Rise of Industry

Rise of Industry

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Dumeka May 3, 2020 @ 3:34am
Trains and warehouses are a mess!
First of all I find it VERY annoying that we can't set train warehouses or other warehouses independantly like in other games and instead can only place them after a main warehouse is connected to them.

Secondly, no matter how I connect them they never work because it always says it is a pathing issue when the train lanes between two wareshouses are actually connected and the main warehouses are connected to them with road on both ends of the main warehouse end it is set to send the wares with the train from the one spot to another.
The main warehouse would gather the materials but will never give some to the train.

There is no option in this game at all in which I can at least say that the main warehouse should send the materials to the train depot because since we can only place them after we build a main warehouse they are one and the same so a extra pathing between them is just not possible.

So even everything is entirely connected the trains will never work.

On the top of that once I place a warehouse near my farms and factories they all ignore that they were set manually on how and were they should send their products and they all turn into auto mode sending everything to the warehouse having me to go back to each and every one, turn them back to manually one by one so they can go back into the routes I had set in the first place.

I really hope this is a bug and not intentional because if it is intentional then it is definately a bad design.

Just checked on youtube about a tutorial and I saw that the guy was having train terminals under his logistics.
However, I only have warehouses in mine.
Also saw in a other tutorial that a other guy could do research but I have no option for research at all either, only the recipe book.

Do I have to play several years in game time before these things become available or is my game entirely bugged?

Thanks for any help in advance!
Last edited by Dumeka; May 3, 2020 @ 3:45am
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Showing 1-15 of 22 comments
Mansen May 3, 2020 @ 4:24am 
The video you watched is an old one. Depots have been reworked since and merged into warehouses (For the better - Trust me on that one). You build them by selecting an existing warehouse and select one of the buttons on the bottom of the warehouse popup window.

As for the pathing issues. Make sure you keep your networks as simple as possible. Too many crossings will confuse any game. Green to green, red to red on each end.
Dumeka May 3, 2020 @ 4:42am 
Originally posted by Mansen:
The video you watched is an old one. Depots have been reworked since and merged into warehouses (For the better - Trust me on that one). You build them by selecting an existing warehouse and select one of the buttons on the bottom of the warehouse popup window.

As for the pathing issues. Make sure you keep your networks as simple as possible. Too many crossings will confuse any game. Green to green, red to red on each end.
I did that and it just won't work. Well the reworking definately sucks.

Have tried it several times in different maps, it is definately connected on the main warehouse, the rails are connected the way they should and the game doesn't care about it.
When you set a route it also only shows one way, if you create it both ways it doesn't work either.

If you go with the mouse over the route it shows the connecttion between the both warehouses from town to town through the road even it is set to use the train.
The train warehouses are not selectable on themselves because they are part of the main warehouse and the route is just ignored.

So no it's not for the better when it doesn't work properly and causes so many issues in the process.
Then on the top of it, it automaticaly sets everything around the warehouse to automatic leading all goods to the warehouse ignoring everything you set on tons of buildings even everything was set on manual.

This is beyond stupid and wastes a lot of time as also needs you to send everything back from the warehouse to wereelse again creating more costs in the process.

Extra costs and work only because of such a bad design and that only because I wanted to use a train that needs me to build 4 buildings for one train route instead of two.

Dumb and unnessecary. Whoever came up with such a idea should take some game design classes.

Last edited by Dumeka; May 3, 2020 @ 4:45am
- If you go with the mouse over the route it shows the connecttion between the both warehouses from town to town through the road even it is set to use the train.

Control hover them to see the path, and see fails there

- The train warehouses are not selectable on themselves because they are part of the main warehouse and the route is just ignored.

As they are part of it, they also get selected

- Then on the top of it, it automaticaly sets everything around the warehouse to automatic leading all goods to the warehouse ignoring everything you set on tons of buildings even everything was set on manual.

This is to help you out. Can disable this in the gameplay settings menu

- This is beyond stupid and wastes a lot of time as also needs you to send everything back from the warehouse to wereelse again creating more costs in the process.

Don't use automation if you want to micro everything then. Also automated transports are cheaper than normal A to B dispatches

- Dumb and unnessecary. Whoever came up with such a idea should take some game design classes.

Disable it then, easy!

