Secret of Mana
What was everyones favorite weapon from the original?
I was very partial to the spear for its range and charged attack, but i alos loved the gloves dodge chance and hearing that meaty "whack" on a crit as I punch them.
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Показані коментарі 115 із 21
the whip was usefull for the ultra long range but in my memory this weapon lacked in precision.
I played all weapon with all character for make all masteries but in the end i played a lot sword, spear and boomerang/bow.
Edit : hou just remembered how the axe was ultra cool !
Автор останньої редакції: VanMeilleur; 2 листоп. 2017 о 14:22
I wind up favoring the spear or the knuckles for whomever I'm maining, which is usually the girl, and long-ranged weapons for the other two. But that's mainly an artifact of how derpy the AI could be at times.

I just hope they fix the charge-up system. It really felt like a pain most of the time; a lot of the charge-up attack animations were just stupid, both graphically and practically, in that they took forever, struck in meaningfully poor ways, and no matter how many times the attack animation actually connected, you could only hit any given target once - if you hit. There's nothing more painful than charging up to level 8 only to whiff - and then be left wide open as your character performs a silly rain-dance for the better part of five seconds.

Secret of Evermore did things better, IMO, but I think they could do better still.
I agree, i dont remember found usefull to charge higher to lvl 3, and whe have to remind the animation of each lvl of each weapon ! sometime a charged attack wont be uesefull in the situation, like the one with the whip where the character attack up/left/down/right ... its barely useless
Well with the main char's str value a charged attack crit would do significant damage to a boss and was easier to hit when they were spell frozen I found.
yeah but i dont want to use this, its obviously a "bug" or a "cheat" or anything you want call this technique, the game is already easy, its no use to make it easier, in my memory the only real hard boss is the witch's tiger ( and the wereworlf who fight the girls arent easy neither, but not that hard ), but the rest of the game is pretty easy.
One thing I really hope they change is fixed stat progression. I mean, I doubt they did, but I'd like to be able to make the girl or the sprite into a mainline warrior, too - at the cost of their magical capabilities, of course.

Which isn't to say the boy should get magic - but then, he'd already have an advantage in not needing to ignore an otherwise-useful stat. Heck, they could just give him like, really rapid weapon charging to compensate.
Well if you want to get specific the Imp forks balloon chance was always usefull.
Цитата допису etherealtroll:
Well if you want to get specific the Imp forks balloon chance was always usefull.

Yeah, weapons which inflicted statuses were almost always so good you felt bad upgrading them, because you got a number bump but lost hard CC.
I loved the spear but honestly, I liked the sword too. The bow was fun for ranging things.
The sword and the boomerang were my favorites growing up.
favorite was probably the whip because of the range and the looks, most stylish weapon is the claw 101%
No one loved the Javelin? ...Someone talked about the Balloon CC, and the Jav had it at some major key points. I've played and maxed out all of them at some replay of this game.
The Javlin, may have had the worst damage, but it had the best hitboxes. I always used the javlin. It was especially good at killing the Tall Bird of the Upperlands.
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Опубліковано: 2 листоп. 2017 о 11:53
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