BLUE REFLECTION

BLUE REFLECTION

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Kaldaien Oct 11, 2017 @ 12:31pm
AO and Godray Fix - [v 0.0.5]
I'm putting together a set of shader fixes using my Special K modding system + ReShade. I will not be creating a standalone project for this game, but since I am working on certain shader modding features already, I may update this plug-in a few times before moving on to a different game.

Download
Grab br_test5.7z[github.com]

Install
Unpack to your game's install directory

Usage
This mod includes a custom version of ReShade, the startup banner explains how to open the config menu for Special K and for ReShade.

Godray intensity is adjustable, using the min/max sliders, the current godray intensity slider is for information purposes only and doesn't adjust anything.


Since this mod disables AO, I have included MXAO as one of the ReShade shaders. To use that in-place of the game's AO, open the ReShade config menu (Shift+F2) and select MXAO.


Version History
br_test5 (0.0.5) + ReShade performance optimizations >> CPU load reduction in multi-threaded D3D11 engines (i.e. this one). br_test4 (0.0.4) + Performance tuned texture-based render pass cancel feature br_test3 (0.0.3) + Tweaked shadowmap bias coefficients + Improved support for D3D11 deferred contexts br_test2 (0.0.2) + Added shadowmap aliasing fixes Cascading shadowmap seams are less visible and pixellation is gone. br_test: Initial Release
Last edited by Kaldaien; Oct 13, 2017 @ 4:31pm
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Showing 1-15 of 113 comments
starbitbanhi Oct 11, 2017 @ 1:21pm 
Nice, thanks for this!

MXAO alone makes this game look so much better.
Stella Polaris Oct 11, 2017 @ 1:39pm 
Nice mod!
But it broke my fullscreen and with MXAO the shadows look kinda strange and it caps sometimes on 30fps for no reason.
http://steamcommunity.com/id/polarbernd/screenshot/877498680582783295
Kaldaien Oct 11, 2017 @ 2:29pm 
Originally posted by polarbernd:
Nice mod!
But it broke my fullscreen and with MXAO the shadows look kinda strange and it caps sometimes on 30fps for no reason.
http://steamcommunity.com/id/polarbernd/screenshot/877498680582783295
The game itself has problems with fullscreen mode. To get it to work reliably on a multi-monitor system, you need to arrange your primary screen to be on the right-hand side.

As soon as I figure out how the hell they broke this, I'll have a proper fix.


---

I added a new shadowmap aliasing reduction option and uploaded a new build, by the way. This will reduce aliasing on character shadows slightly.
Last edited by Kaldaien; Oct 11, 2017 @ 2:30pm
Stella Polaris Oct 11, 2017 @ 2:56pm 
Originally posted by Kaldaien:
Originally posted by polarbernd:
Nice mod!
But it broke my fullscreen and with MXAO the shadows look kinda strange and it caps sometimes on 30fps for no reason.
http://steamcommunity.com/id/polarbernd/screenshot/877498680582783295
The game itself has problems with fullscreen mode. To get it to work reliably on a multi-monitor system, you need to arrange your primary screen to be on the right-hand side.

As soon as I figure out how the hell they broke this, I'll have a proper fix.


---

I added a new shadowmap aliasing reduction option and uploaded a new build, by the way. This will reduce aliasing on character shadows slightly.

It's a KT game ;)
Some problems remind me of Firis.
Huge thanks for your effort.

PS: open Readme_EN.txt in the Text folder... D:
Kaldaien Oct 11, 2017 @ 3:52pm 
0.0.2 uploaded, with CSM fixes (reduces visible transitions between shadow levels of detail).

There's one more thing I want to tackle, which is the aliasing caused on the windows in the school hallways. That's a different, much more complicated shader. It's effectively a continuation of the AO that I partially removed.
Last edited by Kaldaien; Oct 11, 2017 @ 5:25pm
Stella Polaris Oct 11, 2017 @ 5:13pm 
Works almost perfect:
http://steamcommunity.com/sharedfiles/filedetails/?id=1165973980

And fullscreen works as well when i force it in the SpecialK settings
NEPAFU Oct 11, 2017 @ 6:37pm 
Originally posted by polarbernd:
Works almost perfect:
http://steamcommunity.com/sharedfiles/filedetails/?id=1165973980

And fullscreen works as well when i force it in the SpecialK settings
I find the MXAO setting makes it seem like stuff is glowing. Prefer it off as it makes things look odd, at least from what I have seen.
Kaldaien Oct 11, 2017 @ 7:10pm 
That's because normally it's applied to the UI and the effect is weird. I have Special K setup to trigger ReShade shading before the game draws its UI, so that particular problem won't happen.

