BATTLETECH

BATTLETECH

View Stats:
HorseSlang Nov 14, 2021 @ 2:11pm
SLDF mech rankings (rare mech w/ double heatsinks)
Hi everyone. I notice that there is a lack of info on SLDF mech and I would like to learn more about it. My current ranking is:
1. Atlas 2
2. Highlander 732A
3. Battlemaster 1GB (Really great build with almost max armour, JJs, fullstack MLs, good mobility, and reasonable heat management)
4. Warhammer 7A (Because 20% power bonus for laser is OP when you combine with ++ power laser and pulse/ ER laser)
5. Marauder(?)
6. Griffin 2N?
7. Phoenixhawk?
8. Blackknight? (because it is slow)

Any suggestion or mech that I missed?
< >
Showing 1-15 of 15 comments
maerchen Nov 14, 2021 @ 2:23pm 
I would happily switch an Atlas II with a SLDF Marauder. Because Headshots.
HorseSlang Nov 14, 2021 @ 2:27pm 
Used 3R in career. Still do heatshots with 3 AC5 ++ damage. So i dunno if the SLDF version is better. I do notice that the SLDF have less ballistic slot? Do not have SLDF marauder yet
maerchen Nov 14, 2021 @ 2:38pm 
Do try 3x UAC2++. Double the fun, longer range.
And the MAR-2R has only one ballistic slot, IIRC, so the 3R is probably the best variant in vanilla.
Lack of Stuff Nov 14, 2021 @ 2:49pm 
2R is strong if you have 6 ERMLs of the +dmg variety.
revenantsknight Nov 14, 2021 @ 2:50pm 
The Marauder is the best, IMO. It can carry 6 ERML++, jump jets, max armor, two energy TTS and would still have room left over to be heat-neutral or fill that ballistic slot. I forget the exact calculation but it has a >70% chance of killing any 'Mech by headshot in a Called Shot alpha strike.

I would also strongly upvote the Griffin, as it's one of the best backstabbers in the game. I don't have the DLC but also suspect that the Phoenix Hawk would be greatly boosted by double heat sinks.

All this is playstyle-dependent, but because those three 'Mechs have the most chance to target weak points on the enemy, I find that they benefit the most from extra heat sinking (and of course their configurations are good too.) The other SLDF models are all slow enough that they're probably looking for CT kills; because that requires significantly more damage than head or rear armor, the value of extra heat sinking isn't as noticeable. I guess there's a special mention for the Warhammer as I prefer its hardpoints to its standard cousins' layouts.

As for the list, I think there's an SLDF Zeus in addition to what you have.
Lack of Stuff Nov 14, 2021 @ 2:58pm 
There's also the Crab-27b and you could potentially include the BSK-MAZ, it's not Starleague really but it has the Internal DHS that all the SLDF mechs get.
danko9696 Nov 14, 2021 @ 3:16pm 
Keep in mind some positions could be interchangeable, because one mech might be better suited for some missions and not as good for others, but one list could be:
1. Marauder-2R. I don't think there is a lot of controversy about this being the best mech of the game (besides maybe some might prefer the M3R). Not the most lethal BUT it has comparable killing power to top tier assaults while having the speed and initiative of a heavy. Very good hardpoints.
2. A-II: lots of available weight. The hardpoints are "just" good, with plenty of them but they could be much better if some were moved out of the CT.
3. Warhammer-7A: a bit like the Marauder, not as deadly as a top tier assault but not far while having better speed and init. Hardpoints could be better but still are very good with late game equipment, and with higher raw damage it can be better than a Marauder in some situations.
4. Phoenix Hawk 1B: superb mobility and excellent hardpoints for its weight category. It can punch well out of its weight category and do better than most heavies and assaults.
5. Black Knight B: a slightly worse Warhammer, with very similar hardpoints but a bit less efficient cause it gains some extra avaliable weight but no damage perk.
6. Griffin-2N: a much worse PXH-1B. Still fairly good.
7. Crab-27B: similar level to the Griffin-2N, perhaps a bit worse. Considerably less available weight but hardpoints are better.
8. BSK-MAZ: the Thumper makes it worse, but still has very good hardpoints, specially when considering is a HM mech (so you can have access to UACs).
9. Highlander 732: very underwhelming for a lostech assault. Yes double heatsinking but hardpoints are mediocre-bad for a high tier assault. Still a good mech overall but it can't compare to most others in the list.
10. Battlemaster 1GB: hardpoints are very good, but so are those from the WHM-7A and BLKB. There is no reason to choose this mech over those. It is basically a lostech heavy with worse initiative, which is a big deal.
11. Zeus-5T: a plain worse 1GB.


Edit:
Note that I'm assuming you have access to high end equipment and weapons.

