Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Patch notes for Beta Update 2.0
If you face any bugs in Beta, please, report them using F11 or this guide[kingmaker.owlcatgames.com].


You can find how to join the beta-test here[kingmaker.owlcatgames.com].

Please be aware of plot spoilers in the description below!

Highlights
  • You can now play Pathfinder: Kingmaker with your gamepad.
  • Turn-based mode is now available.

Areas
  • Now, after you explored the Blackstones Ford map, you can stay in that area to collect the loot and exit when you feel like it.
  • Now you can speak to Kobold Artist in the Troll Liar only once.
  • Fixed the chest respawn in the endless dungeon. The chests will no longer appear in the unreachable locations.
  • Some secret rooms in the endless dungeon contained no chests. Resolution: fixed.
  • In the endless dungeon, certain poisons had no icons. Resolution: fixed.
  • The Bandit Camp area had an incorrect name on the local map. Resolution: fixed.
  • The Cloudkill effect of traps in the Vordakai Tomb had no visible text. Resolution: fixed.
  • An incorrect message was displayed for one of the houses in Varnhold. Resolution: fixed.
  • Fixed the issue when the innkeeper in Varnhold could hear the rioting peasants for the second time.
  • Fixed the issue when characters could get stuck in some places at Jamandi’s mansion.

Quests
  • After you start investigating the Season of Bloom quest and talk to Kesten, the Second Breath quest fails if you haven’t completed it before.
  • In one of the options of Regongar’s final quest, it was possible to get the reward twice. Resolution: fixed.
  • Fixed the issue due to which the final stage of Octavia's and Regongar’s quest could not be completed.
  • After you saved the game and then loaded it at the Capital Square during the Investigate My Death quest, Jaethal disappeared and you could not talk to her until re-entering the area. Resolution: fixed.

Kingdom
  • Allowing Tsanna to decide what to do about the situation while increasing Loyalty Rank to 7 led to doubling of the Rank Up project and other effects. Resolution: fixed.

