Grimoire : Heralds of the Winged Exemplar

Grimoire : Heralds of the Winged Exemplar

AH-1 Cobra 24 grudnia 2018 o 17:24
Which stats to raise for which classes?
Berserker - assuming STR, Speed, AGI? I know speed means more extra attacks, does that mean speed supercedes STR? Which stat effects turn order? Is it speed? Does STR actually increase weapon damage dealt? Or just the ability to penetrate defenses and land your hit?

Assassin - Same stats as Berserker?

Pirate - Same as Berserker?

Sage - Will, Int? Tool tab hints to Will affecting the success rate of casting, so I ended up dumbing most everything into Will, currently 93, but see no improvement in success rate of spells vs 5x will stat.

Necromancer - Same as Sage?

Cleric - Same as Sage, or Dev in place of one of the above?

Bard - Not sure here? Possibly speed and agi?

Metalsmith - Same as Berserker?

Templar - Is this the equivalent of something like a Paladin? A warrior-cleric? Or something entirely different?

Wizard - Same as Sage?

Thaumaturge - Same as Sage?

Ostatnio edytowany przez: AH-1 Cobra; 24 grudnia 2018 o 17:26
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AH-1 Cobra 24 grudnia 2018 o 17:32 
Sorry, more questions. Got a boat load, and couldn't find any info that explains this, at least on a quick search....

Why do some skills have a pink box over them, like Alchemistry for Berserker? Does this somehow effect the combat performance of this class in any way? It doesn't really appear to be related to something a Berserker should or would be doing in the activities of his class..... Magical study of 4 elements seems cool for maybe a mage? But for a class who's an epic rager that just dome splits his enemies with axes...a little out of place, no? Is this just a noob dump for points on Berserker, and I happened to take the bait?

In other cases, the skills make sense, like a pink box over "Sorcery" for Sage, for example.

What does "Berserking" skill do for a Berserker? If raising this makes them unload some kinda special attack, I've never seen it, and I got like 30 in this skill.....

What does "Ninjetsu" skill do for an Assassin? It says you need to be open handed, does this mean Assassin is most effective unarmed? Or is it completely pointless putting a single point in this if you use any type of weapon?

What about Lethal Blow?
Ostatnio edytowany przez: AH-1 Cobra; 24 grudnia 2018 o 17:42
Taweret 25 grudnia 2018 o 17:28 
https://steamcommunity.com/sharedfiles/filedetails/?id=1107388370
it shows which skills are limited to certain classes. pink highlight shows that skill is nonbasic skill for limited classes.
usually levelup unique skills, like for example nature lore for ranger, specialize on one skill for each character, exception is swimming and climbing, all characters need it, not sure about stealth though. skills can be raised also when are used.
accuracy, lethal blow, backstab, throwing are common combat skills.
berserkering helps you to control berserk stance for berserker, like he wont attack your party members.
not sure about assassin, if berserker is only character that have alchemistry in your party then you should go for it.
GOLDEN ERA GAMES  [producent] 25 grudnia 2018 o 19:34 
The purple box in skills is a highlight on the spell casting skill for that class, so you know where to add skillpoints to improve their use of magic.

Of course, if that character doesn't have any spells or has to wait a long time to get spellcasting (like Berserker) it doesn't pay to waste many skillpoints on it.

Trying using the "Special Power" in combat for a Berserker (bloody Yin-Yang icon) and you should see their natural breath weapon with "BERSERK" as a second option.

Every time you go Berserk with a very low Berserker skill, you run the risk of attacking your own comrades in battle. As your skill in Berserking improves naturally or by adding skillpoints, you will eventually only rarely attack your own party and instead do much enhanced damage on your opponent in combat.
Ostatnio edytowany przez: GOLDEN ERA GAMES; 25 grudnia 2018 o 19:37
Lady Error 26 grudnia 2018 o 9:04 
For spell casters, SKILL points are the most important, because the magic skill is what determines the success of a spell. That means that a high DEV attribute is the most important for magic users (more skill points on level up).

