Rise of Industry

Rise of Industry

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2.0.0:1710a (experimental)
Massive log (7 pages!) all compressed for your convenience!

As usual, to access the build:
  • RightClick the game in your Library
  • Properties
  • Betas tab
  • Choose "experimental" in the dropdown
  • Close button
  • Let it patch

Patch 2.0:1710

2.0 Improvements and Changes
  • Removed the “None” Pollution option from game creation options.
  • Adjusted a Slide on the Assistant to require Player’s to place their HQ in a Region with three shops.
  • Adjusted debug log so that it records the version string and save game version string.
  • Added a Buy DLC Button to the Main Menu.
  • Added an AoE for placing Warehouse Modules.
  • Adjusted the Skybox, so it is not affected by post-processing.
  • Updated the localization files with new content.
  • Added images to the Help Panel to help visualize the content.
  • Updated the Assistant and Help Panel Text for better clarification and grammar purposes.
  • Added a Pollution fog effect when the player is in Free Cam mode.
  • Added shadows effects to fog.
  • Added the ability for players to mod AI Company Names.
  • Added a method of overriding the AudioManager sound files.
  • Adjusted the Town Advancement Icon so it doesn’t cover the Town Name.
  • Added a reset button for Helpers on the Main Menu.
  • Adjusted Zooming, so it is no longer frame rate dependent.
  • Adjusted how the game saves game objects to shorten the wait time.
  • Added a fourth Coast option to the World Generation.
  • Added a method of reorganizing the slots on the Incoming and Outgoing tabs.
  • Adjusted the Movement of the Truck dots on Destination Slots to be smoother.
  • Adjusted the text Destination Slot for better clarity.
  • Adjusting the Roads Hotkey so players can cycle through Roads using the R Key.
  • Removed the UI camera.
  • Added a different naming convention for Warehouses with different road layouts.
  • Added a method of hiding pollution when Grid mode is on.
  • Adjusting how the Destination Slots are shown.
  • Improved how Incoming and Outgoing Tabs are displayed.
  • Created a mirror option for the Warehouse.
  • Added a Click to view button to the Auction window so players can view the Settlement putting the Auction up.
  • Added new Farm Building Icons.
  • Adjusted on how destination selection is shown.
  • Adjusting how Destination Slots are displayed.
  • Working on adjusting how the Incoming and Outgoing tabs are displayed.
  • Added a minimize/maximize indicators on the Recipe Books Filter.
  • Added more variables to the log when the game starts.
  • Adjusted the size of the Play button on the World Generator Settings.
  • Adjusted the default number of Regions spawned on a map:
    • Small - RNG (3-4)
    • Medium - RNG (6-7)
    • Large - RNG (10-12)

  • Adjusted how Ruins spawn on the map:
    • Made them more organic and less square-like.
    • Made them spawn closer to the center of the map.
    • Doubled their size.
    • Reduced the number of Ruins spawned.

  • Adjusted the World Generator to smooth out Region Lines more.
  • Renamed Shops for better clarification.
  • Optimized the ResourceNodes and how they are spawned.
  • Optimized the Entity Component System.
  • Adjusted Coastal Smoothness to cause more rough coasts.
    • Renamed to Coastal Roughness.

  • Added the Seed Number of the map to the ESC menu.
  • Added Truck Production Bubbles.
  • Added new Products, Quilt, Hard Cider Donuts, and Couch.
  • Added a Production Bubble to Pollution Management Buildings.
  • Added a warning to let the Player know they are about to lose the game due to excessive Pollution.
  • Improved how hills are generated.
  • Adjusted the World Generator so that there is at least 3 Regions, 1 of each type.
  • Implemented a new method of calculating Cleaning power by days.
  • Improved the River Generation at World creations.
  • Adjusted how layouts are labeled.
  • Restructured the game options on the main menu.
  • Added a toggle switch for the Assistant to the Main Menu.
  • Improving Building AOE for better clarification and visuals.
  • Changing the current balance label on the Budget Widget.
  • Made the Recipe Book able to set the Production of a building placed through the Recipe Book.
  • Improved the Free Cam Fog visuals.
  • Added a hue shift effect to Layouts.
  • Adding effects to the Headquarters Specialty Models.
  • Added a Foggy Building Lighting effect.
  • Limited options in the Main Menu that use dots to 11 dots.
  • Updated Settlement Tiers for advancement.
  • Added a Method of combining Houses into a script.
  • Improved how the AI places warehouses.
  • Added New World Events that reflect the DLC setting.
  • Unified all game over screens between to match DLC Content.
  • Updating the Pollution visual effects for better clarification.
  • Added a preview screenshot to Layouts.
  • Made it so a Layout cannot be placed on different elevations.
  • Added the building plop sound when a Layout is placed on the map.
  • Increased Farm Product Prices.
  • Integrated Layouts in Steam Workshop.
  • Added smoother season transitions over the in-game year.
  • Added an option to turn Seasons off and on.
  • Adding a Game Mode toggle to enable/disable expansion content.
  • Adding a Ruin Generator system to the world generator.
  • Moved the World Generation behaviors to Scriptable Objects.
  • Adjusted the Layouts system to allow Bridges.
  • Slowed down the Winter theme’s snowflakes when at higher game speeds.
  • Optimized highlight rendering.
  • Added non-interactive NPCs to the Settlements to make them feel alive.
  • Added a Theme system that will replace Icons, buildings, and vehicles to make the selected theme.
  • Added a Tilt-Shift effect into the graphics options.
  • Added the Catastrophic Failure Event.
    • It causes a massive amount of Pollution for a short period.