Classes & Mechanics
  • Now rogues can select a starknife as a weapon for Finesse Training.
  • The rogue’s Finesse Training lacked nunchaku as an option. Resolution: fixed.
  • The rogue’s Dispelling Attack advanced talent didn’t scale correctly with levelling up of vivisectionists and slayers. Resolution: fixed.
  • Monks can now correctly activate two style strikes after 15th level.
  • Sensei Advice: Mass Diamond Soul (monk’s ability) incorrectly applied the Diamond Body effect. Resolution: fixed.
  • The inquisitor's progression window did not show the Greater Bane ability. Resolution: fixed.
  • The DC of the inquisitor's Daze orison spell was based on the inquisitor's Charisma instead of Wisdom. Resolution: fixed.
  • The cleric's Divine Fortune ability of the Luck domain was infinite per day. Resolution: fixed.
  • Strength Surge (cleric's strength domain ability) didn’t work on allies. Resolution: fixed.
  • The description of Sage Sorcerer has been expanded to clarify the features of this archetype.
  • The kinetic knight can now correctly choose Armor Proficiency (Medium).
  • Metakinesis no longer increases the burn cost of the kineticist’s wild talents.
  • For the Phoenix Rising ability of the flamewarden (ranger’s archetype) it was incorrectly stated that it worked once per week while it actually worked once per day. Resolution: fixed the description.
  • The Russian description of the Touch of Good ability (Good domain) incorrectly mentioned that it gave a bonus equal to the level of the class that granted access to that domain. In fact, the bonus amounted to half of the class level. Resolution: fixed.
  • Harm and Inflict Wounds, Mass spells failed to check for Death Domain — Death's Embrace. Resolution: fixed.
  • Channel Positive Energy — Heal Living healed golems. Resolution: fixed.
  • The Reduce Person spell was affected by Spell Resistance. Resolution: fixed.
  • The True Seeing spell was affected by Spell Resistance. Resolution: fixed.
  • Remove Fear failed to work against Frightful Presence. Resolution: fixed.
  • Magic Fang and Greater Magic Fang were not displayed on characters as an effect. Resolution: fixed.
  • Mind Fog had an incorrect duration description. Resolution: fixed.
  • Hardy dwarves’ racial trait now correctly works on the first saving throw against poisons afflicted by enemies' natural attacks.
  • Tartuk now correctly has the Fiery Body spell.
  • Fixed the issue when it was impossible to pick up the loot from enemies that were killed under the effects of the Baleful Polymorph spell.
  • Attacks of opportunity in the round right after a charge action got a +2 bonus to attack rolls from the charge. Resolution: fixed.
  • Using the respec on a caster that learns spells from scrolls will now refund all the extra spells this caster has learned from scrolls (so that players can go and buy other scrolls from vendors).
  • The bear animal companion had a lower natural armor than intended. Resolution: fixed, the natural armor of the bear was increased.
  • Even the smallest goblin alchemists now can throw bombs.
Items
  • Added Masterwork Throwing Axe, Masterwork Nunchaku, Throwing Axe +1 and Nunchaku +1 to the goods offered by the Honest Guy.
  • Scalemail of Resistance +2 sold by the traveling merchant could be equipped only by druids, instead of all classes. Resolution: fixed.
  • Sword of Eternal Servitude worked incorrectly. Resolution: fixed.
  • Cloak of Sold Souls summoned a friendly Thanadaemon. Resolution: fixed.
  • Thundering Claw of the Bear God didn’t work with Beast Shape III; Call Lighting was also cast if an animal companion landed a critical hit. Resolution: fixed.
  • The Bladed Plate item incorrectly appeared in Kaessi’s house in the capital. Resolution: fixed.
  • The Bleed effect of the Serrator weapon failed to work in the first round after successful hit. Resolution: fixed.
  • Fixed issues with Gear's Rule.
  • The Narrow Path amulet checked the alignment of the wearer instead of the target. Resolution: fixed.
  • The Blakemoor's grimoire description wasn’t displayed properly. Resolution: fixed.
  • The weapon type information was missing for oversized bastard swords. Resolution: fixed.
  • Scroll of Cape of Wasps had DC equal to 0. Resolution: fixed.
  • Mail of Clear Skies wasn’t considered a light armor. Resolution: fixed.
  • Mail of Clear Skies had incorrect stats. Resolution: fixed.
  • Disruption Thundering Heavy Flail +2 was a regular flail, not a heavy one. Resolution: fixed.
  • The game mechanics information was missing for the Briar. Resolution: fixed.
  • Frozen Crescent had an incorrect critical range. Resolution: fixed.
  • Wand of Acid Splash had an incorrect price. There were also some scrolls with incorrect spells. Resolution: fixed.
  • Adamantine Breastplate +3 had an incorrect price. Resolution: fixed.
  • Singing Steel Breastplate had an incorrect price. Resolution: fixed.
  • Lycanthrope Bane Disruption Club +3 had an incorrect price. Resolution: fixed.
  • Fixed typos in the descriptions of the Dark Revelation, Amulet of the Dying Wisdom, Staff of the Whispering Souls, and Cord of Stubborn Fury belt
.
User Interfaces
  • The icon to exit the Silverstep Grove area was located too low. Resolution: fixed.
  • Fixed the location of the monster names above the water elementals.
  • Fixed the location of the monster icons above the slurks.
  • Combat Log didn’t display rerolls. Resolution: fixed.

Miscellaneous
  • Fixed multiple typos and inconsistencies in the German, French, and Chinese localizations.
  • Audio: added four new voice packs for barons and baronesses.
  • Autosave worked incorrectly when moving from the Other World to the Womb of Lamashtu. Resolution: fixed.
  • Animation: fixed Coup de Grace animation and slipping in the Mammoth animation.
  • Rain visual effects no longer freeze when switching between locations.
  • Fixed a collision problem on the stairs of the Academy of Grand Arts in Pitax.



