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I didn't like the sky and lighting system I was using and wanted a custom one as well -- something that supported a spherical planet. So the sky had to go too.

With the new terrain and sky came the possibility of dramatically increasing the view distance which make the planet's curvature quite apparent.
To make the game's performance high I replaced the tree placement and drawing system with a GPU-based solution, which allowed for a lot more trees to be visible at once... the list goes on. One thing led to another, and the entire game had to be changed.
If you look at the patch notes, found in their usual place (tinyurl.com/p5notes), and there are 14 pages worth of changes to go through. Since you don't have all day though, I'll point out some notable ones:
New terrain with the low angle of the sun looks... Not Bad™
Aren Today at 1:30 PM Dec-5th
Here's a video of one such raid: https://www.youtube.com/watch?v=9-7HI5bxmTo
The unique thing about skills in Sightseer is that they don't have fixed cooldown timers. Instead, all cooldowns are "soft". They won't prevent you from trying to activate the skill again -- but chances of it succeeding are based on the remaining cooldown time. As an example, if you have 3 seconds remaining of a 10 second cooldown, there is a 30% chance that activating the skill will simply fail, resetting the cooldown and possibly wasting resources. This makes it possible to risk activating life-saving skills early (such as in-combat repairs) if you happen to be close to death anyway and have nothing to lose.

Of course to make the challenge of capturing these outposts more meaningful, an all-new loot system has been added to the game. Most NPC outposts have a loot container somewhere containing some useful goodies for players that succeed in capturing them. The items found in containers, looted from defeated NPCs, and sometimes even found lying on the ground may be of higher quality than what can be crafted manually. From faster weapon recharge to stronger shields, you can now better customize your vehicles to match your play style and prepare for Part 2.
After all, this is only the first part of the planned 3-part PvE changes. This first update focused on passive (stationary) threats. The second update will add active threats, making it possible for NPCs to raid your outposts and potentially hunt you out in the wild. The last part will tie all of this together with an active quest system, adding specific goals for players to pursue.
Just keep in mind that if you are going to be checking out this update, be sure to start a new world as old ones are not going to be compatible with some of the changes. They will still work, of course -- should you wish to continue your existing game -- but certain features will be missing.
Going forward, I am thinking it would make sense to put up new worlds on regular basis, and eventualy retire old ones. This way new players that want to play online won't feel like they've missed out on all the good spots. Thoughts? Comments? Let me know!
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