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Could you try the Experimental branch? I updated the engine there and it may solve your issue!
The output it defaults to always seems to be the first sink listed when using:
Hey, sorry for the delay, here are the game0.age and profile0.age files. I had no Player.log files among those.
Filebin [filebin.net]
Thanks! This seems to be exactly the issue. Unfortunately it seems that it is an engine issue and a workaround should be used until a patch comes, as there is no way in Unity to select another sound device with the default audio engine. I'll be monitoring the issue on the tracker
Edit: I managed to get the sound to work! I can only seem to get this to work with my wireless headphones, though. What seems to do it is to turn off sound in the audio mixer while in the game, then quit the game, then turned the sound back on and off a few times outside of the game and left it on. Then I started the game. I can't seem to reliably reproduce this, though. It could be chance for all I know. Perhaps this issue with Unity is also affecting Windows 10 installs.
Once I get it to work, I can exit and restart the game and the sound still works.
Definitely a bummer, this was happening to me with Valheim too. But, until this is fixed here is something that worked for me in both DotAge and Valheim:
https://unix.stackexchange.com/a/67398/340600
Thanks, I'll be sticking this for now!
You can save this somewhere in your $PATH (for example, ~/bin) and add it to your launch options:
Edit: Fixed conditional in the while loop
Probably just need to update the game to use the latest version of Unity to finally fix this bug :)
Good! I actually just released the patch 1.4 yesterday which updates the Unity version, among other things, to 2023.2.34f1, and the bug seems to be fixed in 2023.2.20f1 (previously we were on 2023.2.14). Could anybody confirm whether this is fixed?