A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
Last edited by Mortheim; Aug 13 @ 1:23am
Originally posted by Mortheim:
Hello!

Please, if you face any issues, use the in-game bug report feature. Just press F11 and "Report Bug" button will appear.
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Showing 1-15 of 161 comments
It's actually really annoying you guys have left so many of these bugs until now to fix. Literally some class abilities weren't working.

You still haven't addressed any of the respec bugs that the mod does better than your own terrible implementation, nor have you made any comment about the exclusive full-screen complications.
Last edited by =[NK]= Col. Jack O'Neil; Jul 20 @ 11:48am
Has save game loading been optimized? That's the biggest issue I have with wanting to replay this game.
Mork Jul 20 @ 12:17pm 
Originally posted by =NK= Col. Jack O'Neil:
It's actually really annoying you guys have left so many of these bugs until now to fix. Literally some class abilities weren't working.

You still haven't addressed any of the respec bugs that the mod does better than your own terrible implementation, nor have you made any comment about the exclusive full-screen complications.

Sorry Owlcat but i have to agree...

The #1 issue with the game is Exclusive fullscreen that cause all kinds of problems depending on your computer.

And next is probably Tristian quest that can totally destroy a playthrough.
Fixed

Edit: "you dont own this scenario yet" is also a bug report that i see very often.
Last edited by Mork; Aug 11 @ 5:02am
InEffect Jul 20 @ 12:44pm 
so incorrectly working classes largely are untouched, incorrectly working items are mostly untouched too... It's kinda hard to find any substance there despite rather long list of changes. I guess it's better than nothing.
Wormerine Jul 20 @ 12:52pm 
I can't get it to work on GOG. The instructions are a bit unclear (get password from Developer Portal?) and when I tried to use the same password as for steam, I downloaded an old beta from 2019.
Yikes Jul 20 @ 1:18pm 
i wish you guys did videos on new stuff just clips.is turn based the same as the mod?
Last edited by Yikes; Jul 20 @ 1:18pm
Originally posted by InEffect:
so incorrectly working classes largely are untouched, incorrectly working items are mostly untouched too... It's kinda hard to find any substance there despite rather long list of changes. I guess it's better than nothing.
One of my biggest grips about owlcat and pathfinder is there is soo much potential, but they just haven't gone the last 5% and fixed up all the problems that were there.. Most of these I didn't even know where bugged :\
Mike Jul 20 @ 2:17pm 
Originally posted by InEffect:
so incorrectly working classes largely are untouched, incorrectly working items are mostly untouched too... It's kinda hard to find any substance there despite rather long list of changes. I guess it's better than nothing.

Do you have a specific list of these exact remaining issues that aren't addressed in the patch notes (there do seem to be quite a few item- and class-related fixes noted above)? Also, have you reported these issues to Owlcat through the in-game feature, or do you plan to do so?

I ask because I've yet to start a playthrough despite being an original KS backer, and am now waiting for the new patch to drop; it would therefore be very useful to know beforehand which exact bugs I might still expect with this final version of the game. Cheers!
First impressions:
- The turn-based mode is a great addition to the game
- It should be possible to deactivate the dice and damage indicators above everyone
- A double move action should be called 'double move' and not 'move'
Great patch, thanks for still supporting the game&fixing things! Although i'm not intersted in turn based, i hope new mode finally stops those endless threads complaining about (a lack of) it.
You can now play Pathfinder: Kingmaker with your gamepad.
Turn-based mode is now available.

Awesome! Just played for the first time today (natively on Linux thanks for that too) and was wishing these were available.
Cerevant Jul 20 @ 3:09pm 
When I activate the beta for Mac, I'm getting version 2.0.0i while the retail version 2.0.8. Is there an ETA for the Beta on Mac?
InEffect Jul 20 @ 3:20pm 
Originally posted by Mike:
Do you have a specific list of these exact remaining issues that aren't addressed in the patch notes (there do seem to be quite a few item- and class-related fixes noted above)? Also, have you reported these issues to Owlcat through the in-game feature, or do you plan to do so?

