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Keep the tweaks coming!
OMG. Classic combat is what I needed!
and i like the "Fury will no longer take damage while performing an Arcane Counters."
one thing i wish is that we had a new game plus but maybe someday :P
EDIT: Now if we could just get a New Game+ that ramps difficulty with character level, I'd be satisfied. I imagine NG+ with scalable difficulty depends entirely on how the software is coded.
Took you long enough.
You just add 2x power creep with arcne i-frames and increased bonus on fortifier. Not a great way for balancing.
One of DS2's weakness is the powercreep of Death due to items upgrading. Too much power creep get boring quick. Make it more like DS1 in term of character progression.
Increase damage of reinfored enemies or special enemies (like the invisible one) to reduce the power creep of arcane upgrade.
this alone single handedly will bring in more people back to the game and more than likely get people to buy the game.
The way it work right now is lame. If you dodge long range projectile, Fury will automatically counter-hit (with auto target) the long range enemy instead of freeaim or nearest or damaged nearest enemy; basically many moments she just instantly reverse herself and counter-hit onto nothing when fighting multiple enemies with some are projectile.
I can not play because: the subtitles in the game are uncut menus (eg options) games also, subtitles do not agree with voiceacting ..
It would be a nice update to put those maps in game with collectibles attached to each area to see what we did or did not miss.
In example - we could unlock all the collectibles on map when we obtain the Mysterious Stone Sigil from Lord Of The Hollows. It would be a nice addon to the item usage too.
Or unlock the collectibles on map for the region, after we kill the boss from that specific region.