Disco Elysium

Disco Elysium

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Can't fast travel anymore
Hey
I was able to fast travel for a while thanks to the map, but since few hours, the map is just not working. It doesn't show where am I and so I can't fast travel.
Any fix ?
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Showing 31-38 of 38 comments
Day 7. A couple days skipped recovering from an injury.
Between tribunal and islet.
Works around specific places again.

I'm gonna conclude that it works as intended in the current version of the game all throughout.
Originally posted by RoUsTaBoT:
Damn. Never knew there was fast travel. Now it's too late for me. 😢
Honestly, it's not much help anyway. Two points (village in front of the shack and in front of the church) are so close that it's simpler to just walk from one to another. The third point (square in front of Whirling-in-rags) is the only one that makes sense for traveling to and from the village point. And there is no travel point for the loading area of the harbor, which is like the most annoying place to get to every time, which is sorely lacking.

Obviously, the fast travel system is a crudely-hacked-together afterthought.
Originally posted by Gness Erquint:
Originally posted by RoUsTaBoT:
Damn. Never knew there was fast travel. Now it's too late for me. 😢
Honestly, it's not much help anyway. Two points (village in front of the shack and in front of the church) are so close that it's simpler to just walk from one to another. The third point (square in front of Whirling-in-rags) is the only one that makes sense for traveling to and from the village point. And there is no travel point for the loading area of the harbor, which is like the most annoying place to get to every time, which is sorely lacking.

Obviously, the fast travel system is a crudely-hacked-together afterthought.

Honestly, the lack of fast travel didn't bother me at all when the game first came out.

But, once they had implemented it, the fact that you can't fast travel to the harbour bugs me no end. By putting in a half-assed fast travel system, they made travelling long distances to repetitive places appear much more annoying than they were before.

They should have either done it properly, or not bothered.
I do agree.

It should be possible to mod the church point to instead point to harbor loading area and disable restrictions.
Wow, what a mess. How has that not been a focus for them?

If I made a game I'd be embarrassed knowing that the fast travel was dodgy and unfinished on release, and put that in a priority list to be done in 3 months, or 6 if need be. It for sure wouldn't still be a problem a whole year later, how damn difficult is it to figure out time: cell/location: load zone/teleport? I don't get it

If it's in some zones why not others, and how is it broken/missing 75% of the gametime/run?
So much confusion :zagshock::zagsad:
Martinaise isn't all that big either. Seen RPGs with bigger areas and no fast travel inside them. Didn't ruin them for me. Sometimes made me use a speedhack to shorten the trip times. 😆Not the case here.
我猜是因為觸發了一些事件?

I'm guessing it's because some event was triggered?
Originally posted by Gness Erquint:
Day 7. A couple days skipped recovering from an injury.
Between tribunal and islet.
Works around specific places again.

I'm gonna conclude that it works as intended in the current version of the game all throughout.

exactlyyy, i was coming here to say i can't fast travel. there's an event right in the square, of course you can't fast travel there. figured it out after i just went on foot.
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Showing 31-38 of 38 comments
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Date Posted: Apr 11, 2021 @ 8:47am
Posts: 38