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Kurnn May 1, 2018 @ 2:35pm
The HBS developer update AMA summarized - May 1st
I am annoyed that I missed the AMA!
Here's a summary of the exciting stuff that's coming.

The HBS developer update AMA on reddit summarized - May 1st
  • The game has been a big success. This means they are meeting soon for a 'roadmap' meeting to plan future content.

  • New content will take the form of DLC and FreeLC.

  • New content will include things like different encounter types (think battle, capture base, escort etc), some of these will be designed to increase the use of light and medium mechs late-game.

  • Other additions may include 'broader systemic gameplay, recurring enemies with grudges, contracts that aren't what they seem, and "unexpected events" in battles'

  • Looking to add to the post-game. Possibly harder missions, a map 'Domination' mode, enemy mechs with modded weapons and custom loadouts.

  • A Long War-esque (an X-com mod) options menu to change variables in the game (i,e ironman mode) to control difficulty is being considered. Other variables mentioned include 'CT destruction permanently destroys a mech, you need 5 pieces of salvage to reconstruct a mech, rather than 3, parts that get blown off a mech may lose slots or max armor capacity, etc.'

  • More random ship events which make use of mechwarrior tags, more Argo content and other additions to out-of-combat gameplay to come.

  • Technical performance issues are the top of their list of priorities and being worked on right now. FPS increase, ultrawidescreen compatibility issues etc. Press release coming soon.

  • They are working on cleaning up speed of animations and general dead time to speed up the game.

  • Linux support coming within a few months

  • Reinforcements appearing at the start of missions confirmed not a bug, but it's unexpected due to poor communication. Likely changes to the difficulty rating of missions though to make them more accurate.

  • Weapons are being rebalanced. In particular lostech weapons will get a boost.

  • Lostech weapons will be made available outside of the story campaign.

  • Urbanmechs are being made more common

  • Juggernaut skill (guts tree) is being looked at/redesigned

  • New mechs, including possible clan DLC may be coming but he is under NDA. 'We have plans' is all he could say. If there is a clan DLC the Stone Rhino will be included. Most of the new content needs to be discussed first at the roadmap meeting.

  • Ability to sort mechs in the mechbay is being considered

  • No Land Air Mechs coming

  • High/low spirits bug- they are looking for the cause so they can fix it.

  • AOE weapons may or may not come. Friendly fire unlikely to be implemented as it wasn't fun in testing.

  • No plans to have players control more than one lance at a time. Additional lances may have 'off screen' effects.

  • There will be no friction with the modding community- they are free to do what they want. No plans for official modding support but individual engineers may be approached for help.

  • Paradox are in charge of localizing the game in other languages

  • Developer team of about 35 people spread across a few rooms. Only one animator (great job Hollie!)

  • Regarding upcoming content, I can't say, both due to NDA and my answers being semi-guesswork. We WILL be releasing non-expansion updates, however. SOON!

  • Headshots are likewise not bugged, and the AI uses the same headshot chances as players do. It's a very small chance, but on a long enough timeline, you'll get some odd streaks. Example: I've gone about 8 missions in assault mechs with no headshots, aside from the one I called on a downed mech.

  • A combat log was dicussed at one point, but cut for release; I'll ask about revisiting that.

I am just a player and have nothing to do with the company! This AMA is from Reddit from today, May the 1st. I just posted what was said! Dont shoot me for any details!

If you want exact wording from the developer, you can read through this 737 repy post for the AMA here
https://www.reddit.com/r/Battletechgame/comments/8g2e8j/im_tyler_carpenter_one_of_the_hbs_devs_on/
Last edited by Kurnn; May 1, 2018 @ 4:55pm
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Eisberg May 1, 2018 @ 2:36pm 
If you want exact wording from the developer, you can read through this 737 repy post for the AMA here
https://www.reddit.com/r/Battletechgame/comments/8g2e8j/im_tyler_carpenter_one_of_the_hbs_devs_on/
Kurnn May 1, 2018 @ 2:40pm 
This AMA answers a lot of questions from this forum! And its straight from the developers!
Kurnn May 1, 2018 @ 2:44pm 
Why isnt this link posted as sticky on these forums?

I stumbled on it by sheer luck! These are answers and infos that 95% of all posts here are about! =)
Last edited by Kurnn; May 1, 2018 @ 4:33pm
Pyrcyvyl May 1, 2018 @ 2:45pm 
I wouldn't mind waiting for a Battltech 2 DLC for the clan invasion rather than make it a DLC.
كريس May 1, 2018 @ 2:46pm 
Glad to hear it has been successful. Despite some issues, it is a good game, I think mainly due to the immersive world and gameplay that is coherent to it.

I am looking forward to how they can develop it further.
sounds like a solid post launch support
Eisberg May 1, 2018 @ 2:48pm 
Originally posted by Pyrcyvyl:
I wouldn't mind waiting for a Battltech 2 DLC for the clan invasion rather than make it a DLC.

I have to agree with this. Clan's should be something they should do as a sequel and not as DLC.
Belle Sorciere May 1, 2018 @ 2:50pm 
Thanks for posting this!
Sigmar May 1, 2018 @ 2:50pm 
This is wonderful news, thank you for posting it here for those who don't use reddit.
So glad "in success" seems to be closer.

P.S. Yeah, weird stuff about urbies. I'm more than 70 hours in campaign, not a single trashcan, aside from tutorial :steamsad:
Belle Sorciere May 1, 2018 @ 2:50pm 
Originally posted by Eisberg:
Originally posted by Pyrcyvyl:
I wouldn't mind waiting for a Battltech 2 DLC for the clan invasion rather than make it a DLC.

I have to agree with this. Clan's should be something they should do as a sequel and not as DLC.

No argument here. I mean, however they do it I'm sure it'll be fine. I do want my Clans, though.
Kurnn May 1, 2018 @ 2:52pm 
Originally posted by Eisberg:
Originally posted by Pyrcyvyl:
I wouldn't mind waiting for a Battltech 2 DLC for the clan invasion rather than make it a DLC.

I have to agree with this. Clan's should be something they should do as a sequel and not as DLC.

Same here, but the fact they are talking about it is very good news for the game.
The answers from the devs pretty much says "We are working on more stuff and because it sold well, we got funds to create more things for the game!"
Asmosis May 1, 2018 @ 2:52pm 
Sounds like some great updates will be coming, which is exactly what I expected after their excellent shadowrun series.
May 1, 2018 @ 2:56pm 
Hail Yeah! Sounds like this game did good and its going to get much needed support in the long run. :)
Belle Sorciere May 1, 2018 @ 2:57pm 
Also, after a lot of recent gloom and doom, this is very welcome.
Kurnn May 1, 2018 @ 3:04pm 
Bumping this. This is fresh info from the devs!
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BATTLETECH > General Discussions > Topic Details
Date Posted: May 1, 2018 @ 2:35pm
Posts: 163