Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem


There is also all the basic stuff like : it's no use to keep hitting the armor if the repair is still on cooldown. As an old TF2 player I thought (even after the tutorial) that the morei mashed, the more it repaired ; but it isn't true.
In principle, the following notes are missing in the tutorial - TEAMWORK
If you want to learn - play a game to the end and do not leave it
Accept the loadouts - you can discuss this with your captain in the game
It's not FPS - the game is based on teamwork
If the shooter has no experience - play as Engi - survival is important
The Gunner relies on the pilot to have a goal
The pilot is advised on the Engi that the ship flies at all
Engi - what good is the engi when he repairs and no one shoots the enemy?
It is a cycle and everyone is dependent on each other.
New players, come and speak up about the tutorials!
Now, I might have missed some things and I'm a bit fuzzy about some details - but my first impression of them?
They are pretty bad. I have experienced a lot of tutorials ... and while these are certainly not the worst, they still feel rushed and confusing.
Not only did they - so far - not even attempt to teach at least moderately advanced tactics, I believe that they failed to provide a good glimpse on what a true game session would feel like. Furthermore, they left me with plenty of unanswered questions ... some of them pretty basic.
For example, the gunner tutorial involves you shooting at pirates instead of the stationary targets.
Yeah! Only ... the pirates basically charge you head on. You don't really need to adjust your aim, these guys could as well be stationary. And as soon as one blows up, the next one appears in EXACTLY the same spot. I almost thought I was doing something wrong when suddenly the tutorial finished and I had apparently passed perfectly.
By contrast the fourth tutorial suddenly dumps you into a frustratingly hard battle against a moving enemy - while you are merely the pilot - without providing you with any tactical tips that I can recall.
I tried approaching the enemy from a higher position, changing speed, turning or using the second (unarmed) enemy craft as cover but so far nothing worked. Giving targets to your crew is confusing as well - I got them to shoot at the armed enemy (which felt really clunky), but didn't seem to be able to assign the unarmed balloon as a target. Can you even tell them to stop firing at a particular target without ordering them to stop firing altogether?
- The explanation of the various tools in the engineer's tutorial felt lacklustre. I think that not even all of them were truly covered. But even those that where explained where not explained properly. I still don't really know how marking enemy ships with spyglasses is supposed to work or why one of the small hammers is supposedly better at repairing completely destroyed equipment.
The game's tutorials all rush through these issues. They give you a brief popup text that shows you a summary / the relevant controls and after you have done a thing once, the help is gone and it's on to the next issue without going into any details or truly demonstrating just what you are supposed to learn (how about 'show, don't tell' ?).
You have to put out fires with one extinguisher. Fine. Now spray some stuff with the other extinguisher which will prevent it from catching fire. But I don't think that they are ever lit on fire. How long do they stay protected? Is the protection absolute or is there still a chance that it might get burned?
How well does the buff hammer( not really an inspired name) buff?
No time for that. Next lesson.
- I was also dissatisfied with the tiny explanation on how the guns work. So one is better at stripping armor (I'm not even sure I can't see the difference between destoyed armor and intact armor on that little target) ... but is that it? Is the gun basically useless otherwise? Can armor be repaired? Does my airship have armor? Could you perhaps spare a second showing me just how the various kinds of ammunitions ( oh, not all - I'd be happy with a tiny example of two) work on various targets, Mr. Tutorial? No time for that? Oh well ...
- The piloting tutorial involves sending you to various waypoints and refers to a map ... which I searched for in vain until I experimented by pressing 'M'. Did Mr. Tutorial inform me about that? I genuinely don't know - but there certainly was no tooltip still hovering in the air.
- Apparently you can die by jumping off the ship ... but you'll respawn. Fine - but is that actually covered in the tutorial? Are there any penalties for dying? I don't think so, but this is pretty basic information.
I know that you can find some of this stuff in guides or from other players, but a decent tutorial should already include it. If this is the new and improved version of Icarus's tutorial ... I have the sneaking suspicion that I'm not the only one that ever had trouble learning the ropes. ;)
(if you want any of those things answered right here, I'll be happy to oblige)
O.k. - I'm still confused on several points, but I'll try to run a solo match against bots and see if that clarifies things.
Also since the game is constantly changing (balancing, buffing and nerfing and adding new ships to PvP) the tutorials cannot make up for every detail, or they would have to change constantly as well.
But I agree they miss out on a lot and aren't as good as they could be.
Wish you best luck, success and fun in the skies of Icarus!
There is always more to learn. The in-game library (profile->library) has full details on all the guns and ships, should you ever want to check stats.
that the ships are flying backwards ???
The new player basically flies helplessly in a circle
Extreme with ships that have no weapons on the right
There should be a position in the tutorial
where the player should fly backwards
last 3 days
Of course, 80% of new players change their weapons
without knowing
that the ship should be in a certain position to the enemy
so that the Gunner could also hit something
before you play pilot:
as a Pilot you should check your weapons on your own ship.
the pilot should also know the effects of his own Abbilitys
Many do not even know how to activate or deactivate them.