Grand Tactician: The Civil War (1861-1865)

Grand Tactician: The Civil War (1861-1865)

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Latest Patch 1.12 & Hotfixes 1.1233 (Oct 7)
Hotfix 1.1233, uploaded October 7, 2023:
Note: another upload of the 1.1233 patch should fix a reloading issue of older battle save in career mode not working properly.

Campaigns:
  • fix: low experience of generals in late war scenarios
  • now preventing same commander getting fame and defamed in same battle
  • replenishments: deactivate button if no recruits left; added info about remaining recruits in tooltip
  • fix: taking Washington not resulting in accomplishing campaign objective in East 61 scenario
  • added “rolling text” info if fleet movement is not possible due to all ships being disabled
  • clarifying wording “in markets” in trade panel
  • fixed: reloading leads to units that had been assigned multiple waypoints to start at first waypoint

Battles:
  • fix: certain commander order buttons cannot be deactivated
  • fixed: infantry detachments to grab guns show infantry perk selection
  • AI withdrawal at night disabled for historical battles
  • fixed: reloading leads to units that had been assigned multiple waypoints to start at first waypoint

DLC - Whiskey & Lemons:
  • battle flag not selectable for subordinates if player is senior commander
  • added 12 additional incidents
  • player can now ask for transfer of own units to a new HQ
  • fixed: commanding general cannot create fleets
  • added HQ in the saddle mode für career-mode battles (see options menu)
  • reduced readiness impact of battle casualties for East 61 scenario

Hotfix 1.1232, uploaded September 22, 2023:

Battles:
  • fixed: routed cavalry may sometimes not mount and rout if save is reloaded
  • ai stances are now saved
  • ai stances are not removed if player unclicks

DLC - Whiskey & Lemons:
  • fixed: enemy orders are shown as player orders in certain command structures
  • adding ai stances sometimes not stops subordinate units to engage nearby enemies
  • fixed some strange order constellations
  • fixed: too high prestige gain through auto resolved battles when returning from manual battles
  • fixed: corps structures may lead to AI micro behavior of player units without having stances assigned
  • fix: army group commanders are assigned to multiple army group commands by AI

Hotfix 1.1231, uploaded September 20, 2023:

Campaign:
  • rebalancing of resource production/demand & improved economic statistics
  • fixed: confirming yes/no prompt (eg. deleting units) may cause the prior action to be executed (eg. appoint command)

Battles:
  • fixed: sometimes some unit models need a few game minutes to find their place (eg. at redeployment EOD)
  • AI “assault on an isolated enemy” sometimes happens into an empty map corner
  • fixed: in rare cases loading a battle save results in losing certain attributes/prestige

DLC - Whiskey & Lemons:
  • no replacement malus for WIA/KIA commanders
  • Eastern theater map economy adjustment
  • fixed: AI group stances not working in career mode

Others:
  • avatar scenario participation checkmark not saved
  • fixed minor UI blending topics

Hotfix 1.1230, uploaded September 14, 2023:
Further fixes and improvements WIP!

Campaign:
  • fix: auto resolved battles using machine guns may result in broken army morale stats
  • fixed: (too) low strength/low readiness AI groups try to retake enemy towns
  • increased search radius for AI campaign groups to attach units to -> reduction of group spamming

Battles:
  • fix: certain army structures lead to static AI behavior

DLC - Whiskey & Lemons:
  • fix: moving groups on campaign map becomes cheaper after a while the player has similar command level
  • fix: loading a non-dlc game from in-game dlc game carries over the player commander
  • fix: auto recruitment exploits commander unit limitation
  • partial fix for “unit not under control” messages on map

Others:
  • further measures to prevent stuck UI buttons

Hotfix 1.1229, uploaded September 9, 2023:

Campaign:
  • fix: newspaper showing financial crisis instead of recruitment crisis
  • fix: AI commander assignment not checking for existing army group commands
  • added limitations for AI moving corps below armies (in 002: moving divisions below corps)
  • fixing further static AI movement situations in offensive operations

Battles:
  • commander casualties in higher rank only if commander is close to combat line
  • units are now more likely entering the battlefields over separated entry points
  • rebalancing of battle end triggers should lead to shorter battles
  • fixed: when taking over command of units and immediately clicking on next unit the panel is stuck
  • faster checks to stop units close to enemies
  • rebalancing of AI screen/attack stances and EOD withdrawals

