Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Rising Tide way too easy?
First, I'm not that proficient with Beyond Earth. I bought and played it, and got driven away by the lackluster game design and the soul-crushing blandness of the factions and the flavor text reader (aka Grandma).
Still, I bought Rising Tides - sucker that I am - and the changes looked and played interesting enough.

I started ONE game as that new fat guy on Soyuz (second hardest difficulty level, large planet, maximum factions, island map) to check out the new features.
I managed to research most of the tech web, complete THREE virtue trees, gained about 40 affinity points and completed promised land victory while basically ignoring the other factions.

I just agreed to any ♥♥♥♥ the wanted from me, made agreements that suited my max-health strategy (had about 300 health in the end) and just settled in my corner of the map.

Just to be clear: I don't want to brag about how awesome my strategic genius is - I want to emphasize how ridiculously easy and overwhelming that victory was! I didn't even try to pursue the victory conditions for the most part (mostly because I only started looking them up in the middle of the game).

Ok, it probably gets harder on Apollo, mostly because the AI will cheat. But apart from that, I don't see what this game has to offer. Sure, I pushed conditions in my favor by using an island map with the fat water guy, but this was ridiculous.
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Cryten 27 Okt 2015 @ 5:22pm 
Diposting pertama kali oleh Shaggycan:
Certainly. The AI uses information to make decisions, just like a person. So, for example if your score was substatially less than that of the AI player, it would give you more room to maneuver, and would basically leave you alone. But if your score was greater than its score it would refuse to make deals with you that it normally would, it would grab resources and locations closer to your boarder and generally try and 'box you in'. I'm not saying that to increase difficulty the AI would just declair war, but it would push you in the direction that you would have to choose to declair, or to back off and let the AI win. That would be the goal of good AI.

That makes sense, it could result in gaming patterns of using rapid expansion to put you behind in reasearch untill your synergies come online but any improvement to ai is welcome.
Terakhir diedit oleh Cryten; 27 Okt 2015 @ 5:23pm
Shag 27 Okt 2015 @ 5:24pm 
There are some amazing modders like Gazebo who do great AI work...
meiam 27 Okt 2015 @ 8:34pm 
I thinnk one of the problem with AI and low aggresion is just that there's so much place to build city now that you rarely end up rubbing boarder, so there's not really any point in declaring war. Usually in civ 5 I end up going to war with even peaceful AI because there's just nowhere to expans anymore.
Shag 28 Okt 2015 @ 6:25am 
I agree, this is a factor. Also I have had plenty of wars where no one ever came to attack me. Almost like a cold war.
gmsh1964 28 Okt 2015 @ 1:47pm 
I think because there are too many things you can do in RIsing Tide, the AI cannot handle it. I also think it is possible it NEVER will be able to handle all that you can do. So this could end up as just a great multiplayer game only.
They also need to learn the definition of sparse...I select sparse resources and there's stuff all over the place still. I want to create a harsh environment (not all options are the best options when it comes to finding other planets for the human species to survive on...) where just growing the city and SURVIVING is difficult.
Cryten 17 Jan 2016 @ 1:38am 
1. dont necrotise old threads that are not about what you are commenting about.
2. sparse resources is about strategic resources not your normal gain a bonus point to production, culture or food style nodes.
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Tanggal Diposting: 17 Okt 2015 @ 5:18am
Postingan: 37