Ancient Cities

Ancient Cities

Statistiche:
Now developing: Work group UI
We want to redesign the UI to be more user friendly!
The direct actions like gather, crop or chop are now in the proper group and not at the tribe level.
Priority and relevant info will be showed in the group list to see and configure.
Also element listing and interaction are being redesigned.

https://ancient-cities.com/roadmap.php
Ultima modifica da UncasualGames; 10 ago 2021, ore 2:10
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Great. Now we can set tasks at the group level. :steamthumbsup:
*\\o//* *pom-poms* *\\o//*
This actually really helps with food production because now you can specifically target resources and only the group gets them without everybody else and their brother picking way to many rose hips or berries. LOL
One of the things that should probably be added is an actual build work group. That way when we settle we can automatically have people assigned to set up camp while the other groups go about gathering, hunting, etc. and that way it makes for quick set up of the settlement without overloading our tribe.
It would helpful to be able to assign multiple craftsmen or builders for such things as campfires, which now will only have one builder assigned to them from the labor pool.
UncasualGames  [sviluppatore] 20 ago 2021, ore 1:50 
Messaggio originale di ladicken:
It would helpful to be able to assign multiple craftsmen or builders for such things as campfires, which now will only have one builder assigned to them from the labor pool.
Try to increase priority, this affects to the number of workers assigned to the item.
With the 2.4.1 version my old maps don't work. That's to bad, I had one starting location I liked to play because it had over 30 rosehip bushes nearby. LOL
UncasualGames  [sviluppatore] 22 ago 2021, ore 2:33 
Messaggio originale di ladicken:
With the 2.4.1 version my old maps don't work. That's to bad, I had one starting location I liked to play because it had over 30 rosehip bushes nearby. LOL
Yes, this will happen frequently while we are developing / improving the game core.
Ultima modifica da UncasualGames; 22 ago 2021, ore 2:34
A couple of things.

1. Don't like the way buildings/storage areas are listed now. It was better the old way when you could see all of them at a quick glance instead of the long vertical list you have now.

2. It would appear you can't assign tasks for gathering or chopping except through a group that is manned. While I like being able to do that, I also like being able to assign cropping and chopping assignments at the tribe level for that occasional cleaning up stuff.

Otherwise, I like the improvements.
And I especially like the bigger icons when you're assigning an item to gather.

Don't forget to add Fine Stone in there sometime. LOL
So now wooden tridents cost three spears and a stick, and only last 3/4 of a year. That's expensive. Guess I'm gonna have to get used to finding bones, bone harpoons last a whole year.
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Data di pubblicazione: 10 ago 2021, ore 1:52
Messaggi: 11