I ask because I've yet to start a playthrough despite being an original KS backer, and am now waiting for the new patch to drop; it would therefore be very useful to know beforehand which exact bugs I might still expect with this final version of the game. Cheers!
worst things:
  • oversized bastard swords count as 1h swords. That means 2h fighter doesn't work for them. and weapon finesse+slashing does. Pretty sure you can make an oversized bastard duelist. Not that there is any practical reason to, but that's still stupid.
  • Natural attack damage/AB stacks indefinitely.
  • Wisdom cognatogen bugged and only adds negative stats.
  • Ovinrbaane doesn't do any checks. Kinda minor, but it's just another thing the game lies to you about.
  • Sensei breaks all the time in the worst ways possible and stops giving out the team buffs.
  • Songs are still broken. They still allow overlapping songs and when you do it they often glitch out and stop working. Sometimes songs refuse to turn on even on round 1.
  • Vestments still stack incorrectly.
  • All AoE duration spells like webs, clouds and so on force 2 checks on round 1.
  • Some of mind effect/domination SLA's of enemies are not tagged and as such have no counterplay aside from stacking saves into insanity and hoping you don't roll a 1.
  • True sight does absolutely nothing to my knowledge.
  • Crane wing works with any melee
I could go on, but it's rather pointless. And yes, all of that and more was compiled on different platforms, reported in-game and so on.
Last edited by InEffect; Jul 20 @ 3:24pm
Mike Jul 20 @ 3:25pm 
Originally posted by InEffect:
Originally posted by Mike:
Do you have a specific list of these exact remaining issues that aren't addressed in the patch notes (there do seem to be quite a few item- and class-related fixes noted above)? Also, have you reported these issues to Owlcat through the in-game feature, or do you plan to do so?

I ask because I've yet to start a playthrough despite being an original KS backer, and am now waiting for the new patch to drop; it would therefore be very useful to know beforehand which exact bugs I might still expect with this final version of the game. Cheers!
worst things:
  • oversized bastard swords count as 1h swords. That means 2h fighter doesn't work for them. and weapon finesse+slashing does. Pretty sure you can make an oversized bastard duelist. Not that there is any practical reason to, but that's still stupid.
  • Natural attack damage/AB stacks indefinitely.
  • Wisdom cognatogen bugged and only adds negative stats.
  • Ovinrbaane doesn't do any checks. Kinda minor, but still.
  • Sensei breaks all the time in the worst ways possible and stops giving out the team buffs.
  • Songs are still broken. They still allow overlapping songs and when you do it they often glitch out and stop working. Sometimes songs refuse to turn on even on round 1.
  • Vestments still stack incorrectly.
  • All AoE duration spells like webs, clouds and so on force 2 checks on round 1.
  • Some of mind effect/domination SLA's of enemies are not tagged and as such have no counterplay aside from stacking saves into insanity and hoping you don't roll a 1.
I could go on, but it's rather pointless. And yes, all of that and more was compiled on different platforms, reported in-game and so on.

Good to know. Some of these certainly sound more serious than others, but I hope there's still time for these to be again reported and fixed. From the outset, Owlcat has apparently struggled to keep pace with a large number of bug reports big and small - which to my mind is understandable, given the massive scope and complexity of the game and the fairly small development team.
InEffect Jul 20 @ 3:28pm 
My point is most any of the above would be better than fixes to items nobody uses. Nunchucks added to low-level shop and rogue look especially questionable since that's a dead-end weapon with nothing to offer in terms of progression whatsoever. The game sure needed more noob traps, yes.
Last edited by InEffect; Jul 20 @ 3:30pm
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Date Posted: Jul 20 @ 11:25am
Posts: 161