They Are Billions

They Are Billions

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Numantian Games  [developer] Nov 2, 2017 @ 12:21am
Roadmap: What's next?
Greetings!

Here we will talk about the development, improvement and new features of The Are Billions. Basically: What we are doing?

Solving Critical Issues
We are working on solving some issues that affects some players:

Sound Issues
Some players complain about that sometimes some sounds loop for ever instead of playing just once. In the last version published we have tweaked some parameters to avoid this so perhaps it is already fixed.

Mouse Clicking unresponsive
Some players report that some clicks are lost and not processed. Although we cannot reproduce it here we are testing small tweaks to see if that solve the issue for those players.

Current State
It seems that we have solved the most important issues with the game, some crashes and hardware compatibility. There are still some things to fix and some rare issues to investigate so we have to continue polishing the beta.

The Campaign
The main feature of They Are Billions is the Campaign. We estimate it will have about 30h+ of gameplay and it will have a lot of new features we will unveil in the next updates.
More info about the Campaign:
Campaign Development I

Last edited by Numantian Games; Oct 20, 2018 @ 2:16am
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Showing 1-15 of 1,177 comments
iceandstorm Nov 2, 2017 @ 1:21am 
could you please allow to set your own keybindings? - as a lefthanded person, i have no fate in presets!
Käebi Nov 2, 2017 @ 4:44am 
I had a Great Ballista Tower just shooting into the ground in front of it, even without Zombies present. No idea how this happened or how to replicate it, but I will report if it happens again!
IveGotNoIdea Nov 2, 2017 @ 11:56am 
Originally posted by Käebi:
I had a Great Ballista Tower just shooting into the ground in front of it, even without Zombies present. No idea how this happened or how to replicate it, but I will report if it happens again!

Happened to me as well.
Pentecost™ Nov 2, 2017 @ 12:25pm 
Originally posted by Käebi:
I had a Great Ballista Tower just shooting into the ground in front of it, even without Zombies present. No idea how this happened or how to replicate it, but I will report if it happens again!

Its a bug, I demolish and have to remake it.
Endrahill Nov 2, 2017 @ 5:15pm 
Sometimes when you are trying select one unit. You often selects their all. It is same with walls/towers etc. What's more i had problem with empty my units from tower. The option "withdraw all" didnt work .
Pentecost™ Nov 2, 2017 @ 5:16pm 
Originally posted by Endrahill:
Sometimes when you are trying select one unit. You often selects their all. It is same with walls/towers etc. What's more i had problem with empty my units from tower. The option "withdraw all" didnt work .

Was also mentioned and I think is in the next update. That ones annoying.
MRTomate399 Nov 2, 2017 @ 6:48pm 
Originally posted by Käebi:
I had a Great Ballista Tower just shooting into the ground in front of it, even without Zombies present. No idea how this happened or how to replicate it, but I will report if it happens again!

yea me too after like the six zombie shoot it stays shooting the same place where the last zombie kill, the only way to fix it was demolished it or going out and back in the game
SiLasT Nov 2, 2017 @ 8:00pm 
Originally posted by Endrahill:
Sometimes when you are trying select one unit. You often selects their all. It is same with walls/towers etc. What's more i had problem with empty my units from tower. The option "withdraw all" didnt work .
I believe this stems from double clicking single units. This command is typically tied to a "select all of this type". I enjoy this feature generally, however I would suggest the search range for units be constrained by the screen. It was a huge pain to double click a few rangers to clear a small horde and have every ranger I owned run over to help. XD
Grimaldus Nov 3, 2017 @ 4:10pm 
You've mentioned key mapping so that's good. What about the Steam Cloud storage? Hoping this will be implemented.
eXecution Nov 4, 2017 @ 11:01am 
I'd like to have the chance to tell my tower which zombie they should attack, would be useful to take out the special infected.
Pentecost™ Nov 4, 2017 @ 12:38pm 
Originally posted by eXecution:
I'd like to have the chance to tell my tower which zombie they should attack, would be useful to take out the special infected.

Agreed.
IveGotNoIdea Nov 4, 2017 @ 1:14pm 
Originally posted by eXecution:
I'd like to have the chance to tell my tower which zombie they should attack, would be useful to take out the special infected.

It would be nice if attacking special infected, like those spitters, was the default Sniper behavior.
I think that you should have multiple types of farms depending on the area because I usually do nothing with the charred zones except housing and it sucks if you loose your base because of one zombie infecting one zombie. I would also like if troops could move through houses at maybe a slower rate because it’s very annoying end game to remodel my entire base
eXecution Nov 6, 2017 @ 7:40am 
If you build fisher or hunter it would be useful to see the area of the other building. That way it is easier to see where to place them.
IveGotNoIdea Nov 6, 2017 @ 8:07am 
And attack range for turrets while we are at it.
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