoming episodes
+Other misc bugfixes.





Build 1433a


+New Planets
+Planets randomize a lot nicer now, you won't get the same planet twice.
+Earth shows up less frequently, so you can commit genoicde LESS.
+Voltride casts chain lightning on overkill now. (also a cool steely dan song)
+Axe will propel you like a boat if you're underwater and attack with soul mode activated. Because... why not.
+Frame cap silder can now go UNLIMITED(power!!!!)
+Weapon keys can be rebound.
+Reset to default should actually do something.
+Can change HUD message size in HUD options.
+Mana numbers on the hud gotta go fast now instead of slow
+Asynchronous saving added so speedrunners won't get angry at me. (no hitches on saving).
+Axe does 5 MORE DAMAGE, yay.
+Sword projectile does more damage on direct hit. Pass thru damage is the same.
+Some enemies will enter their pain state more often.
+Achievements should activate when you get level awards.


More bugfixes and changes to come! Thanks for all the bug reports and feedback.
Last edited by Leon; Sep 21 @ 6:28pm
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Showing 1-15 of 64 comments
0r0druin Mar 16 @ 3:05am 
Cheers guys! You keep doing what you're doing! This kind of game is scratching an itch I didn't even know I had and every little alteration you guys make is just enhancing the experience!
darksoul Mar 16 @ 3:15am 
Haha; you really implemented the Axe propel you forward-thing into the game; how great is that. And that you included the chain-lightning is awesome as well. And all just implemented yesterday, while talking on Discord (where these suggestions came from). Damn, thank you SO much for this kickA.S.S. game and keep being awesome (all of you that are involved with New Blood) !!

Edit: Damn, the new Voltride is even more fun than before. Before just one went "pop" on overkill, but now it´s like "pop, pop, pop,pop"..........awesome. Once popped, never stopped. Like popcorn in a microwave :-) And I can finally bind the Shift and Alt keys for weapons; wasn´t possible before with the .ini-edit; only standard-keys; or I did something wrong.
Edit2: Just took a look at the .ini, and see what I did wrong; I only wrote "Shift" and "Alt" instead of "LeftShift" and LeftAlt". Should have been obvious.....haha
Last edited by darksoul; Mar 16 @ 3:55am
Nice m8´s:steamhappy:
COOL.
In the future, will shooting the Voltride when submerged under water also electrocute everyone inside it (including yourself)?
Fantastic. Good job devs.
Soulmyr Mar 16 @ 5:03am 
Good job
G-Prime Mar 16 @ 9:09am 
Leon, oh my god, thank you for implementing that Voltride overkill tweak. It's so much more ♥♥♥♥ing awesome now.
Joachim Mar 16 @ 9:11am 
Thx man.
Miasmic Mar 16 @ 9:43am 
Solid!
Tank Jr. Mar 16 @ 2:24pm 
Awesome!
Wanda ½ Mar 16 @ 3:15pm 
Originally posted by VertigoOne:
COOL.
In the future, will shooting the Voltride when submerged under water also electrocute everyone inside it (including yourself)?

That would be great
Originally posted by VertigoOne:
COOL.
In the future, will shooting the Voltride when submerged under water also electrocute everyone inside it (including yourself)?

Even more to the point, can we have stuff in the water to shoot. And the ability to drown.
Gilby Mar 16 @ 4:13pm 
Like how you made the planets less random for them to appear more random
Originally posted by Leon:
+Voltride casts chain lightning on overkill now. (also a cool steely dan song)
+Axe will propel you like a boat if you're underwater and attack with soul mode activated. Because... why not.
+Weapon keys can be rebound.
+Mana numbers on the hud gotta go fast now instead of slow
+Axe does 5 MORE DAMAGE, yay.
+Sword projectile does more damage on direct hit. Pass thru damage is the same.
+Some enemies will enter their pain state more often.
mfw[proxy.duckduckgo.com]

Thanks for making Amid Evil the best game it can possibly be devs. Please work on the enemy footstep sounds in a future update, though. They sound farther way than they should and need better rolloff.
Last edited by Cucurbito; Mar 16 @ 4:25pm
async saving!? yess!!
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