Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I LOVE "minimalistic" versions of games. Example: AudioSurf - I ONLY played the mono racers because the colors were just messed up. I hoped this would be identical in beats and flow but just one handed. But this is just "too much". Maybe I need more training but a "Regular" and "Hard" mode for one handed would be neat.
The only issue I have with them is that they are quite the opposite of what I expected them to be. I thought they would be easier than the normal levels since you don't have to worry about the color and can focus just on the direction. But when I tried them I got absolutely destroyed.
An easier difficulty would be nice to get started in that mode.
But you're right, getting comfortable with expert in regular mode helps a lot for one handed since it's mostly the same map just with all blocks in the same color and some tweaks here and there to make it doable.
I have, it really isn't that bad. There are very few blocks that trip you up. Most of it flows really well. Especially when you compare it with expert in no arrow mode. That's just ♥♥♥♥♥♥ up, I'm happy if I even get to the end there. :D
It's like the argument that 'something is too hard, therefore it should be changed.' Casual players use this argument all the time. However, hardcore players use the bruatlist approach, where 'if it's easy, it should be changed.'
There is no legitimacy to either argument, really. The only argument that should ever be made is that 'there should be something for all skill levels in any given game for the audience it is targeting.'
Unless it is, of course, Dark Souls. That game, however, is designed to be that way. This one is not.