You can use the included monochrome shader to test whether UI vs. game shading separation is working. If the UI is not colorful when monochrome.fx is active, then the UI detection isn't working correctly.

You're free to tune the parameters of MXAO however you please though :)
Last edited by Kaldaien; Oct 11, 2017 @ 7:11pm
AndreTrek Oct 11, 2017 @ 8:11pm 
I know this may be beyond the scope of what you plan to do for this game, but do you know if it would be possible to fix the strange phantom shadows that appear next to the player character's legs?
Here is an example of what i'm talking about: https://imgur.com/NrWhnZe (look next to her legs on both sides)
I find these to be incredibly distracting in motion, more so than most of the game's other numerous graphical issues.
Kaldaien Oct 11, 2017 @ 8:44pm 
Originally posted by Maou Sadao:
I know this may be beyond the scope of what you plan to do for this game, but do you know if it would be possible to fix the strange phantom shadows that appear next to the player character's legs?
Here is an example of what i'm talking about: https://imgur.com/NrWhnZe (look next to her legs on both sides)
I find these to be incredibly distracting in motion, more so than most of the game's other numerous graphical issues.
Already fixed that, that's the AO problem, which is the first thing I fixed :)
AndreTrek Oct 11, 2017 @ 8:54pm 
Originally posted by Kaldaien:
Originally posted by Maou Sadao:
I know this may be beyond the scope of what you plan to do for this game, but do you know if it would be possible to fix the strange phantom shadows that appear next to the player character's legs?
Here is an example of what i'm talking about: https://imgur.com/NrWhnZe (look next to her legs on both sides)
I find these to be incredibly distracting in motion, more so than most of the game's other numerous graphical issues.
Already fixed that, that's the AO problem, which is the first thing I fixed :)
Really? I took that screenshot with your mod installed (though i did not have MXAO enabled).
To make sure, I reinstalled it and booted up the game again, and those phantom shadows are definitely still there.
Kaldaien Oct 11, 2017 @ 9:04pm 
Originally posted by Maou Sadao:
Originally posted by Kaldaien:
Already fixed that, that's the AO problem, which is the first thing I fixed :)
Really? I took that screenshot with your mod installed (though i did not have MXAO enabled).
To make sure, I reinstalled it and booted up the game again, and those phantom shadows are definitely still there.
Yes, really.

That's what d3d11_shaders.ini is for. It identifies the pixel shader that needs to be disabled.

    317f4d1b=Disable

You probably just have third-party software breaking stuff. Open the D3D11 mod tools and verify that you have Vertex / Pixel / Compute shaders listed under the Live Shader View. If not, you need to start closing third-party software.
Last edited by Kaldaien; Oct 11, 2017 @ 9:05pm
AndreTrek Oct 11, 2017 @ 9:18pm 
Originally posted by Kaldaien:
Originally posted by Maou Sadao:
Really? I took that screenshot with your mod installed (though i did not have MXAO enabled).
To make sure, I reinstalled it and booted up the game again, and those phantom shadows are definitely still there.
Yes, really.

That's what d3d11_shaders.ini is for. It identifies the pixel shader that needs to be disabled.

    317f4d1b=Disable

You probably just have third-party software breaking stuff. Open the D3D11 mod tools and verify that you have Vertex / Pixel / Compute shaders listed under the Live Shader View. If not, you need to start closing third-party software.
https://i.imgur.com/RCINlNa.jpg
I do believe the shaders you mentioned are listed there? As for third party software, all I have open besides the game itself is my browser, Skype and Steam.
Kaldaien Oct 11, 2017 @ 9:29pm 
No, that's none of the shaders.

There would be an entire drop-down menu for vertex and pixel shaders if you didn't have something poking its nose into the game.

I'll happily take a look at logs/modules.log (paste to pastebin.com) and tell you if I can spot anything.
Last edited by Kaldaien; Oct 11, 2017 @ 9:30pm
AndreTrek Oct 11, 2017 @ 9:42pm 
Originally posted by Kaldaien:
No, that's none of the shaders.

There would be an entire drop-down menu for vertex and pixel shaders if you didn't have something poking its nose into the game.

I'll happily take a look at logs/modules.log (paste to pastebin.com) and tell you if I can spot anything.
Here you go: https://pastebin.com/iQX6HRwt
Thank you for taking your time to help me.
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