TLDR: instead of writing so much, why not share screenshots of your setup, so we can help?
Last edited by Alex, Master Penguin; May 3, 2020 @ 5:25am
Dumeka May 3, 2020 @ 9:32pm 
Originally posted by Alex, Master Penguin:
- If you go with the mouse over the route it shows the connecttion between the both warehouses from town to town through the road even it is set to use the train.

Control hover them to see the path, and see fails there

- The train warehouses are not selectable on themselves because they are part of the main warehouse and the route is just ignored.

As they are part of it, they also get selected

- Then on the top of it, it automaticaly sets everything around the warehouse to automatic leading all goods to the warehouse ignoring everything you set on tons of buildings even everything was set on manual.

This is to help you out. Can disable this in the gameplay settings menu

- This is beyond stupid and wastes a lot of time as also needs you to send everything back from the warehouse to wereelse again creating more costs in the process.

Don't use automation if you want to micro everything then. Also automated transports are cheaper than normal A to B dispatches

- Dumb and unnessecary. Whoever came up with such a idea should take some game design classes.

Disable it then, easy!

TLDR: instead of writing so much, why not share screenshots of your setup, so we can help?
Thanks for the reply.
Fact is when you made train warehouses not being selectable on themselves you created more problems then nessecary.
Most of all since we need 4 buildings for a train route instead of 2!

Having such a automatation is only helpful for resources that should be collected in one place, for everything else is not helpful.
Thanks for letting me know that we can disable it though. At least there is a option.

I would had shared screenshots but I went and deleted both warehouses and stopped the transfer between cities a after I got annoyed to death that nothing of all those things that I watched in tutorials on youtube were not in the game anymore.

Had tried to set them up twice by connecting the rails over a very long distance that took me lots of time and cost a lot aswell, set the rails with the rails (even tried to connect both rails), .clicked on the train to use the trains for the route, made sure the road connects to both roads of the main warehouse, set the route to take the products from warehouse 3 to warehouse 2 and it still didn't care.

Gonna try the control key to see what is wrong so thanks for the tip on that.
It's still bad that we need 4 buildings for one train route and most of all when it is so bad to connect.
Last edited by Dumeka; May 4, 2020 @ 8:51am
Mansen May 4, 2020 @ 4:08am 
Originally posted by Dumeka:
Most of all since we need 4 buildings for a train route instead of 2!

Why though? This is prefectly normal. A train platform on either end as well as storage. Four buildings seems perfectly normal.

As for not being able to find them - I mean... there's a fully exhaustive tutorial for that exact reason. Would you prefer a written manual?
Dumeka May 4, 2020 @ 8:54am 
Originally posted by Mansen:
Originally posted by Dumeka:
Most of all since we need 4 buildings for a train route instead of 2!

Why though? This is prefectly normal. A train platform on either end as well as storage. Four buildings seems perfectly normal.

As for not being able to find them - I mean... there's a fully exhaustive tutorial for that exact reason. Would you prefer a written manual?
It's not perfectly "normal" when you can't select them and set them up individualy.

I guess you missunderstood what you read?
What I couldn't find was the depots that I saw in online tutorials on youtube.
People were selecting train depots and others.
Things that are not in the game anymore.
You even were the one that told me they are not in the game anymore so I don't understand why you are surprised now that I couldnt find them. :p

Anyway, thanks for the tips.
Last edited by Dumeka; May 4, 2020 @ 8:56am
Mansen May 4, 2020 @ 9:33am 
You were watching old videos - In a game that was going through Early Access. So yeah... objects moving around and mechanics changing are all part of the nature of game development.

This is why there's a tutorial with up to date instructions on current mechanics for you to go through. I takes all of ten minutes the first time you boot it up. :)
Shran May 4, 2020 @ 2:28pm 
I had similar issues until I started using bridges. You really can't cross the red and green tracks. Look in the workshop. There are layouts for T intersections and four ways. That will straighten it out.
Mansen May 5, 2020 @ 12:38am 
I mean you can - Trains don't truly collide and just pass through each other slowly.
Raviel May 5, 2020 @ 8:44am 
For trains to work you need to connect both rails so the train can turn and return to original location, for that you need smooth angle connections, if its "X" it won't work.
Other issue i noticed is road jams.
Truks use the shortest patches and if too many on same road you get notification that they can't get to destination. Happened to have it on the way from warehouse to the train station once....