Originally posted by Kingbangerz:
8. Blackknight? (because it is slow)
I disagree with most of your list but this in particular is easy to point it out and doesn't make any sense to me because the reason you gave, even less when put the 1GB at the third place!!!. The lostech Black Knight has exactly the same speed than the 1GB, better hardpoints, more available weight and better initiative. It is clearly a MUCH better mech.
Last edited by danko9696; Nov 14, 2021 @ 4:08pm
Torias Nov 14, 2021 @ 6:09pm 
Phoenix Hawk is a lot of fun, and very flexible (can do any mission type). with a focus on attacks from the rear, very deadly.

Especially when playing flashpoints with limited tonnage, 4 x Phoenix Hawk is the answer to almost any question.

Got to the point where I rotated some of the Atlas 2 / Annihilator out of the lance, (as they often spent time trying to get to a fighting angle (even with longer range weapons)). to swap in 1 or 2 Phoenix Hawk even in very high skull missions.
walter.hirtes Nov 14, 2021 @ 7:36pm 
Atlas II, 45,5 tons for Chassis and Armor, 54,5 tons left for 744 maxDamage. more then 13 Damage / ton. No other Mech came even close to this value. Ive a career with 4 of them, they simply kill evrything without any finesse.
But i use the -% heatsinks to reach 82,022 Alphastrike - 60.
Wayward Raven Nov 19, 2021 @ 1:25am 
Here are my thoughts on the SLDF mechs:

1. Phoenix Hawk 1B is amazing and my choice for the most effective mech in the game. It's fast enough to get behind enemy mechs and packs enough firepower to take any mech with an RCT called shot. It's also fairly good at headshots. I always bring one and it usually scores the most kills.
2. Griffin 2N is the core of my inferno-based headhunter lance. It can mount enough heat-based weaponry to shut down any mech in a single volley and tag it for extra damage. It's the fastest of the inferno carriers, making it a great opener.
3. Warhammer 7A not be a Marauder but is still really good at headshots. Unlike the Marauder, the Warhammer has enough firepower to reliably kill assault mechs with a frontal CT called shot. That's why this is my go-to tank and brawler.
4. Marauder 2R is overrated but still very good. With only 1 ballistic hardpoint, it's not a 720m headshot monster like the Marauder 3R. On the plus side, it is less reliant on UAC2s and has more weapon options. I bring the Marauder when I really want to maximize salvage since it's less likely to accidentally CT the enemy like a Warhammer, Annihilator, or Phoenix Hawk.
5. Atlas II has the most free tonnage in the game. In its natural role is as a tanky brawler equipped with high-damage, spread weapons (SPPC, LBX, SRM), it can cripple most mechs without having to rely on called shots - assuming you can get close enough. It can also be equipped as a long-range sniper. I don't rank the Atlas II highly because it doesn't fit my playstyle but I can see how it could be appealing.
6. BSK MAZ underperforms expectations. It is too slow to make effective use of the Thumper. It has the hardpoints to be effective in the long-range stability damage role using LB5X and LRMs but even there, the BSK M3 does everything better and pure missile boats like the Stalker and Highlander 733 arguably have an advantage due to indirect fire.

---

I don't pay much attention to the rest of the SLDF mechs. Some like the Black Knight come with a lot of double heatsinks which makes them worth it to buy and strip. But without a special ability and with mostly bad hardpoint configurations, they just don't measure up to the ones on my list or even the better non-SLDF mechs.
The author of this thread has indicated that this post answers the original topic.
Scathe Nov 19, 2021 @ 5:21am 
here was a thread I made attempting to do mech rankings. I ranked more than just SLDF's
https://steamcommunity.com/app/637090/discussions/0/3061868384746750414/
HorseSlang Nov 19, 2021 @ 8:19pm 
Originally posted by Scathe:
here was a thread I made attempting to do mech rankings. I ranked more than just SLDF's
https://steamcommunity.com/app/637090/discussions/0/3061868384746750414/
Thank you
Scathe Nov 20, 2021 @ 6:40am 
Originally posted by Kingbangerz:
Originally posted by Scathe:
here was a thread I made attempting to do mech rankings. I ranked more than just SLDF's
https://steamcommunity.com/app/637090/discussions/0/3061868384746750414/
Thank you
you're welcome. just added another few builds to that thread to make it more complete. :brothersword:
JODEGAFUN Nov 21, 2021 @ 1:30pm 
Originally posted by maerchen:
Do try 3x UAC2++. Double the fun, longer range.
And the MAR-2R has only one ballistic slot, IIRC, so the 3R is probably the best variant in vanilla.
Yes the 3R is the best, 3 UAC2++ is deadly on extrem range.
danko9696 Nov 21, 2021 @ 3:45pm 
Originally posted by JODEGAFUN:
Originally posted by maerchen:
Do try 3x UAC2++. Double the fun, longer range.
And the MAR-2R has only one ballistic slot, IIRC, so the 3R is probably the best variant in vanilla.
Yes the 3R is the best, 3 UAC2++ is deadly on extrem range.
The 2R is better, with not as much range but more deadly and still long enough range.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Nov 14, 2021 @ 2:11pm
Posts: 15