Star Renegades

Star Renegades

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Opinions on progenies (non uniques)
Unlocking them takes a lot of time but i wanna hear different opinions on the subject at hand.

Aside from looking like daddy/mommy some seem to have a quite unique set of skills, making them better than their parent figure, other seem like lazy skill switch, like one aegis progeny, that just gets fortress later and another skill sooner. Like really?

Have you seen any other progenies where you thought, i'll use that later? Or why did i spend my intel on that crap again...

(also, are they really all recolors? at least change something.... eyepatches, scars or things like that.)
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Showing 1-9 of 9 comments
Insurgent Lyndis Sep 13, 2020 @ 10:17am 
apart 4 that are new class. they all are reskin of their parents. i would have prefered really different skill set like the empath getting some of the skill of archon to make it interesting.
DevilishNarwhal Sep 13, 2020 @ 11:30am 
TLDR: As it stand progeny werent pushed far enough and should just be straight recolors


I have only unlocked two alternate character progenies so far, and I would almost prefer they were just recolors. They don't seem substantially different, but some are almost strictly worse it seems. For instance, I unlocked a Red Aegis variant which switches her flurry attack to level 6 and fortress to level 8, this is basically a strictly worse Aegis as getting flurry adds basically nothing to her kit while gaining fortress is huge. I like the color but will literally never use that progeny, so I kinda just wish they kept it as a pure recolor.

If we want to talk about making the progeny system more engaging I feel like each progeny should take an aspect of each parent. So a Sabo/Aegis progeny Aegis should get some form of stun or AOE in her kit, or a Paragon/Aegis progeny Aegis switches the ability to use gauntlets for swords or something. I want something that actually changes the way I play the hero, and Im not sure the current system does that.
Last edited by DevilishNarwhal; Sep 13, 2020 @ 11:40am
MidgetSpinner {ger} Sep 13, 2020 @ 11:39am 
Originally posted by Shiken:
TLDR: As it stand progeny werent pushed far enough and should just be straight recolors


I have only unlocked two alternate character progenies so far, and I would almost prefer they were just recolors. They don't substantially different, but some are almost strictly worse it seems. For instance, I unlocked a Red Aegis variant which switches her flurry attack to level 6 and fortress to level 8, this is basically a strictly worse Aegis as getting flurry adds basically nothing to her kit while gaining fortress is huge. I like the color but will literally never use that progeny, so I kinda just wish they kept it as a pure recolor.

If we want to talk about making the progeny system more engaging I feel like each progeny should take an aspect of each parent. So a Sabo/Aegis progeny Aegis should get some form of stun or AOE in her kit, or a Paragon/Aegis progeny Aegis switches the ability to use gauntlets for swords or something. I want something that actually changes the way I play the hero, and Im not sure the current system does that.

i know the aegis you unlocked, a real stinker i would say. but the respective sabo out of that double unlock is a bit more offensive with a heavy attack skill and the aoe stagger at lvl 2.. changes quite a bit how you can play. nothing to major but still.

Along the lines of balancing changes and upcoming content theres hopefully something a bit more.
metalvile Sep 13, 2020 @ 11:41am 
It's better if you think of the Progeny Alts as options to customize their skills sets a little, like a more in depth version of the Perk system, rather than as separate characters. That way you won't feel as disappointed by them.

That being said, I agree that having the variations "borrow" one of the skills from their non-model parent class would've been a really cool concept.

EDIT: Actually, it's funny that you trashed on the Red Aegis variant, because I actually prefer her to the normal version as I like getting her flurry attack so she can have some offense that doesn't use up stagger counts.

Conversely, I find a lot of situations where you might want to use Fortress will often end up getting her killed (or nearly killed), whereas you could just block with everyone, NOT almost die, and move on with your life.

