Shalnor Legends: Sacred Lands

Shalnor Legends: Sacred Lands

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 This topic has been pinned, so it's probably important
Johnny Ostad  [developer] Jan 25, 2018 @ 3:25pm
REPORT BUGS HERE!
If you find any Bugs, Glitches or Spelling Errors, report them in this thread and I will fix them.

The best way to report them is by sharing screenshots or just describing them.

You can also report them to me on Twitter:
@JohnnyOstad

Or to my E-mail:
Johnnyostad@gmail.com


If you encounter frame-rate drops or problems with the game's movements speed, simply Install or update "NVIDIA GeForce Experience" or "AMD Gaming Evolved" and it will fix the problem.

*Comments regarding resolved bugs may be subjected to deletion after a patch.
Last edited by Johnny Ostad; Mar 26, 2018 @ 10:23am
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Showing 1-15 of 49 comments
So not really a bug but more smart use of game mechanics. But if you spam bow attack and sword attack, back to back. You will cancel the sword swing animation with the bow and remove to delay before you can swing again. Do it quick enough and your a killing machine
BredStyx Mar 17, 2018 @ 7:00pm 
Doing the bow minigame where you shoot the horrid spiders. I've been having an issue where they don't properly die, but just respawn like I never hit them a second time. More time should be added to it, at least 3 seconds added to the 12 second timer. Plus the target destruction animation and the new target spawn take too much time to pop up. Even dashing doesn't help this issue, whats worse is that the random RNG where they spawn can constantly place them on opposite ends of the room. I have had it where I kill the seventh spider but the dying animation doesn't finish before the clock runs out and I fail anyways. The challenge as it stands is impossible to do.
Last edited by BredStyx; Mar 17, 2018 @ 7:06pm
Progamer192 Mar 31, 2018 @ 11:52am 
- the keeper in the cave where you get the bow will respawn if you restart the game, everytime you go in the cave, he'll talk to you again

- if you stand next to the door of the house in Illegarde, and open up your inventory and open the book, you'll open the book but instantly close it and enter the house, but the game will be glitched and you won't be able to press anything, forcing you to close the game, losing all the progress you made (if you didn't saved)

- I don't know if this is ment to be but the all achievements achievement only pops when you exit to main menu and not directly after you completed the last achievement. (not really a major glitch)
darthokkata Jun 3, 2018 @ 4:32am 
There is serious jitter and tearing on objects when the screen scrolls when moving. It is not smooth at all and is a huge eyesore.

Also, 3 out of 4 times when I try to launch the game it just crashes and I get a generic "Video Game is not working" error. It doesn't say "Shalnor" but "video game".

Seems to run once it launches, but that usually takes at least 2 to 3 tries. It never launches properly the first time I try.

Also, the Steam Client doesn't hook properly when the game launches, meaning gamepad controls are using whatever "desktop" configuration you have set up for them. It also means that the steam client features aren't available when playing the game because alt+shift or the center gamepad button doesn't launch the client.

Honestly, the biggest issue is the jitter when moving. It's as if the game is running at about 5 fps, and the tearing on objects like trees and bushes looks awful.
Johnny Ostad  [developer] Jun 4, 2018 @ 5:44am 
@darthokkata
I have not been able to recreate the issues you are having with the game. My theory is that they are being caused by specific hardware/drivers.
The Game crashing is completely new.
Can you share your hardware specs and what version of Windows you are using?
wsgroves Jun 7, 2018 @ 12:43pm 
Not sure if anyone has tried it but it happen to support ultrawide?
Johnny Ostad  [developer] Jun 7, 2018 @ 2:35pm 
@wsgroves
Yes, the game supports 2560x1080 and 3440x1440 resolutions.
wsgroves Jun 7, 2018 @ 2:40pm 
Oh nice. I will grab it then. Since those work, 3840x1080 should too.
Johnny Ostad  [developer] Jun 7, 2018 @ 2:45pm 
Wait... 3840x1080??? You mean dual-monitor?
wsgroves Jun 7, 2018 @ 3:24pm 
Single. Super-Ultrawide.
Johnny Ostad  [developer] Jun 7, 2018 @ 3:42pm 
Ok, so I did some research and this is a new aspect ratio (32:9) that came out this year.
The Samsung 49" QLED, right?
I will add in the support within 24 hours.
wsgroves Jun 7, 2018 @ 4:39pm 
That is correct. Thank You. I'll check it.
I checked and yea, my rez needs added. 2560x1080 is there then it skips to 4k.
Thanks!!
Johnny Ostad  [developer] Jun 8, 2018 @ 6:08am 
I have added in support for 32:9 (3840x1080).
It's the last one in Display option menu after the 4k ones.
*You may need to restart Steam in order to trigger the update.
wsgroves Jun 8, 2018 @ 6:09am 
Thanks. I will check it out when I get home later today. This world would be in a lot better place if all devs cared about their game like you do!
Last edited by wsgroves; Jun 8, 2018 @ 6:10am
Johnny Ostad  [developer] Jun 8, 2018 @ 6:13am 
Thank you, that means a lot to me. :steamhappy:
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