To be honest the game ends up quite boring once you start getting income(million+) there isn't much reason to keep developing more technology. Buying all competition isn't even a win condition, not sure how to actually win here... (!!!)
At some point all you do is disabling auto pathing on warehouses so you can actually complete contracts and building train rails, trying to make them work... more over those rails are expensive so building and maintaining them to sell more products might reduce your income...
Originally posted by Raviel:
To be honest the game ends up quite boring once you start getting income(million+) there isn't much reason to keep developing more technology. Buying all competition isn't even a win condition, not sure how to actually win here... (!!!)
At some point all you do is disabling auto pathing on warehouses so you can actually complete contracts and building train rails, trying to make them work... more over those rails are expensive so building and maintaining them to sell more products might reduce your income...

If you can make 1m per month, you are playing on easy. Increase the difficutly. The goal of the game is to make a prototype. Of course the game will be easy until T3. Try to play on Veteran
Dumeka May 5, 2020 @ 9:34am 
Originally posted by Raviel:
For trains to work you need to connect both rails so the train can turn and return to original location, for that you need smooth angle connections, if its "X" it won't work.
Yeah I noticed that this was one of the issues I had that prevented it from working.
It shows that the design doesn't make any sense.

It asks you to use both rails so the trains can "return" when there is actually no collision detection that could make them crash and they still using the same rails moving through each other anyway.
Another nonsense is that they enter the building on a end rail that is not connected to anything.

If you look at the building there no way in hell they can go to the next rail so they can move to the other direction again since the both ends at the back of the building are not connected.

Flawed logic and design.

They could had let each rail to be able to go to a different warehouse since its set that the trains can't collide with each other or leave it like in other games so one train uses one rail and if more then one uses this rail you need signs/lights and intersections to prevent them from colliding with each other.

Now you have like 12 trains running with 1 piece of resource if you don't set it to wait for a full load and you are supposed to waste a second rail for no reason at all when you could save costs and connect the second rail for a different connection to a other warehouse instead.

Oh well....

Mansen May 5, 2020 @ 9:36am 
Originally posted by Dumeka:
It asks you to use both rails so the trains can "return" when there is actually no collision detection that could make them crash and they still using the same rails moving through each other anyway.

They will still collide and pass through each other very slowly though. This is a remnant of an old prototype system where they DID crash violently and explosively, and you needed signals ala. TTD. People didn't like it, so it was simplified.
Raviel May 5, 2020 @ 10:25am 
Originally posted by Dumeka:
Originally posted by Raviel:
For trains to work you need to connect both rails so the train can turn and return to original location, for that you need smooth angle connections, if its "X" it won't work.
Yeah I noticed that this was one of the issues I had that prevented it from working.
It shows that the design doesn't make any sense.

It asks you to use both rails so the trains can "return" when there is actually no collision detection that could make them crash and they still using the same rails moving through each other anyway.
Another nonsense is that they enter the building on a end rail that is not connected to anything.

If you look at the building there no way in hell they can go to the next rail so they can move to the other direction again since the both ends at the back of the building are not connected.

Flawed logic and design.

They could had let each rail to be able to go to a different warehouse since its set that the trains can't collide with each other or leave it like in other games so one train uses one rail and if more then one uses this rail you need signs/lights and intersections to prevent them from colliding with each other.

Now you have like 12 trains running with 1 piece of resource if you don't set it to wait for a full load and you are supposed to waste a second rail for no reason at all when you could save costs and connect the second rail for a different connection to a other warehouse instead.

Oh well....
This happens in real life too, rails are expenaive so they are reused, there is a scheduling mechanism that makes sure they don't collide, i guess game is simplified version of that.
Atleast it isn't like cities skylines where you can have up to 20k cars and they just dissappear when you try to get more than that, and most of the game is about managing traffic so you don't get over 20k cars, now that is retarded... here it atleast resembles real life...

I guess you could try connecting both exits of the railstation to 1 rail, haven't tryed but might work..
Hurk May 5, 2020 @ 4:19pm 
there is a bug with train stations... the signs reverse when you look at them from "behind" vs from "in front" leading people to connect to the wrong sign. this makes perfect sense from the perspective of the trains themselves, but we arent the train, we are 3rd party observers and the signs need to not flip.

also please work on allowing roads to cross diagonal tracks.
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Date Posted: May 3, 2020 @ 3:34am
Posts: 22