Ancient Cities

Ancient Cities

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UncasualGames  [developer] Dec 17, 2021 @ 1:55pm
Now developing : Biological Families
Each member of the tribe has their parents, siblings, and perhaps a couple. Families tend to get together to talk or interact after a hard day at work. In this roadmap item we want to create the basics of families to be improved in the future.
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Showing 1-15 of 24 comments
ladylillyno Dec 17, 2021 @ 2:19pm 
*\\o :steamhappy: o//*
Anthracite Dec 17, 2021 @ 6:01pm 
Will we be getting the obligatory teenage tantrums at their parents too?
ladicken Dec 17, 2021 @ 6:36pm 
Originally posted by Anthracite:
Will we be getting the obligatory teenage tantrums at their parents too?

Back then they'd end up cave bear bait.
ladylillyno Dec 18, 2021 @ 2:22am 
Originally posted by Anthracite:
Will we be getting the obligatory teenage tantrums at their parents too?

Would so love that :D
leixa_pren Dec 19, 2021 @ 11:57am 
Hi! suggestions: the current dynamics of reproduction could get much more complex with houses increasing fertility rates and random possibilities at birth (twins, triplets, babies born dead or even pregnant women dying if they have the ‘weak’ or ‘starvation’ trait). I would love to see newborn and deceased members influencing families’ happiness as well. Also, a ‘favorite food trait’ or something like that (an item that increases individual happiness when eaten) would -maybe- prevent some angry tribesmen from leaving.
Anthracite Dec 19, 2021 @ 12:23pm 
Originally posted by ladicken:
Originally posted by Anthracite:
Will we be getting the obligatory teenage tantrums at their parents too?

Back then they'd end up cave bear bait.
Waste not want not.
✪ EsQuuZmiii Dec 19, 2021 @ 1:01pm 
Noiceee
ladylillyno Dec 19, 2021 @ 1:18pm 
Originally posted by leixa_pren:
Hi! suggestions: the current dynamics of reproduction could get much more complex with houses increasing fertility rates and random possibilities at birth (twins, triplets, babies born dead or even pregnant women dying if they have the ‘weak’ or ‘starvation’ trait). I would love to see newborn and deceased members influencing families’ happiness as well. Also, a ‘favorite food trait’ or something like that (an item that increases individual happiness when eaten) would -maybe- prevent some angry tribesmen from leaving.


Something like this will be coming down the line, just hang in there :D
leixa_pren Dec 19, 2021 @ 1:29pm 
!!! yay
HootersOwl Dec 25, 2021 @ 10:36am 
Originally posted by leixa_pren:
Hi! suggestions: the current dynamics of reproduction could get much more complex with houses increasing fertility rates and random possibilities at birth (twins, triplets, babies born dead or even pregnant women dying if they have the ‘weak’ or ‘starvation’ trait). I would love to see newborn and deceased members influencing families’ happiness as well. Also, a ‘favorite food trait’ or something like that (an item that increases individual happiness when eaten) would -maybe- prevent some angry tribesmen from leaving.

I've already had a couple of times "baby was too weak to survive"
Romlebeau Dec 30, 2021 @ 2:49am 
Hello , very good idea to create families it would be interesting that there are hereditary traits like blond hair or be small or strong (I think you must have thought about it ) .
there are also things in the interface that bother me why we cannot categorize in the summary of resources: food materials and tools .
Let them be separated as structures are.
Moreover I would like to have a better visibility on the shelf life of the items know their theoretical lifespan .
And also to be able to select resources before migrating.
And also to be able to return to an old abandoned camp.
And yet the old encampment is still visible on the map of the world .
Here is and I have a question for you: Is it planned to sail through rafts or boats?
Thank you for your game and continue this project . ;)
I would also like to thank google for allowing me to translate this message from the best of languages to English .

Message original
Bonjour , tres bonne idée de créer des familles il serais intéressant qu'il est des traits héréditaires comme les cheveux blond ou être petit ou fort (je pense que vous avez du y penser ) .
il y a aussi dans l'interface des chose qui me gène pourquoi ne pouvons nous pas catégoriser dans le récapitulatif des ressources : l'alimentaire les matériaux et les outils .
Qu'ils soient séparer comme le sont les structures .
De plus j'aimerais avoir une meilleur visibilité sur la péremption des items connaitre leurs durées de vie théorique .
Et aussi de pouvoir sélectionner les ressource avant de migrer.
Et aussi de pouvoir retourner dans un ancien campement abandonné .
Et encore que les anciens campement soit toujours visible sur la carte du monde .
Voila et j'ai une question pour vous : Est-il prévu de navigué grâce à des radeaux ou barques ?
Merci pour votre jeu et de continuer ce projet . ;)
J'aimerais aussi remercier google qui ma permis de traduire ce message de la meilleur des langue vers l'anglais .
UncasualGames  [developer] Dec 30, 2021 @ 4:08am 
" it would be interesting that there are hereditary traits like blond hair or be small or strong (I think you must have thought about it ) "

Yes, this is interesting and it is already happening in the game to some extent. We will improve this in the future.

"there are also things in the interface that bother me why we cannot categorize in the summary of resources: food materials and tools ."

We think you better can see them at a glance. But we may need to categorize into tabs when we introduce more resources.


"And also to be able to select resources before migrating.
And also to be able to return to an old abandoned camp.
And yet the old encampment is still visible on the map of the world ."

Why not XD but this will be considered in future iterations.

"ere is and I have a question for you: Is it planned to sail through rafts or boats?"

This is something we have discussed and could be interesting in the regional map.

Thanks for your feedback and comments!
Makaan Dec 31, 2021 @ 4:14am 
does family members will sleep in same tent ?
would be also nice if people can share food (one sim is taking food and deliver to kid/wife/mother sometimes)
Anthracite Dec 31, 2021 @ 10:32am 
Just noticed in your fix notes, deer have antlers, not horns, for future reference ;)
ladylillyno Dec 31, 2021 @ 10:59am 
Originally posted by Anthracite:
Just noticed in your fix notes, deer have antlers, not horns, for future reference ;)

Correct, the upcoming Goats however, will have Horns :)
It is a good idea to get them disentangled :)
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