Alien Swarm

Alien Swarm

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Darky Jun 23, 2013 @ 11:26am
Campaign: Area 9800 Feedback
Please give me some feedback i'm building new campaign.

For more information check:
Last edited by Darky; May 2, 2014 @ 12:14am
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Showing 1-15 of 47 comments
goodone Jun 23, 2013 @ 10:19pm 
i always thought 1st map was great. so, i'm glad 2 c u working on the campaign again.

however, since 1st map was already used in extermination campaign, and u didn't withdraw the permission for it staying in that campaign, i would suggest u make some changes to the 1st map, large changes, so ppl wouldn't say someone stole from another.

or at least include some textual, story-driven reference to the other campaign in some way, so ppl would understand why the same map appears in two different campaigns.

other than that, i have little to suggest now, but to continue ur work. :) hopefully, u will have the will to finish the campaign and make it great as the 1st map. i'm sure to play it and provide feedback as ur work goes on.

ps. i would like 2 ask u for permission to include ur campaign in the next mappack version.
Darky Jun 24, 2013 @ 12:29am 
Hi Goodone,

Yes my map is in extermination campaign and the people had permission to use it actually.
The people that made extermination campaign are now helping to find bugs in Area 9800.

The First map has changed but not in big lines small things more objectives etc.. and new start point.

Also is the campaign download file ubdated whit a second map.
And the changes in map one but the second map is not yet complete but its playable.
It only misses few small textures and minimap things.

Why i released it? Because i need help whit testing it for bugs.
People also wan't new maps and i need feedback :) .

Maby i have to set also the explanation on my site about extermination campaign.

I hope you understand me and yes you got permission to include my campaign in the next pack the more people play the more i like to work on my maps.

Darky out....
Dmitriy Jun 26, 2013 @ 2:13am 
Do you remember those drones at the start of the 2nd mission that hit the door? Can you make their animation different in time? Currently they hit the door like clones. And btw the sound goes away after 1 hit. So they hit door in silence ^^
To fix this use logic_auto OnRoundStart(or similar) *different time for each prop_dynamic* SetAnimation
in other words start animations from logic_auto input and set different delay for each drone
Darky Jun 26, 2013 @ 3:04am 
Hi Dimedroll,

Thx for tip i will look add that when i fixed some other things :).
Captain Ratio Jun 26, 2013 @ 6:51am 
holy love you!!!!!!! man
Darky Jun 26, 2013 @ 7:53am 
Hi all,

This is a small concept for map 3
Tex-Rec Jun 26, 2013 @ 1:54pm 
Nice compain , i wish only the Bot player's would move there a bit with more inteligence...
Darky Jun 30, 2013 @ 8:27am 
Update / Fix:

Powerplant map:

- Fixed minimap
- Fixed objective textures
- Fixed some sound stuff
- Fixed few alien spwans
- Fixed bullet walls
- Fixed some info nodes for AI

Landingzone map:

- objective textures update
Last edited by Darky; Jun 30, 2013 @ 8:39am
Dmitriy Jul 5, 2013 @ 3:52am 
I have an idea for the ending of your 2nd map
can you make aliens climbing down that rock wall and then attack marines? when they move to the exit
Stupidome Jul 5, 2013 @ 8:30am 
and maybe some drones who attack from the back (for improving teamplay).
Dmitriy Jul 5, 2013 @ 9:25am 
Stupidome, agreed, +1
And one more thing, if you play with Onslaught enabled the hordes that spawn can't reach you or they can't spawn because don't find a big enough place to spawn at
Darky Jul 5, 2013 @ 11:48am 
Ah oke :)

Il shall change it i like the ID also but give me a bit time also working on Map 3 :).
Also i fixed some other bugs like the mist, ghost alien add the end etc.. when i made the changes on the end whit the other aliens and spwans il launch new version.
Darky Jul 7, 2013 @ 11:44am 
Last edited by Darky; Jul 7, 2013 @ 11:45am
Stupidome Jul 7, 2013 @ 11:47am 

Last edited by Stupidome; Jul 7, 2013 @ 11:47am
TyL Jul 10, 2013 @ 2:24pm 
Keep up the good work :)
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Date Posted: Jun 23, 2013 @ 11:26am
Posts: 47