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Though evidently dated and boring by modern standards, the shockwave created by its rise throughout the early internet and its subsequent influence cannot be understated.
The game isn't for everyone, and really only lends itself to the player if they're actively engaged and inquisitive. However, when played in this way and viewed in context, why the game has the reception it does becomes apparent.
This isn't art, this is just pretentious. I feel cheated even though I bought it for free. I'm annoyed that its labeled "horror" when its nothing of the sort, either.
That's like saying your child's crayon drawings of the family are "genius"
I'm not going to lie and say that the game is a strong all-round video game for everyone to enjoy. It really isn't. It lacks many things that are expected from a game, it's endlessly cryptic, and if you aren't actively trying to take in what the game is, it's cripplingly boring to be lost and wondering around the first few environments, which are the most empty. These are common criticisms. They're entirely valid.
That said, there are many reasons why the game is as loved as it is.
You'd be mistaken to believe the game doesn't have interaction. It won't hold your hand throughout any of it, but there are two dozen effects, over four dozen locations, many events and secrets to wonder into. The game isn't simply a checklist, however.
Arguably the strongest sections of the game are its atmosphere and tone. Depending on where you are in the dream world, the feel of the game can vary wildly, the visuals changing from psychedelic to native american imagery, suburban to abstract, threatening to beautiful. As you continue to explore the dream, your own perception of the environment changes as your familiarity with the dream, the images and consistencies in it develop.
A lot of the game is build around the experience of dreaming: the endless wondering through the mishmashing of ideas, imagery and scenes filtered through varying degrees of lucidity. Evocative fantasy and real memory blending into a part-nightmare, past-escape fantasy, part-reflective vision.
There's a lot that can be read into the dream environments that can relay the experiences of the otherwise mute player character. The game is highly interpretative as it won't explain the scenes it presents, but if you're looking for explanations, there's a lot of material to draw from. The events are more explicitly suggestive than the environments and are the main purpose for exploration. Some of the more significant ones are notoriously difficult to find; push at the limits of the dream, and you might just break through into the depths of thought and memory.
Though evidently influenced by the early japanese internet, social reclusivity, and various RPG games, Yume Nikki always was and still is a shockingly original piece of experimental and expressive media.
The constant tone of lonliness and a sheer scrambled weirdness that underpins the whole game is something that you won't find anywhere else.
Make of it what you will, but it's what stuck with me after all these years.
this game is like meditation.
you don't have to have strong meaning behind any pixel or action, you just wander around and sometimes bump into awesome stuff. that's it.
if you don't like it, there's plenty of games which provide you exact story with exact plot twists etc. so, it may be not your cup of tea, that's totally fine and you have a right not to play it.
go back to COD
Don't hate them either, though. They're not trashing you out of spite, but more in defence of the game that they've spent a long time playing and thinking about, and grown to respect.
The above user that you quoted, for example, has spent a lot of time playing games that owe a lot to and were influenced by Yume Nikki. So have most of us here.
It's not a game for everyone, but for the people who learn to love it, it's an important experience.
It's alright to not like the game. Most people don't immediately like it. It grows on you as you spend more time in it, as long as you're inquisitive. If you're not in the right state of mind, the game won't have much of an appeal.