It really comes down to personal preference and playstyle, which is a sign of good game design.
Last edited by metalvile; Sep 13, 2020 @ 11:45am
DevilishNarwhal Sep 13, 2020 @ 11:42am 
Originally posted by Ok Boomer ʢ◉ᴥ◉ʡ:
Originally posted by Shiken:
TLDR: As it stand progeny werent pushed far enough and should just be straight recolors


I have only unlocked two alternate character progenies so far, and I would almost prefer they were just recolors. They don't substantially different, but some are almost strictly worse it seems. For instance, I unlocked a Red Aegis variant which switches her flurry attack to level 6 and fortress to level 8, this is basically a strictly worse Aegis as getting flurry adds basically nothing to her kit while gaining fortress is huge. I like the color but will literally never use that progeny, so I kinda just wish they kept it as a pure recolor.

If we want to talk about making the progeny system more engaging I feel like each progeny should take an aspect of each parent. So a Sabo/Aegis progeny Aegis should get some form of stun or AOE in her kit, or a Paragon/Aegis progeny Aegis switches the ability to use gauntlets for swords or something. I want something that actually changes the way I play the hero, and Im not sure the current system does that.

i know the aegis you unlocked, a real stinker i would say. but the respective sabo out of that double unlock is a bit more offensive with a heavy attack skill and the aoe stagger at lvl 2.. changes quite a bit how you can play. nothing to major but still.

Along the lines of balancing changes and upcoming content theres hopefully something a bit more.

Im glad to hear that the Sabo is better. Im still working on getting the new classes so I haven't spent much on hero swaps, but the Aegis I did unlock really dampened my excitement to buy any of them.
Last edited by DevilishNarwhal; Sep 13, 2020 @ 11:42am
MongooseCalledFred Sep 13, 2020 @ 11:45am 
Sabo progeny (at least some of them) get a counter-attack on defend skill. One of them that comes from a tank pairing is definitely a tank-oriented sabo. They also tend to mix up when they get their explosion powers massively.

From my experience, most of the progeny do have significant changes to move closer to their other parent.
MidgetSpinner {ger} Sep 13, 2020 @ 11:49am 
Originally posted by metalvile:
It's better if you think of the Progeny Alts as options to customize their skills sets a little, like a more in depth version of the Perk system, rather than as separate characters. That way you won't feel as disappointed by them.

That being said, I agree that having the variations "borrow" one of the skills from their non-model parent class would've been a really cool concept.

EDIT: Actually, it's funny that you trashed on the Red Aegis variant, because I actually prefer her to the normal version as I like getting her flurry attack so she can have some offense that doesn't use up stagger counts.

Conversely, I find a lot of situations where you might want to use Fortress will often end up getting her killed (or nearly killed), whereas you could just block with everyone, NOT almost die, and move on with your life.

It really comes down to personal preference and playstyle, which is a sign of good game design.

Maybe my comment about the red aegis backfired a bit, she's like you said, usefull in the staggering regard and fortress is often a suicide, so in and by herself, she's not bad, just seems like a lackluster that theres nothing aside from a skillswap in her kit that makes a difference when others offer a almost completly different skillset.
MongooseCalledFred Sep 13, 2020 @ 11:54am 
Red aegis should also have slightly different health/shield. I don't think she changes her base stagger, but I could be wrong. I'm pretty sure she's the most lack-luster of the progenies, though.
Pezi Sep 13, 2020 @ 12:20pm 
Originally posted by Shiken:
TLDR: As it stand progeny werent pushed far enough and should just be straight recolors

For instance, I unlocked a Red Aegis variant which switches her flurry attack to level 6 and fortress to level 8, this is basically a strictly worse Aegis as getting flurry adds basically nothing to her kit while gaining fortress is huge.

It really depends what buld you going for. I don't use fortress on my Aegis as it's normally suicide.
Advantage of Flurry is on-hit life- or shield-steal, as well as no stagger, so you don't waste a stagger point for a low stagger move. Instead the staggerpoint can be used by another char with high stagger attack.
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Date Posted: Sep 13, 2020 @ 9:50am
Posts: 9