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Jumpship, allows to travel between star systems, while dropship allows transfer between the surface of planets and jumpships, were they dock to reach other star systems.
Basically Jumpships are huge ships built around a Kearny-Fuchida engine that allows to jump from one starsystem to the next one at hyperspeed. After one jump, they need to stop and recharge the reactor which can take from a few days to some weeks depending on the star size, distance from the jump point to the star, etc...
Dropships need jumships to reach other stra systems, as they are not able to travel at hyperspeed. At same time, jumships cant land at planets surface, so they depend on dropships to do the hauling and transport from planets surface to the jumpoint where the jumpship waits recharging its reactor for next jump.
In 3025 you basically have 3 dropship class
Leopard - able to deploy a Lance (4) of battlemechs
Union - able to deploy a Company (12) of battlemechs (3 Lances)
Overlord - able to deploy a Battallion (36) of Battlemechs (3 Companies)
Both Jumpships and Dropships are very valuable pieces of machinery, and is very strange ((but understandable due to gameplay and gme design)) that a lance size mercenary unit owns both (so the player is basically autonomous to travel were it sees fit).
Jumships are lost-tech by 3025, and n attack on one of those is considered a barbaric crime no matters who- or where. Attacks on dropships are also rare, as they are very valuable, and inner sphere factories cand only chunk a few new ones per year. People preffer to capture dropships, than to destroy them.
As game is set at 3025, no bigger dropships, and no battleships....... those will come later in time.
Hope it summarizes moreless the spaceships component of the game.
The Argo is not a jump ship. Keva said it in one of the preview streams. Someone else calls it a jump ship and is corrected that it’s just technically a larger drop ship. Keva also says it’s a ship “new” to the canon of Battletech.
Jump ships don’t travel to planets, they sit out far from a systems sun basically just jump back and forth between systems. A small 4 man merc company could never afford to have a private jump ship.
Warships are rarely ever fielded because of how valuable they are and how difficult it is to replace them. I don't think warships of any kind is being produced until later in the Battletech timelines.
Jumpships are usually treated as neutral and if attacked they are usually captured. Which tends to cause a ♥♥♥♥ storm reaction when and if it happens.
Only drop ships are built in reasonable fashions. And they do get targeted and destroyed if required. Though Leopards are the more common. Overlords are usually only fielded by house armies and powerful Merc units like the Wolf Dragoon's and other well anchored and logisticly capable merc units which are not numerous.
It would be a huge lore jump. Its not a big deal but I would be suprised if its actually an jump ship
https://www.youtube.com/watch?v=k0M0Nag4yuY
Around 4:37
Mitch - "This is the leopard, its what we call a drop ship"
Kiva - "Well they are both drop ships"
While also not being designed to take fire.
Yeah I think the confusion is that there are three common combat drop ships in 3025 but there were still civilian and unique drop ships running around here and there. They just were not meant to drop on a planet and shoot up the place.
While in BT dropships are ships that are dropped off by a jumpship.
You can say that everything that has a K-F Boom and no K-F Drive is a Dropship.
While ships that don't a K-F boom but still can enter planetary atmosphere are not.