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this need balancing. (I play with juggernaut)
dont know how - mb perk wich give more dmg boost with cost more energy (like juggernaut) or let kill less monsters with cost more energy
As myself, i play essentially with big click and huge click.
But the most important is to put point in skill tree node before put them in the sheet transcandence list.
Cause transcendance sheet is about put less point but in all node conscerning the one you take.
As exemple, if you put all your hero soul in transcandence list sheet in big click, all your big click note will do more dammage but less highter than if you go skill tree and put your hero soul in the first big click coming.
Maybe i wrong, but i guess the best balance in hero soul using is 70% in skill tree node and 30% in transcendance list sheet
I am referring to changes in experimental. You can clear the first world relatively quickly compared to what is currently on live
If you're still early on, my advice would be to go straight to discharge and synchrony. They're really strong for the first worlds for the first few transcension.
It's never a good idea to give a player all their skills from lvl 1... so no i don't agree with that change.
I didn't say all. Just the first 4 skills, like when you ascend.