DLC - Whiskey & Lemons:
  • added vanguard orders for battles
  • added retreat orders for battles
  • fix: food poisoning not influencing health
  • fixed: multiple prestige cost when taking command of units while staff members are assigned
  • East campaign: river movement in the Potomac west of D.C. no longer possible for armies
  • fix: next level actions not executable if no slot is available anymore, although prior levels already exist
  • no AI redeployment for units if player is commanding general
  • fixed: AI recruiting units into players unit (if campaign top group)

Hotfix 1.1228, uploaded September 3, 2023:

Campaign:
  • fixed: armies in defensive moves sometimes stop advancing although all supporting units are ready
  • fixed: AI group spam on niche zones on the map
  • AI now promotes commanders based on attributes, even if rank is sufficient for current command
  • spawn units are shown in filter list Spring 61
  • Ft. Jefferson and Taylor in Spring 1861 do not switch sides when Florida secedes (if garrison is not removed)
  • fix: AI constructing wrong fort levels
  • general AI rebalancing

Battles:
  • commander may not be hit if artillery detachments are suffering casualties - now assuming the commander is not part of this detachment
  • prevented: routing during night phase

DLC - Whiskey & Lemons:
  • fixed: unit recruiting limitation can run negative in high ranks
  • fixed: cannot assign perks on a regimental level though being commander
  • increased prestige for autoresolved battles
  • taking over units already in combat zone do not grant prestige anymore
  • player or subordinate commanders may not be assigned to other commands (eg armygroups)
  • fixed: no resupply EOD in 002 scenario
  • increase relations for appointed commanders
  • refix: AI assigns other weapons for player units
  • fixed: army group coordination times not saved
  • Eastern Theater campaign recruitment rebalancing
  • fixed: fort construction orders not placing fort

Hotfix 1.1227, uploaded August 30, 2023:

Campaign:
  • AI now slightly more reactive when carrying out defensive operations

Battles:
  • AI single units only take entry points alone, not tearing whole groups to map edges
  • preventing units being routed just because rout malus is applied
  • rebalanced battle supplies
  • fixed: first battle malus not disappearing after first battle, along with other battle variables not taken over to campaign
  • added battle unit size limitations and memory optimizations
  • AI now slightly more reactive when carrying out defensive operations

DLC - Whiskey & Lemons:
  • no automatic defeat if all player units have left field
  • switching to more active commands now becomes cheaper the longer commander is serving in the same command level
  • removing relations for commanders KIA
  • fixed: AI choosing group perks for player units
  • fixed: AI changing stance order for player groups
  • fixed: In career battery commander cannot get promoted and advance to higher places
  • chances for duels rebalanced
  • fix: campaign incidents may be launched immediately after returning from battle
  • battle morale rebalanced
  • fixed: diary entry showing not engaged although unit is in battle
  • fixed: exception related to orders constructing buildings on the campaign map
  • fixed: high level officers (eg corps commander) cannot control subordinate units on the battlemap
  • fixed: excessive incidents, preferably “bipolar disorder”
  • fixed: player removed as commander if his unit was depleted

Hotfixes 1.1225 & 1.1226, uploaded August 26, 2023:

Campaign:
  • units are sometimes jumping after debarking (1.1225)
  • fixed: replenishments lead to low strength gains (1.1225)
  • rebalanced attrition (1.1225)
  • fix: checkbox for reinforcements to join a battle disappeared (1.1226)
  • AI defensive moves now wait for higher readiness (1.1226)
  • improved AI logic for retaking friendly towns (1.1226)

Battles:
  • fix: drop of cohesion EOD (1.1225)
  • removed blobbing during deployment (1.1225)
  • rebalanced EOD desertions (1.1225)

DLC - Whiskey & Lemons:
  • AI mounts and dismounts player units (1.1225)
  • fixed: AI selects perks for players (1.1225)
  • added additional supply depots for scenario East 61 (1.1225)
  • increased recruiting, raising campaign groups and campaign activity (1.1225)
  • fixed: clicking at a policy without having enough prestige or policy already activated reduces prestige (1.1225)
  • initial unit selection increasingly focussing on larger armies (1.1225)
  • adding group units to initial unit selection (if prestige is sufficient) (1.1225)
  • probably fixed: AI sometimes changes player unit weapons (1.1225)
  • reduced prestige cost for influencing own group commander to move in campaign (1.1225)
  • fix: commander sometimes moves player group units in battles (1.1225)
  • fix: looping order reserve <> engage at will (1.1226)
  • fix: own unit routed brings positive prestige value (1.1226)
  • fixed: clicking on takeover button in unit panel freezes panel (1.1226)
  • fixed: info about influences on weight not visible (1.1226)
  • food poisoning now sets health to zero (1.1226)
  • further rebalancing of AI campaign activity (1.1226)
  • faster prestige generation (1.1226)
  • incidents fired without having correct personality or companion (1.1226)

