Spire of Sorcery

Spire of Sorcery

 This topic has been pinned, so it's probably important
Sergei Klimov  [developer] Nov 25, 2017 @ 10:28am
DEV BLOGS – INDEX & LINKS (+)
#01 – THE CONCEPT

:summer_magic: HERE

We talk about the concept of the game: who are we, what have we done before, and what sort of game we are creating with Spire of Sorcery.

#02 – YOUR CHARACTER, CHARACTER STATS

:summer_magic: HERE

We talk about creating your mage character at the start of the campaign through the Character Generation Quest: which things you can change, and which you can't.

#03 – MAP & QUESTS

:summer_magic: HERE

We talk about how the world is created for each new campaign, and what types of quests are available in the game.

#04 – CHARACTER STATES

:summer_magic: HERE

We talk about the states of characters: depression and euphoria, current health, sicknesses and curses, as well as love and friendship.

#05 – CHARACTER TRAITS

:summer_magic: HERE

We talk about hidden and revealed traits of characters, as well as about recruitment and management of disciples.

#06 – CHARACTER SKILLS

:summer_magic: HERE

We talk about minor and major skills, theoretical and practical experience, and special knowledge.

#07 – RESOURCES

:summer_magic: HERE

We talk about resources in the game: items, ingredients and artefacts.

#08 – THE SPIRE

:summer_magic: HERE

We talk about building the Spire, different kinds of rooms and their purposes.

#09 – A SNAPSHOT

:summer_magic: HERE

We talk about a day in the life of the Spire, and about the connection between knowing your disciples well – and being able to avoid unnecessary risks when sending them out on quests or setting them to tasks.

#10 – CREATURES

:summer_magic: HERE

We introduce 8 different creatures, animals and non-humans: who they are, and what role do they play in the world after the Cataclysm.

#11 – LAY OF THE LAND

:summer_magic: HERE

We talk about what lies beyond the Empire's borders, and how lords, governors, town councils and embassies of the Inquisition govern the land.

#12 – GUILD OF MAGES

:summer_magic: HERE

We talk about the Guild of Mages: how mages are enrolled into the guild, and why some of them choose to run away from it.

#13 – THE CATACLYSM

:summer_magic: HERE

We talk about the events that preceded the rise of the current Empire and its loyal ally Inquisition: what sort of world has existed before the Cataclysm?

#14 – CREATURES OF RUND

:summer_magic: HERE

We introduce 6 more creatures that you can meet in the world of Rund.

#15 – EXPLORING THE WORLD

:summer_magic: HERE

We talk about the different types of regions, and locations, of Rund.

#16 – THE EMPIRE

:summer_magic: HERE

We take a closer look at the history, and the current situation, of The Empire.

#17 – THE INQUISITION

:summer_magic: HERE

We talk about a small group of people that has a huge impact on the life of Rund: The Inquisition.

#18 – ELIXIR OF YOUTH

:summer_magic: HERE

We talk about the goal of the main campaign of the game: getting access to the Elixir of Youth.

#19 – WORK IN PROGRESS: THE ALCHEMIST

:summer_magic: HERE

This time, we’d like to tell you a little bit about the process behind the game, and specifically – about how we create our concept art for humans and non-humans of Rund.

#20 – WORK IN PROGRESS: THE RUSTED FOREST

:summer_magic: HERE

In this issue of dev blog, we share our process behind creating the art for biomes.

#21 – CREATING SOUNDS FOR DISTORTED LANDS

:summer_magic: HERE

We walk you through the process of how we create original sound effects for the game, using Distorted Lands and Fluter as examples.

#22 – GENERATING THE WORLD OF RUND

:summer_magic: HERE

We talk about how we generate the world of Rund at the start of each new campaign.

#23 – DISCIPLES

:summer_magic: HERE

We show you step by step how we created the current system of generating disciple characters.

#24 – MEKNOR'S STORY

:summer_magic: HERE

We present you Menkor: a disciple character who was randomly generated by our game's internal systems. His portrait, his bio and his stats/skills.
Last edited by Sergei Klimov; May 23 @ 4:27am