In theory, INT and WIS would be important as well for increasing magic skills through use, but I haven't seen magic skills increase through use at all - only weapon skills, swimming, climbing, etc.
AH-1 Cobra 26 grudnia 2018 o 15:55 
Maybe I just got unlucky, but my Saurian Berserker has more MP than my Aeorb Sage, or Wolfin Cleric.......And my feyfolk necromancer has the lowest MP out of all my characters.
Ostatnio edytowany przez: AH-1 Cobra; 26 grudnia 2018 o 15:55
Lady Error 27 grudnia 2018 o 0:34 
Would be interesting to know which attribute stat influences the amount of magic points one gets on level up.
ADS 27 grudnia 2018 o 12:14 
Wait, if I'm understanding this correctly the points I've put into INT and WIS on my casters are entirely useless? Why even have the option then? These stats make no sense.
Taweret 27 grudnia 2018 o 13:11 
some of my speculations:
here is also something that impact how many "bonus" spells you gain after leveling up, it can be up to 1-3, and general spell hit rating (spell penetration) maybe also effectiveness (and perhaps damage) of low level casts that drain less mana as you can choose spell level to cast for reason, to save mana.
so maybe high int/wis caster is more proficient with low level spells.
int and wis is probably used for general formula to calculate vs defensive throws and monster resistance maybe also depeding which shool of spells you use, like for example wis affect spirit spells.
other than that it gives you better defensive throw vs certain spells and the like, if it's in the d&d style.
depending on character level, you gain more powerful spells or maybe is because your stats raise gradually when leveling up, here could be also possibility of unlocking new spells depending of how many of certain shool you know already. i don't care that much as long i make steady progress and get new stuff.
but yeah the most safe option is to add points to dev and speed, then str+speed with some agi for better accuracy for fighters.
overall casters are fighters too don't forget that. skill them in melee combat, staff for wizard, mace for cleric or range weapons such as slings or throwing daggers, is very useful.
AH-1 Cobra 27 grudnia 2018 o 15:30 
Started over, and I started save scumming level ups. Aeorb Sage has more HP at level 5, than level 8 in my other save file. Talking like 20+ more MP. That's pretty massive.

I've also noticed that some classes that typically get a ton of skill points occasionally roll a very low amount (for their class), so I've been undoing the really bad rolls, if possible. Kinda sucks when 3 people level up in 1 fight. I don't worry too much about attibute points on level up, my main focus is HP/MP/Skill gains.
Ostatnio edytowany przez: AH-1 Cobra; 27 grudnia 2018 o 15:32
AH-1 Cobra 27 grudnia 2018 o 15:36 
I'm not convinced STR has a huge factor in attacks penetrating. One of my Berserkers has 100 STR, and over 60 weapon skill, and he still fails to penetrate, frequently. Other character with 60 STR is just as effective at landing hits. If STR does play a role in that, it's not a huge part.

So this brings the question, which stats actually give the most noticeable improvements in effectiveness?

I'm leaning towards SPD. 60 STR + 100 speed is absolutely better on a melee character than 100 STR and 60 speed.

Ostatnio edytowany przez: AH-1 Cobra; 27 grudnia 2018 o 15:38
Taweret 27 grudnia 2018 o 15:49 
what is AGI on your melee characters?
Ostatnio edytowany przez: Taweret; 27 grudnia 2018 o 15:50
AH-1 Cobra 27 grudnia 2018 o 15:51 
Between 50-60ish. A little higher on Pirate.
AH-1 Cobra 27 grudnia 2018 o 15:56 
I took attribute points on my Saurian Berserkers instead of HP. I got 100 STR and 60 SPD on one, and 60 STR and 100 SPD on the other. The later is absolutely better.

Weapon skill seems to have a bigger impact on penetration than STR does. And maybe character level as well.
Taweret 27 grudnia 2018 o 16:02 
ranger has special accuracy skill but melee characters dont have it, so i assume agi works for them.
AH-1 Cobra 27 grudnia 2018 o 16:04 
Don't you get accuracy skill from the computer if you start in the sanctuary? Doesn't that skill specify ranged weapons only?
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