Ancient Cities

Ancient Cities

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UncasualGames  [developer] Oct 7, 2021 @ 10:59am
Now developing "Mesolithic Buildings" Disbanding and resource recovery
Currently developing the first item in the Mesolithic Building feature in our roadmap
https://ancient-cities.com/roadmap.php.

Disbanding buildings allow to recover some of the resources from our buildings in order to migrate or to use them to build or repair other buildings.
Last edited by UncasualGames; Nov 2, 2021 @ 9:10am
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Showing 1-11 of 11 comments
ladicken Oct 7, 2021 @ 2:39pm 
When creating a storage area, the selection tool for using the "square" to draw your area is gone. All I see is the free hand tool to draw the storage area.
UncasualGames  [developer] Oct 8, 2021 @ 12:37am 
Originally posted by ladicken:
When creating a storage area, the selection tool for using the "square" to draw your area is gone. All I see is the free hand tool to draw the storage area.
Thanks, we will check it!
LadyLillyno Nov 2, 2021 @ 4:44am 
Can we please have the Pumpkins with light in the game AFTER Halloween as well, not as pumpkins tho, but as perhaps a small rock-cave. They so cute and it lights up the village so beautifully on a blue winters night <3
UncasualGames  [developer] Nov 2, 2021 @ 4:47am 
Originally posted by ladylillyno:
Can we please have the Pumpkins with light in the game AFTER Halloween as well, not as pumpkins tho, but as perhaps a small rock-cave. They so cute and it lights up the village so beautifully on a blue winters night <3
What about torchs?
LadyLillyno Nov 2, 2021 @ 4:50am 
Originally posted by UncasualGames:
Originally posted by ladylillyno:
Can we please have the Pumpkins with light in the game AFTER Halloween as well, not as pumpkins tho, but as perhaps a small rock-cave. They so cute and it lights up the village so beautifully on a blue winters night <3
What about torchs?

Yeah I will settle for that easily :D
Last edited by LadyLillyno; Nov 2, 2021 @ 4:51am
LadyLillyno Nov 2, 2021 @ 4:52am 
In the starter screen when a tribe is on world map, can we perhaps have randomness to having a tribe full of humans only, or a few puppies as well?
The puppies should grow with the children and play with them <3
Perhaps as adult they can join in on the hunt :D
I guess this might take a ton of time to make, so I will be super-happy with puppies playing with the children to start with <3
LadyLillyno Nov 2, 2021 @ 4:57am 
Can we also down the line have different colours on the clothing?
lemoutonnoir Nov 6, 2021 @ 8:18pm 
Originally posted by ladylillyno:
In the starter screen when a tribe is on world map, can we perhaps have randomness to having a tribe full of humans only, or a few puppies as well?
The puppies should grow with the children and play with them <3
Perhaps as adult they can join in on the hunt :D
I guess this might take a ton of time to make, so I will be super-happy with puppies playing with the children to start with <3

time is never a problem ... just an issue. Money is the problem.
Last edited by lemoutonnoir; Nov 6, 2021 @ 8:23pm
LadyLillyno Nov 7, 2021 @ 3:57am 
Originally posted by lemoutonnoir:
Originally posted by ladylillyno:
In the starter screen when a tribe is on world map, can we perhaps have randomness to having a tribe full of humans only, or a few puppies as well?
The puppies should grow with the children and play with them <3
Perhaps as adult they can join in on the hunt :D
I guess this might take a ton of time to make, so I will be super-happy with puppies playing with the children to start with <3

time is never a problem ... just an issue. Money is the problem.


So deep, but I understand :)
Originally posted by UncasualGames:
Currently developing the first item in the Mesolithic Building feature in our roadmap
https://ancient-cities.com/roadmap.php.

Disbanding buildings allow to recover some of the resources from our buildings in order to migrate or to use them to build or repair other buildings.

does that mean we can take the pelt huts with us?
artexturo Nov 23, 2021 @ 5:09am 
Originally posted by taylorisemporium87:

does that mean we can take the pelt huts with us?

I think that means we will get the option to disband pelt huts before migrating so that we can recover some (not all) of the resources and build new ones faster after migrating. What I am really looking forward to seeing in the next update are both the possibility to set production limits and to save multiple types of resources in one single storage building. Having all those tools dispersed around the ground is seriously affecting my OCD lol
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Date Posted: Oct 7, 2021 @ 10:59am
Posts: 11