  • Added an option to turn Seasons On/Off in the gameplay options menu.
  • Added an option to change the colors of the User Interface in the gameplay options.
  • Added the option to change the Camera Angle Height.


2.0 Bugfixes
  • Fixed a bug where the new pollution settings would increase the Difficulty settings.
  • Fixed a bug where not every building would appear in Incoming and Outgoing Tabs.
  • Fixed a bug where the Assistant would not advance in Sandbox mode when required to research an Unlock.
  • Fixed a bug where the Helper would get stuck when the Player tries to buy AI stock.
  • Fixed a bug where the Helper would get stuck if a Contract Auction not won.
  • Fixed a bug where the Assistant would not spawn a contract when it is supposed to.
  • Fixed a bug that caused the game to lag while placing train tracks along slopes.
  • Fixed a bug where Tutorial slide arrow guides were pointing to the wrong building.
  • Fixed a bug where Tutorial slides 23 and 24 should mention “Max Sent” versus “Max Stored.”
  • Fixed a bug where the Assistant would spawn a duplicate Event when loaded a savegame.
  • Fixed a bug where the Destination Lines would not disappear after leaving a panel.
  • Fixed a bug where the Air Purifier was used in the normal module instead of Air Scrubber.
  • Fixed a bug where Farm Produce would not be considered Tier 1 Unlocks for the Assistant.
  • Fixed a bug where players could create a Gradient effect on AoE displays.
  • Fixed a bug where the Confirmation Dialog Box for changing a Recipe was empty.
  • Fixed a bug where the Assistant would not display any requirements for a step.
  • Fixed a bug where the game would have incorrect road connections when using layouts.
  • Fixed a bug where the game would attempt to serialize an invalid savegame prefab identifier.
  • Fixed a bug where a step in the Assistant would complete without player action.
  • Fixed a bug where every Help Panel entries wouldn’t unlock if the Assistant was disabled.
  • Fixed a bug where cleaned areas would not display as cleaned after loading a game.
  • Fixed a bug that caused the Text entries in the Help Panel to duplicate infinitely.
  • Fixed a bug that caused an InvalidOperationException Error when placing layouts.
  • .Fixed a bug that locked Demand in the Assorted Shops to one.
  • Fixed a bug where a Null Reference Error would spawn after saving a game.
  • Fixed a bug where the Help Panel would appear empty when the Assistant is disabled.
  • Fixed a bug where text would repeat indefinitely in every topic.
  • Fixed various bugs with the Snow particles where they would not act normal or look right.
  • Fixed a bug that caused a get_framecount error when going to the main menu from the Bankrupt screen.
  • Fixed a bug that prevented a Settlements name label from appearing.
  • Fixed a bug where Destination tab said “Amou” instead of “Amount.”
  • Fixed a bug that caused Unity Exception error.
  • Fixed a bug where dotted lines would appear in the left corner of the map.
  • Fixed a bug where the mirrored Warehouse had the same ConBar icon.
  • Fixed a bug where the confirmation window still had Yes and No Text appearing.
  • Fixed a bug that was causing High CPU usage.
  • Fixed a bug that caused the Linux build error.
  • Fixed a bug where buildings with infinite storage would show the available storage.
  • Fixed a bug where 2130 Trucks would now use new Truck visuals.
  • Fixed a bug where the new Warehouse asset collision name would appear.
  • Fixed a bug that caused a No Visualization prefab error when zoomed out on the map.
  • Fixed a bug where Rails would not unlock when Trains are researched.
  • Fixed a bug that caused Transport Visualization errors when moving the camera.
  • Fixed a bug where the Rail Tunnel was visually bugged and producing a Null ref error.
  • Fixed a bug that caused a no visualization prefab error when scrolling around a map.
  • Fixed a bug where the Main Menu link to the website was cut off.
  • Fixed a bug where the Headquarters would spawn the incorrect model.
  • Fixed a bug where Gold would appear when clicking on any recipe for the first time.
  • Fixed a bug where a player can enter non-numbers into the map seed field.
  • Fixed the UI Text size.
  • Fixed a bug where the Auction Panel would not show the reward for Contracts.
  • Fixed a bug where the Production Bubble for the Polymer Gatherer displays Water.
  • Fixed a bug where won contracts would be listed on the HQ contracts tab.
  • Fixed a bug where a random AI would not do anything on the map.
  • Fixed a bug where a format exception would appear when clicking on the Pollution Heatmap.
  • Fixed a bug where the Free Cam mode would break when taken off the map.
  • Fixed a bug where there were two River generation options on the Map Creation Settings.
  • Fixed a bug where players could not go to the Credits Screen.
