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Tbh since this is a single player game, my only whish is thst all trees are viable, no reason to them have the same power potential.
Ah I see. A lot of work to be done.
Is it high?
I played Dirwin some more and found a few things to help his early game:
Take Aim and Daggers -> Quick Hands solves one of the turn management problems.
And instead of kiting/running away I just stand my ground -> aim and shoot until they're close and then switch to dagger.
This basically forced me out of my pure Ranger role but it's currently not viable any other way.
With further content like stealth, crafting for poisons/traps and maybe a rework it can happen though. Something like an immobilizing shot would make pure Bow very good I think.
This isn't a multiplayer game where people actively flood the "meta" build and make the game boring for eachother due to the need to compete.
It's a single player game, where variety in build flavor and difficulty is *great* for replayability, and if you're having trouble making your ranger build work maybe you could dip into pyro for a few levels. It's up to you what you have the most fun with.
-e
Btw Athletics has a 'Dash' feat, 'Leg Sweep' as others have pointed out, and 'Sprint Training' if you dive deep into the tree.
Pyro and Geomancy are considered "Easy mode" at the moment, and the devs have said they'll be revamped when they get to the big magic update a ways down the road.
2. Pyro can hit objects as well and miss
3. Pyro is struggling when there is a rainy day
4. Pyro burn animal skins and can burn weapons, items, loot, etc.
And i probably miss something for sure.
I Never said it was impossible.
You shared your opinion at the subject and i shared mine. Magic builds in this game always been the most powerful ones for over 2 years now. Your feedback is valid, but its a well known issue already.
Fire Barrage can miss too, as others have already pointed out.
You are correct on the turn economy in the early game.
In the mid-to-late game, you can acquire enough accuracy to eliminate the need for using Take Aim.
You can keep shooting in melee range aswell.
But mainly, as pure ranger, you shouldn't let enemies come into your melee range.
There are also ways to counteract this, for example free weapon swap from the Dagger tree, using traps, clever positioning, etc.
Distracting Shot is not a melee skill. If you only used Distracting shot with enemy in melee range, you're doing it wrong. Use it on cooldown when enemies advance 1-2 tiles into your range, to keep them at the far edge of your range.
Ranger's arrows or skills don't guarantee bleeding, so this is an invalid comparison.
The mechanic associated with Ranged is Knockback (for crossbows) and Immobilization (for bows), both of these provide you with extra turns to shoot.
PS:
This isn't true. I played a pure ranger before City of Gold patch, I have a video of slaying the troll and I started another Ranger on current patch where I already cleared the first dungeon.
Why is it important? With a critical hit, the enemy is usually immobilized. He also starts bleeding. In the later stages of the game, it's a good idea to combine classes by adding tasty abilities))
I believe crossbows don't have that insane bow penalty with the 1 or 2 tiles thing... Not sure about that, as I usually swap to melee weapons when enemies get into that range.
I've found in the current patch you never gain enough accuracy to get out from under the yoke of Take Aim. Eventually you'll have a *chance* of hitting without it, but it's still better to Aim. Maybe if you can get a bunch of +Acc enchants that might be possible (if those are a thing).
Also I'm curious how you out-damaged the healing and am too lazy to find your vid, if you can spare a sentence for that. Did you just bring 5 quivers of arrows and swap to broadheads once his armor was gone?
https://steamcommunity.com/app/625960/discussions/0/3195862342474713270/#c3195862342481775449
And this mentions my skills used too when i asked other guy how he did it https://steamcommunity.com/app/625960/discussions/0/3195862342474713270/#c3195862342481497259