Atomic Heart

Atomic Heart

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No RayTracing in Atomic Heart Explained!
It's not the developers or Nvidia's fault, but to prevent Fps complaints from pc potato owners.

So the developers at the last moment have decided to postpone it in a future game update.

Everything is explained here:

https://wccftech.com/atomic-heart-ditches-ray-tracing-on-pc-at-the-very-last-minute/

I bet when they implement it on the game, there will be hundreds of people complaining saying:

- Ah Ray Tracing dropped my performance from 160fps to 80, Nvidia ♥♥♥♥ :steamsad:

RayTracing rasterization and its effects require Medium/High hardware so you must understand that if you want graphics quality and realism the fps cannot be the same as classic raster.

Good fun
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Showing 1-15 of 148 comments
They could've released it with the developers disclaiming it's an in-development option and to expect bugs or performance etc to at least deliver on time. It's the lack of transparency and lack of communication that got people mad. I'm not speaking for myself
Originally posted by Solaire:
They could've released it with the developers disclaiming it's an in-development option and to expect bugs or performance etc to at least deliver on time. It's the lack of transparency and lack of communication that got people mad. I'm not speaking for myself
You are absolutely right about this
Originally posted by Solaire:
They could've released it with the developers disclaiming it's an in-development option and to expect bugs or performance etc to at least deliver on time. It's the lack of transparency and lack of communication that got people mad. I'm not speaking for myself
Nowadays, no one will read and everyone will complain anyway
Won't buy it until the RT is implemented in the game. By the time they patch it in it will be 50% off anyway, so win for me I guess. I didn't buy a 4090 to play without RT.
why delete RT?You can turn it off if your fps is poor...
Yep, that is what I assumed, and then I confirmed by reading it last night. Those with inferiority complexes will fall hard when they see their FPS tank by enabling RT. Then they will come here and cry cry cry all day about optimization.

I can’t blame the devs. We can only move as fast as the whiny commoners, and here we are. Subjected to an RTless game because of those whiny commoners.
"It is possible that Mundfish decided to pull ray tracing out of the final build because the performance would have suffered for most PC users" this is the opinion of the article author, is there a quote from mundfish saying this is the reason?
RT is implemented in most games badly anyway, i prefer games without RT myself anyway, mostly RT just washes out the look of the games.
Originally posted by zctang305:
why delete RT?You can turn it off if your fps is poor...

People turn it on and complain anyway. After all, their trusty RX 480 has no issues running every other AAA game on maxed settings without FPS issues.

So just delaying it, for shortly after release is a pretty smart move actually.
Sucks for the resonable people with good hardware,... but oh well. Meanwhile running at 180fps on all maxed 4k, waiting for that RT candy. ;-)
Originally posted by Daytrader:
RT is implemented in most games badly anyway, i prefer games without RT myself anyway, mostly RT just washes out the look of the games.

Wrong, the retail version looks so flat in comparison to this 4 year old build/demo.

https://www.youtube.com/watch?v=hLQAmNVLIBo
Originally posted by a.bortoletto:
It's not the developers or Nvidia's fault, but to prevent Fps complaints from pc potato owners.

So the developers at the last moment have decided to postpone it in a future game update.

Everything is explained here:

https://wccftech.com/atomic-heart-ditches-ray-tracing-on-pc-at-the-very-last-minute/

I bet when they implement it on the game, there will be hundreds of people complaining saying:

- Ah Ray Tracing dropped my performance from 160fps to 80, Nvidia ♥♥♥♥ :steamsad:

RayTracing rasterization and its effects require Medium/High hardware so you must understand that if you want graphics quality and realism the fps cannot be the same as classic raster.

Good fun
the leaked dev build has rtx functionality and runs fine + looks better than the released game in a number of sections, this is cope for a failure on their end to launch with advertised features
Originally posted by Avroveks:
Originally posted by Solaire:
They could've released it with the developers disclaiming it's an in-development option and to expect bugs or performance etc to at least deliver on time. It's the lack of transparency and lack of communication that got people mad. I'm not speaking for myself
Nowadays, no one will read and everyone will complain anyway

Amen lmfao
Originally posted by zctang305:
why delete RT?You can turn it off if your fps is poor...

Because some people are idiots and will crank the settings to the max on their gtx2060 then ask for a refund when it runs like s**t
do we have an ETA ?
Originally posted by manbungo the african warior:
Originally posted by a.bortoletto:
It's not the developers or Nvidia's fault, but to prevent Fps complaints from pc potato owners.

So the developers at the last moment have decided to postpone it in a future game update.

Everything is explained here:

https://wccftech.com/atomic-heart-ditches-ray-tracing-on-pc-at-the-very-last-minute/

I bet when they implement it on the game, there will be hundreds of people complaining saying:

- Ah Ray Tracing dropped my performance from 160fps to 80, Nvidia ♥♥♥♥ :steamsad:

RayTracing rasterization and its effects require Medium/High hardware so you must understand that if you want graphics quality and realism the fps cannot be the same as classic raster.

Good fun
the leaked dev build has rtx functionality and runs fine + looks better than the released game in a number of sections, this is cope for a failure on their end to launch with advertised features

you cant find the schematics in the dev build for victor i swearthey don have it anywhere
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Date Posted: Feb 21, 2023 @ 3:41am
Posts: 148