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MXAO alone makes this game look so much better.
But it broke my fullscreen and with MXAO the shadows look kinda strange and it caps sometimes on 30fps for no reason.
http://steamcommunity.com/id/polarbernd/screenshot/877498680582783295
As soon as I figure out how the hell they broke this, I'll have a proper fix.
---
I added a new shadowmap aliasing reduction option and uploaded a new build, by the way. This will reduce aliasing on character shadows slightly.
It's a KT game ;)
Some problems remind me of Firis.
Huge thanks for your effort.
PS: open Readme_EN.txt in the Text folder... D:
There's one more thing I want to tackle, which is the aliasing caused on the windows in the school hallways. That's a different, much more complicated shader. It's effectively a continuation of the AO that I partially removed.
http://steamcommunity.com/sharedfiles/filedetails/?id=1165973980
And fullscreen works as well when i force it in the SpecialK settings
You can use the included monochrome shader to test whether UI vs. game shading separation is working. If the UI is not colorful when monochrome.fx is active, then the UI detection isn't working correctly.
You're free to tune the parameters of MXAO however you please though :)
Here is an example of what i'm talking about: https://imgur.com/NrWhnZe (look next to her legs on both sides)
I find these to be incredibly distracting in motion, more so than most of the game's other numerous graphical issues.
To make sure, I reinstalled it and booted up the game again, and those phantom shadows are definitely still there.
That's what d3d11_shaders.ini is for. It identifies the pixel shader that needs to be disabled.
317f4d1b=Disable
You probably just have third-party software breaking stuff. Open the D3D11 mod tools and verify that you have Vertex / Pixel / Compute shaders listed under the Live Shader View. If not, you need to start closing third-party software.
I do believe the shaders you mentioned are listed there? As for third party software, all I have open besides the game itself is my browser, Skype and Steam.
There would be an entire drop-down menu for vertex and pixel shaders if you didn't have something poking its nose into the game.
I'll happily take a look at logs/modules.log (paste to pastebin.com) and tell you if I can spot anything.
Thank you for taking your time to help me.