Latest patch 1.1224, uploaded August 25, 2023:

As always:
- Thanks for the development patch community for testing and supporting!
- Save games of prior versions should be compatible

Patch 1.12 adds 20 additional music tracks for free (please support our artists by buying Soundtrack DLC Vol 2.0).

Detailed Patch Notes:

Campaigns:
  • stock of machine guns now linked to projects
  • AI does not use high quality commanders for artillery units
  • fixed: sometimes battle results are switched when returning to campaign
  • AI readiness is now checked for each step in offensives, not only at start
  • fixed: Union occupied forts on CSA terrain are shown red (CSA) at scenario start although having a Union garrison
  • rebalancing of order delays over long distances
  • fixed: dummy navy commanders have no rank and cannot be promoted
  • rebalancing of weapon weighting in AI offensive decisions, in the past artillery heavy player units often prevented AI offensives
  • probably fixed: replacing wia/kia commanders of fort batteries sometimes removes non-dummy commanders from roster
  • lowered national morale effects from naval engagements
  • if all units in OOB are filtered out the screen does not show the last unit anymore to prevent unwanted UI behavior
  • now showing approximate arrival of reinforcing groups in auto-resolve panel
  • AI commander replacements now take into account all attributes instead of only experience
  • “orders available” and “orders placed” weapon filter settings cannot be activated both
  • fixed: victory balance calculation of sieges takes into account not yet arrived units
  • removed: old siege panel still visible if a unit was selected and started a siege
  • AI: no construction of pow camps pre war and lower probability while pow camps are already under construction
  • Officer’s list is updated if a commander is promoted, officer will be rearranged in correct rank in list
  • fixed: upgrade info for markets shows wrong efficiency pickup
  • fixed: federal building levels in production panel are not updated correctly, added further federal building infos
  • fixed: reloading resets the recruitment queue for a state
  • fixed: using auto-placement for a certain building sometimes leads to placing it twice
  • railroad movement now restricted to occupied and owned terrain + colored
  • fixed: some railroad tracks were not visible when selected for construction
  • slave ratio now depending on support for CSA side
  • forts taken via amphibious assault are now also counted for achieving campaign objective “capture 10 forts”
  • fixed: too passive AI in late game
  • fixed: sometimes fort bombardments loop when fleet moves out of range

Battles:
  • measures against AI blobbing
  • fixed: sometimes waypoint marks are removed while orders are given if enemy is close
  • fixed: end of day supply situation sometimes leads to huge morale drop
  • fixed a few issues related to commander rallying
  • Performance Improvements
  • improved attacker/defender detection for campaign battles & fixed an issue where entrenchment levels did not reset when moving
  • fixed: removed entrenchments are shown red when reloading
  • added separate fire arc colors for 3D map & papermap (for mods: unitprefs need to be adjusted)
  • fixed: sometimes fire ranges are resetted when reloading a battle
  • fixed: reloading on day #2+ may lead to different fatigue and cohesion values
  • units that are engaged in close combat are not causing a flanking status on enemy units anymore
  • shortcuts are now deactivated during end of day cycle to not accidentally stop speed acceleration
  • AI will now try to advance if no initial objective was occupied, even if strength is insufficient
  • fixed: multiple short slowdowns (~600ms) if AI performs assault moves
  • removed cohesion and cut off morale malus if morale is too low to prevent routs just of these factors
  • added AI micro movements also for groups that don’t follow objective chains to prevent unreactive AI units

Other:
  • fixed: when creating an avatar the switch between political and volunteer officer is not possible
  • certain config files can now be added to campaign scenario folders to overwrite the standard prefs: unitprefs.txt, commanders.txt
  • fixed wrong nations.dat export file in modding excel
  • scaling fixes for certain UI elements on high resolutions
Last edited by Captain Müller (KGF); Oct 7, 2023 @ 11:24am
Date Posted: Aug 24, 2023 @ 11:20pm
Posts: 0