Clicker Heroes 2

Clicker Heroes 2

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RustyRed Sep 20, 2020 @ 7:22am
Dev request: Please speed up the early game.
I feel like the early game (as in world 1 to 5 of star system 1) is extremely punishing in terms of pace. If i was a new player playing this game i would be immediately be turned off by how sluggish the start is. Having transcended for a second time this problem is now very apparent to me. (Note that i play Cid and only Cid but these problems would most likely also apply to the wizard).

A few ideas below to help fix the early game crawl:

- Shorten the monster count of world 1-5 ss1, but increase the xp they give to compensate. (Slowly increase the count and lower the xp back to normal as the player progresses though the early worlds).
- Make the first set of abilities baseline. I shouldn't have to burn the first four levels just to actually get moving (Ascending literally gives you those abilities for free!). The fact that you get stalled right at the start of the game simply by CLICKING feels rather counter-intuitive to the pace.
Last edited by RustyRed; Sep 20, 2020 @ 7:26am
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Showing 1-6 of 6 comments
Maeglin Melwasul Sep 21, 2020 @ 6:30am 
i think, the speed is ok. but we need mid game balancing... world 90 with 50 mio energy but dont need - with 20k mana und 50k mana regen/min but dont need - powersource runtime 600 min and energize runtime 800 min. but only need 2 min for one world. relod without quickreload give me 200 mio energy 1.30 cooldown or with quick give me all 10 sec 20 mio energy.

this need balancing. (I play with juggernaut)

dont know how - mb perk wich give more dmg boost with cost more energy (like juggernaut) or let kill less monsters with cost more energy
Last edited by Maeglin Melwasul; Sep 21, 2020 @ 6:33am
jurdill Sep 21, 2020 @ 9:09am 
Within a couple more transcends, all those worlds will start blowing by in no time. What's really gonna tick you irritation is the first the worlds after transcend; until you get all the automator points.
gustavodeluxe Sep 21, 2020 @ 9:35am 
to have efficient trenscendance, on your first time, choose carfully where to put your hero soul.


As myself, i play essentially with big click and huge click.

But the most important is to put point in skill tree node before put them in the sheet transcandence list.

Cause transcendance sheet is about put less point but in all node conscerning the one you take.

As exemple, if you put all your hero soul in transcandence list sheet in big click, all your big click note will do more dammage but less highter than if you go skill tree and put your hero soul in the first big click coming.

Maybe i wrong, but i guess the best balance in hero soul using is 70% in skill tree node and 30% in transcendance list sheet
gustavodeluxe Sep 21, 2020 @ 9:36am 
but in first, i think upgrade gold is the mostimportant because you do dammage with gold existing ^^ :D
Ferinzz Sep 21, 2020 @ 2:15pm 
The progress at the start has been vastly improved by the new balance off the items.
I am referring to changes in experimental. You can clear the first world relatively quickly compared to what is currently on live

If you're still early on, my advice would be to go straight to discharge and synchrony. They're really strong for the first worlds for the first few transcension.

It's never a good idea to give a player all their skills from lvl 1... so no i don't agree with that change.
RustyRed Sep 22, 2020 @ 2:09am 
Originally posted by Ferinzz:
It's never a good idea to give a player all their skills from lvl 1... so no i don't agree with that change.

I didn't say all. Just the first 4 skills, like when you ascend.
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