Vaporum

Vaporum

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swi Sep 28, 2018 @ 1:58pm
Linux Game not start crash after logo
Buy this game today. Under linux (debian) do not start, crash.

Player.log
ERROR: ld.so: object '/home/<user>/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Setting breakpad minidump AppID = 629690 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198001293204 [API loaded no] ERROR: ld.so: object '/home/<user>/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Stacktrace: at (wrapper managed-to-native) UnityEngine.Input.GetJoystickNames () <0x0005c> at (wrapper managed-to-native) UnityEngine.Input.GetJoystickNames () <0x0005c> at VapInput.GetJoystickName () <0x0001e> at VapInput.UpdateControllerType () <0x000d0> at VapGM.Update () <0x000d2> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e> Native stacktrace: /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame_Data/Mono/x86_64/libmono.so(+0x91e0d) [0x7fb6ad5e2e0d] /lib/x86_64-linux-gnu/libpthread.so.0(+0x128df) [0x7fb6b53d98df] /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x10b) [0x7fb6b4f02f3b] /lib/x86_64-linux-gnu/libc.so.6(abort+0x150) [0x7fb6b4f042f0] /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame.exe() [0x9f643b] /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame_Data/Mono/x86_64/libmono.so(+0xd0f2e) [0x7fb6ad621f2e] /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame_Data/Mono/x86_64/libmono.so(+0x34c3d) [0x7fb6ad585c3d] /lib/x86_64-linux-gnu/libpthread.so.0(+0x128df) [0x7fb6b53d98df] /lib/x86_64-linux-gnu/libc.so.6(+0x97136) [0x7fb6b4f64136] /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame.exe() [0x125981b] /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame.exe() [0xa9a5cd] [0x4130943b] /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame_Data/Mono/x86_64/libmono.so(+0x38d88) [0x7fb6ad589d88] /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame_Data/Mono/x86_64/libmono.so(mono_runtime_invoke+0x67) [0x7fb6ad6859a4] /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame.exe() [0x9b9591] /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame.exe() [0xa240ad] /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame.exe() [0x9f609b] /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame.exe() [0x5eae31] /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame.exe() [0x800e08] /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame.exe() [0x45486e] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe6) [0x7fb6b4eefb16] /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame.exe() [0x45df78] Debug info from gdb: ================================================================= Got a SIGABRT while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= pid 30243 != 30179, skipping destruction (fork without exec?) tencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color G L_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirror ed_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem _extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer _unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 50722456 AudioManager: Using PulseAudio: Default Output Device Begin MonoManager ReloadAssembly Platform assembly: /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame_Data/Managed/UnityEngine.dll (this message is harmless) Loading /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame_Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame_Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame_Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame_Data/Managed/UnityEngine.UI.dll (this message is harmless) Loading /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame_Data/Managed/UnityEngine.UI.dll into Unity Child Domain Platform assembly: /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame_Data/Managed/UnityEngine.Networking.dll (this message is harmless) Loading /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain Platform assembly: /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame_Data/Managed/UnityEngine.Analytics.dll (this message is harmless) Loading /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame_Data/Managed/UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame_Data/Managed/Kartridge.dll (this message is harmless) Loading /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame_Data/Managed/Kartridge.dll into Unity Child Domain Platform assembly: /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame_Data/Managed/SSAA.dll (this message is harmless) Loading /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame_Data/Managed/SSAA.dll into Unity Child Domain - Completed reload, in 0.034 seconds Platform assembly: /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame_Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /home/<user>/.steam/steam/SteamApps/common/Vaporum/VaporumGame_Data/Managed/System.dll (this message is harmless) New context 0x3d32538 created with attributes: Default vsync count 0 requesting resize 1024 x 768 resizing window to 1024 x 768 Desktop is 1920 x 1080 @ 60 Hz UnloadTime: 1.322000 ms Steamworks state: True (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WARNING: Shader Unsupported: 'Hidden/HxVolumetricPointLight' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/HxVolumetricPointLight' - Setting to default shader. SetState(Playing -> FatbotGamesLogo) (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Load() (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Desktop is 1920 x 1080 @ 60 Hz Level script for FatbotGamesLogo loaded. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Receiving unhandled NULL exception #0 0x007ffea052f0c0 in funlockfile #1 0x007ffea052f518 in explicit_bzero #2 0x007ffea052f520 in std::map<core::basic_string<char, core::StringStorageDefault<char> >, core::basic_string<char, core::StringStorageDefault<char> >, std::less<core::basic_string<char, core::StringStorageDefault<char> > >, std::allocator<std::pair<core::basic_string<char, core::StringStorageDefault<char> > const, core::basic_string<char, core::StringStorageDefault<char> > > > >::~map() #3 0x007ffea052f5d0 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector() #4 0x007ffea052f680 in (Unknown) #5 0x007ffea052f690 in mono_set_defaults #6 0x007ffea052f930 in mono_runtime_invoke #7 0x007ffea052f960 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector() #8 0x007ffea052f990 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector() #9 0x007ffea052f9b0 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector() #10 0x007ffea052fb30 in operator new(unsigned long) #11 0x007ffea052fb70 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector() #12 0x007ffea052fb90 in zcfree #13 0x007ffea0530990 in __libc_start_main #14 0x007ffea0530a50 in zcfree
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Showing 1-3 of 3 comments
JaseMourne  [developer] Oct 1, 2018 @ 1:56am 
Hey, swi!

We're looking into that. I PMed you on our Discord. Thank you!
swi Oct 1, 2018 @ 11:26am 
Originally posted by JaseMourne:
Hey, swi!

We're looking into that. I PMed you on our Discord. Thank you!
Hello. As you mentioned on discrod when i plugged out xbox360 controller from usb game starts perfect. Strange but ok, i dont' need gamepad for most of games. Thank you.
JaseMourne  [developer] Oct 2, 2018 @ 7:09am 
We're glad you can play the game! :)

We will be releasing a patch very soon to fix the issue for other Linux users.
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Showing 1-3 of 3 comments
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