DOOM VFR

DOOM VFR

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DOOM VFR > General Discussions > Topic Details
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jasonBethesda  [developer] 29 Jan, 2018 @ 11:54am
DOOM VFR PC Patch - January 30
Hey all,

A new patch for DOOM VFR will be deployed on January 30 for PC. Here are the patch notes.

  • Added Windows Mixed Reality headset support
  • Added Smooth Locomotion control option
  • Added Smooth Locomotion movement speed options
  • Added Weapon Pitch option to adjust angle of weapon on controller
  • Added option for Jump while using VR controllers with Smooth Movement on
  • Added toggle for Dash when smooth movement is on
  • Added Jump to Gamepad controller scheme
  • Fixed an issue with discoloring seen on some HMDs
  • Various bug fixes[/list

    The DOOM VFR patch will take place at 2:00pm CST/3:00pm EST on January 30th on PC.
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Showing 1-15 of 65 comments
spoons 29 Jan, 2018 @ 12:00pm 
Can you give us a list of the bug fixes??
The screen freezing bug is the main reason I don't play anymore.
Skaut69 29 Jan, 2018 @ 1:06pm 
Full Locomotion !!! Thanks Devs ! Game is amazing so it`s good to see you still looking after.
cyber 29 Jan, 2018 @ 1:58pm 
Hi. Thanks for the update.

Will this actually support the Rift or not? Inquiring minds wants to know.
Last edited by cyber; 29 Jan, 2018 @ 1:59pm
jbc1470 29 Jan, 2018 @ 3:27pm 
You from avforums.com ^
cyber 29 Jan, 2018 @ 3:33pm 
Originally posted by jbc1470:
You from avforums.com ^

LOL. Yes mate.
jbc1470 29 Jan, 2018 @ 3:36pm 
Coooooool
Nicholas 30 Jan, 2018 @ 2:22am 
Finally
Sipster 30 Jan, 2018 @ 7:24am 
Originally posted by spoons:
Can you give us a list of the bug fixes??
The screen freezing bug is the main reason I don't play anymore.

Exactly this!
Bob 30 Jan, 2018 @ 8:08am 
Awesome ! can't wait to try this :d: Thank you for the heads up.
jbc1470 30 Jan, 2018 @ 8:22am 
Is this a full game?... How many hours to complete as a guess?
LimitlessAeon 30 Jan, 2018 @ 11:40am 
All the industry devs beginning to dabble in VR really need to understand that the stupid "teleport" method of moving in VR games is absolutely awful. It's nauseating and is an immersion killer.

Take note of how fluid the movement is in The Solus Project. *edit*: The Solus Project allows for both types of movement, at least with Oculus Rift.

*THAT* is how VR games motion should be.

Not "oh, let me teleport to the end of the room with this giant neon-looking lasso that I can extend outwards from my body."
Last edited by LimitlessAeon; 30 Jan, 2018 @ 11:44am
Bob 30 Jan, 2018 @ 12:35pm 
Originally posted by jbc1470:
Is this a full game?... How many hours to complete as a guess?

Game takes around 5-6 hours to complete , also includes unlockables, DOOM Classic VR levels , very replayable too on harder difficulties , one of the best VR titles available in my opinion. Great GFX .. Ran like a dream for me no issues whatsoever , DOOM in VR it don't get much better :d:
Bob 30 Jan, 2018 @ 12:41pm 
Originally posted by LimitlessAeon:
All the industry devs beginning to dabble in VR really need to understand that the stupid "teleport" method of moving in VR games is absolutely awful. It's nauseating and is an immersion killer.

Take note of how fluid the movement is in The Solus Project. *edit*: The Solus Project allows for both types of movement, at least with Oculus Rift.

*THAT* is how VR games motion should be.

Not "oh, let me teleport to the end of the room with this giant neon-looking lasso that I can extend outwards from my body."

Raw Data for me was perfect, but yeah I think at least the devs @ ID listened .. credit for that , or maybe it was just a technical issue at the time , who knows but credit for releasing full loco for VR vets. I do agree too , teleporting is ok on some games like Robo Recall for example , I had no issue there as it felt like part of the game. Having the choice is always best though.
Last edited by Bob; 30 Jan, 2018 @ 12:42pm
Sergio 30 Jan, 2018 @ 12:53pm 
Originally posted by jasonBethesda:
Hey all,

A new patch for DOOM VFR will be deployed on January 30 for PC. Here are the patch notes.

  • Added Smooth Locomotion control option
  • Added Smooth Locomotion movement speed options[/list
Why smooth locomotion is head oriented? We need controller oriented locomotion.... :steamfacepalm:
Last edited by Sergio; 30 Jan, 2018 @ 1:03pm
about time ... just tryed it and its feels so more like doom now .. thanks and please sort out the resoultion just seems a touch on the blurry side but overall has played solidly
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