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Zgłoś problem z tłumaczeniem
Why do some skills have a pink box over them, like Alchemistry for Berserker? Does this somehow effect the combat performance of this class in any way? It doesn't really appear to be related to something a Berserker should or would be doing in the activities of his class..... Magical study of 4 elements seems cool for maybe a mage? But for a class who's an epic rager that just dome splits his enemies with axes...a little out of place, no? Is this just a noob dump for points on Berserker, and I happened to take the bait?
In other cases, the skills make sense, like a pink box over "Sorcery" for Sage, for example.
What does "Berserking" skill do for a Berserker? If raising this makes them unload some kinda special attack, I've never seen it, and I got like 30 in this skill.....
What does "Ninjetsu" skill do for an Assassin? It says you need to be open handed, does this mean Assassin is most effective unarmed? Or is it completely pointless putting a single point in this if you use any type of weapon?
What about Lethal Blow?
it shows which skills are limited to certain classes. pink highlight shows that skill is nonbasic skill for limited classes.
usually levelup unique skills, like for example nature lore for ranger, specialize on one skill for each character, exception is swimming and climbing, all characters need it, not sure about stealth though. skills can be raised also when are used.
accuracy, lethal blow, backstab, throwing are common combat skills.
berserkering helps you to control berserk stance for berserker, like he wont attack your party members.
not sure about assassin, if berserker is only character that have alchemistry in your party then you should go for it.
Of course, if that character doesn't have any spells or has to wait a long time to get spellcasting (like Berserker) it doesn't pay to waste many skillpoints on it.
Trying using the "Special Power" in combat for a Berserker (bloody Yin-Yang icon) and you should see their natural breath weapon with "BERSERK" as a second option.
Every time you go Berserk with a very low Berserker skill, you run the risk of attacking your own comrades in battle. As your skill in Berserking improves naturally or by adding skillpoints, you will eventually only rarely attack your own party and instead do much enhanced damage on your opponent in combat.
In theory, INT and WIS would be important as well for increasing magic skills through use, but I haven't seen magic skills increase through use at all - only weapon skills, swimming, climbing, etc.
here is also something that impact how many "bonus" spells you gain after leveling up, it can be up to 1-3, and general spell hit rating (spell penetration) maybe also effectiveness (and perhaps damage) of low level casts that drain less mana as you can choose spell level to cast for reason, to save mana.
so maybe high int/wis caster is more proficient with low level spells.
int and wis is probably used for general formula to calculate vs defensive throws and monster resistance maybe also depeding which shool of spells you use, like for example wis affect spirit spells.
other than that it gives you better defensive throw vs certain spells and the like, if it's in the d&d style.
depending on character level, you gain more powerful spells or maybe is because your stats raise gradually when leveling up, here could be also possibility of unlocking new spells depending of how many of certain shool you know already. i don't care that much as long i make steady progress and get new stuff.
but yeah the most safe option is to add points to dev and speed, then str+speed with some agi for better accuracy for fighters.
overall casters are fighters too don't forget that. skill them in melee combat, staff for wizard, mace for cleric or range weapons such as slings or throwing daggers, is very useful.
I've also noticed that some classes that typically get a ton of skill points occasionally roll a very low amount (for their class), so I've been undoing the really bad rolls, if possible. Kinda sucks when 3 people level up in 1 fight. I don't worry too much about attibute points on level up, my main focus is HP/MP/Skill gains.
So this brings the question, which stats actually give the most noticeable improvements in effectiveness?
I'm leaning towards SPD. 60 STR + 100 speed is absolutely better on a melee character than 100 STR and 60 speed.
Weapon skill seems to have a bigger impact on penetration than STR does. And maybe character level as well.