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Back then they'd end up cave bear bait.
Would so love that :D
Something like this will be coming down the line, just hang in there :D
I've already had a couple of times "baby was too weak to survive"
there are also things in the interface that bother me why we cannot categorize in the summary of resources: food materials and tools .
Let them be separated as structures are.
Moreover I would like to have a better visibility on the shelf life of the items know their theoretical lifespan .
And also to be able to select resources before migrating.
And also to be able to return to an old abandoned camp.
And yet the old encampment is still visible on the map of the world .
Here is and I have a question for you: Is it planned to sail through rafts or boats?
Thank you for your game and continue this project . ;)
I would also like to thank google for allowing me to translate this message from the best of languages to English .
Message original
Bonjour , tres bonne idée de créer des familles il serais intéressant qu'il est des traits héréditaires comme les cheveux blond ou être petit ou fort (je pense que vous avez du y penser ) .
il y a aussi dans l'interface des chose qui me gène pourquoi ne pouvons nous pas catégoriser dans le récapitulatif des ressources : l'alimentaire les matériaux et les outils .
Qu'ils soient séparer comme le sont les structures .
De plus j'aimerais avoir une meilleur visibilité sur la péremption des items connaitre leurs durées de vie théorique .
Et aussi de pouvoir sélectionner les ressource avant de migrer.
Et aussi de pouvoir retourner dans un ancien campement abandonné .
Et encore que les anciens campement soit toujours visible sur la carte du monde .
Voila et j'ai une question pour vous : Est-il prévu de navigué grâce à des radeaux ou barques ?
Merci pour votre jeu et de continuer ce projet . ;)
J'aimerais aussi remercier google qui ma permis de traduire ce message de la meilleur des langue vers l'anglais .
Yes, this is interesting and it is already happening in the game to some extent. We will improve this in the future.
"there are also things in the interface that bother me why we cannot categorize in the summary of resources: food materials and tools ."
We think you better can see them at a glance. But we may need to categorize into tabs when we introduce more resources.
"And also to be able to select resources before migrating.
And also to be able to return to an old abandoned camp.
And yet the old encampment is still visible on the map of the world ."
Why not XD but this will be considered in future iterations.
"ere is and I have a question for you: Is it planned to sail through rafts or boats?"
This is something we have discussed and could be interesting in the regional map.
Thanks for your feedback and comments!
would be also nice if people can share food (one sim is taking food and deliver to kid/wife/mother sometimes)
Correct, the upcoming Goats however, will have Horns :)
It is a good idea to get them disentangled :)
I would haver a comment about families.
In the starting population there are generally 8 fertile people, 4 women and 4 men, without children and elder.
If we count with these 8 people, 4 couples, and assume that the fertility number is at least 3 and nő siblings are married, tehén every member of the 4th generáción (27 people at least) will be the great-grandchild of all! the starting 8 people. All the offspings have the same qualities.
I also did not count with mutation őr genetic drift.
I would suggest that, there should be some event when we run togerher with random frindely tribes. Tehén dissatisfied members can leave our tribe and the singles hét couple.