Idle Champions of the Forgotten Realms

Idle Champions of the Forgotten Realms

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Jirrick Oct 19, 2017 @ 5:50am
Crumbling Temple discussion
What's your experience with this mission ... seems too hard for me. At least the boulders shouldn't start falling before enemies appear (one of my heroes gets almost killed even before the black bar dissapear? wtf?)
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Showing 1-10 of 10 comments
Sniper-Joe Oct 19, 2017 @ 6:17am 
Sounds like a vindictive DM, "rocks fall, everyone dies"
Jirrick Oct 19, 2017 @ 6:46am 
Later levels seem to be OK as you have 4 or more champions to spread the damage across. First few levels should be definitelly tweaked though.
Scratch Oct 19, 2017 @ 11:58am 
Yeah, initial levels were a bit annoying, but nothing major. The rest of it was meh.
76561198411442641 Oct 19, 2017 @ 7:46pm 
It was a little annoying to have the blocks dropping during the dialogue pop ups.
Trump G.O.A.T-POTUS Oct 20, 2017 @ 12:02am 
I had no issue but then again I had a ton of favor already so buying heroes was quickly done
Arkatar Oct 20, 2017 @ 7:26am 
It's a permanent campaign, you have plenty of time to farm the favor necessary to click all the way to 75 and be done with it.
Random Name Oct 20, 2017 @ 7:58am 
The rocks don't fall on boss levels though, so if you need to farm, do it there.
Looongcat Oct 20, 2017 @ 9:43am 
Also a note for first levels - when you level up a hero, he gets fully healed. So it can be useful to buy a level just to save him from dying.
This doesn't seem balanced at all, especially because its a base percentage, this basically means three hits and that champion is out no matter how many hp that champion has. The only way to deal with this issue is to level the champion in question which is a bad way to deal with it as that gets significantly harder to do as it becomes more expensive to level the respective champions.

I think the only way this can be a viable challenge is to make it possible to heal the individual champions or make the damage way less. Not even increasing the champions maximum hp with potions will offset it. Currently there are only two champions who're able to heal, both have an inherent issue with their design - they're unable to heal themselves.

In my opinion, this challenge needs to be redesigned or the very least heavily modified.
em Oct 20, 2017 @ 2:30pm 


Originally posted by ∞ Incarnate:
This doesn't seem balanced at all, especially because its a base percentage, this basically means three hits and that champion is out no matter how many hp that champion has. The only way to deal with this issue is to level the champion in question which is a bad way to deal with it as that gets significantly harder to do as it becomes more expensive to level the respective champions.

I think the only way this can be a viable challenge is to make it possible to heal the individual champions or make the damage way less. Not even increasing the champions maximum hp with potions will offset it. Currently there are only two champions who're able to heal, both have an inherent issue with their design - they're unable to heal themselves.

In my opinion, this challenge needs to be redesigned or the very least heavily modified.
I did that challenge immediately after I did the first challenge in the area. I had gotten to around level 75 or so in the first challenge, so I didn't have extremely low favor, but it was by no means high. Maybe 500%;

The first couple levels were tough. Bruenor would die, and level 1 would start over. Bruenor would die again, and level 1 would start over again. I'd get Celeste, Celeste would die, then Bruenor would die, and level 1 would restart again. Once I got Nayelli, and had 3 champions, I had many fewer problems. Even if one of them died, the other two could generally beat the level. If not, I was able to get through the level on the second try. By the time I finished level 5, I had no problems with the rest of the campaign. Some of my heroes died, but not enough to seriously impact me. Combined with Celestes healing, once I got it, fewer of them died. If I had bothered leveling up my click damage, at all, I probably would have made it through the first couple levels where I had issues without much problem either.

The more heroes you have, the less likely it is for any of them to die, because the boulders fall randomly on one of them out of all of them. Unless you're purposely going slow to increase gold find, by the time you have 4 or more heroes, you can finish most levels before anyone dies. I don't think they need to rework the adventure at all.
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Date Posted: Oct 19, 2017 @ 5:50am
Posts: 10