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Melee: Regular Paladin (first option)
Angelkin Aasimar (but Human, Half-Elf, or Half-Orc is fine if you want other RP)
STR > CHA > CON=DEX
focus on Falchion (crits are OP when you're smiting)
get standard Melee feats like Power Attack, Furious Focus, Weapon Focus, and then also Cornugon Smash (free intimidate, why not)
Ranged: Divine Hunter (one of the achetypes) <- I'm playing this right now in the Varnhold DLC
Musetouched Aasimar (but same as above)
DEX > CHA > STR=CON
focus on Comp Longbow
get standard ranged feats like Precise Shot (free), Point Blank Shot, Rapid Shot, Deadly Aim, Improved Precise Shot, Weapon Focus, etc.
I'm a class purist. Maybe you can do something fancy, but just staying Paladin is good. With an Aasimar you can get, for the Melee after racial;
18, 14, 12, 10, 8, 18.
18, 14, 14, 10, 10, 16 if you prefer to have no negatives.
The most obvious build would be STR + two handed weapon + power attack and yeah maybe intimidate in it too. The weapon bonding you try to mix together with weapon to have keen, holy & axiomatic and maybe flaming on top. Don't forget UMD for wands of true strike, lead weapons and shield.
Mark of Judgement is amazing when it works, troll boss in HATEOT died in a single volley.
Also some great roleplay, like beheading slavers and criminals and just going on holy crusade against evil and stuff.
I think in this game even Rangers are a bit higher tier than Paladins, sadly. Just more options.