  • Fixed a bug where the Help Panel subcategories would not appear.
  • Fixed a bug where a Texture Atlas would not load properly.
  • Fixed a bug where Settlements would appear delayed after map generation.
  • Fixed a bug where the game would not save cleaning radius values of buildings.
  • Fixed a bug where Difficulty Settings affected cleaning power.
  • Fixed a bug where the game would spam error messages when attempting to place a Fish Resource Node.
  • Fixed a bug where the Preview Layer could change the Ruin Road on hover.
  • Fixed a bug where demolishing a Ruined Road would change the tiles around it.
  • Fixed a typo on the Headquarters panel.
  • Fixed a bug where Toggling the Pollution Heatmap would cause the text inaccuracies.
  • Fixed a bug where [ALT] key would cycle in a more efficient manner
  • Fixed a bug where the Full Storage Alert would spawn on both Warehouses and it’s modules.
  • Fixed a bug where players could not unlock the Automobile Megafactory.
  • Fixed a bug where Players could not select the Warehouse as a Destination.
  • Fixed a bug where the Recipe Book would cause a Null Reference Exception error.
  • Fixed a bug where Silica tooltip would cause a Null Reference Exception error.
  • Fixed a bug in the Tutorial that spawned a Null Reference Exception error.
  • Fixed a bug where the HQ tooltip would display rounded values.
  • Fixed a bug that disallowed the Player to place multiple instances of a Layout when holding SHIFT.
  • Fixed a bug where a single building in a layout is being placed.
  • Fixed a bug where buildings would disappear after selecting them for a new layout.
  • Fixed a bug where that caused the Freecam to spawn a Null reference exception and a strange background.
  • Fixed a graphical error with the Tunnel’s Texture.
  • Fixed a bug where the game would freeze when starting, and spawn a Null Reference Exception.
  • Fixed a bug that caused a Null Reference Exception when placing a blueprint with a Lumberyard in it.
  • Fixed a bug where deleted Layouts from the Workshop could not be re-uploaded.
  • Fixed a bug where the game would freeze when saving a game.
  • Fixed a bug where the mouse edge scroll would not work at the bottom of the screen.
  • Fixed a bug where Factories were created without setting a Recipe.
  • Fixed a bug where Terraforming would cause infinite log errors.
  • Fixed a bug that prevented subscribed Layouts from appearing in-game.
  • Fixed a bug where Trucks were floating above Bridge height.
  • Fixed a bug where Dirt Roads would cost twice as much in a Layout.
  • Fixed various Tech Tree errors when starting a new game.
  • Fixed a bug where object references were not being set to an instance of an object.
  • Fixed a bug where the Bridge Speed was decreased if it went over a Dirt Road.
  • Fixed a bug where Dirt Roads could replace world generated urban roads.
  • Fixed a bug where the game map would not load properly.
  • Fixed a bug where loading a saved game with a dead town caused the special pollution VFX to disappear.
  • Fixed a bug where loading 1.3 Saves from the game screen did not work properly.
  • Fixed a bug where Layouts were not connecting roads properly.
  • Fixed a bug where Settlements would overpopulate their overview panel with Farmer’s Markets.
  • Fixed a bug where Building Road Connections were not free in Layouts.
  • Fixed a bug that would cause the game to freeze when loading a saved game.
  • Fixed a bug where active research icons would appear as either wooden barrels or a furniture base.
  • Fixed a bug that requests two confirmations to delete a layout.
  • Fixed a bug where Players could not place a Layout without placing a new building first.
  • Fixed a bug where Road Connections were not free in Layout Mode.
  • Fixed a bug that causes heavy blue highlighted AOEs when using Layouts.
  • Fixed a bug where the game would freeze during map generation.
  • Fixed a bug where players could not click on other buildings after setting a Destination.
  • Fixed a bug where Roads are not being placed in Layout Mode.
  • Fixed a bug where cursor appears in the wrong line when renaming Layouts.
  • Fixed a bug where preview Bridges would not disappear properly.
  • Fixed a bug where the prices with road costs to match the listed price.
  • Fixed a bug that causes preview bridges to stick after crossing them with another bridge.
  • Fixed a bug that causes the screen to shake when players move the camera.
  • Fixed various issues with the Layout System.
  • Fixed a bug that was playing theme music on the Main Menu.
  • Fixed a bug that was causing an error with the Water Tile Shader.
  • Fixed a bug that would load that would put the loading screen under the Main Menu UI.
  • Fixed a bug where the Tutorial Manager was producing a null reference error.undefined.