Graveyard Keeper

Graveyard Keeper

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Drakaden Aug 17, 2018 @ 8:04am
Highest corpse rating?
I googled some about this topic and it seems the popular belief is 7 rating, but i did a corpse with 9, can it get higher?

http://prntscr.com/kjtmfy

http://prntscr.com/kjtuzq
Last edited by Drakaden; Aug 17, 2018 @ 8:20am
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Showing 31-45 of 51 comments
SumYungGuy Aug 21, 2018 @ 11:15am 
If the maximum corpse value is intended to be only 12 with decorations and no negative red skull modifier, then compare to a marble columbarium: 20 points

The grave is 3x3 so 9 tiles: 12/9 = 1.33~
Marble Columbarium is 4x4 or 16 tiles: 20/16 = 1.25~

The 12 point grave barely eeks out a better value than the Marble Columbarium. It's probably going to be simpler overall to just burn all your bodies, though it will take a lot longer to get enough bodies for points.

But the 22 point body absolutely destroys the Columbarium for value.

But then again, you have to consider the space restrictions in the graveyard, which building is best for what space? More analysis required.
CloversDrop Aug 21, 2018 @ 11:18am 
Originally posted by severedwind:
My hypothetical maximum is a 20 point corpse.

Assume you have a corpse that starts with 2 red/6white.

Gold Injection - 0/8

Remove Fat/Blood - 0/10

At this point I have to explain that if you perform an action on a body that removes red skulls when there are none, you gain a permanent point bonus that is not displayed on the body. But is shown when put in a grave.

So now our corpse is 0/10 (Bonus:2)

Now, removing organs has a random effect on your corpse. (Effects are determined when the corpse is generated.) Each organ randomly adds/removes 1/2 red/white skulls each. This means that a 'perfect' corpse could exist where all three organs will remove 2 red and add 2 white.

'Perfect' Remove Heart/Brain/Intestines - 0/16 (Bonus:8)

Plant that body in the ground and it's value will be 8 before adding any decorations. With the top decorations, it will cap out at 12 more points, for a total of 20.

I haven't gotten to experimenting with embalming yet. But if it is true that you can use multiple embalming fluids, this changes things.

Add Acid Injection - 0/15 (Bonus:9 Total: 21)

Add Glue - 0/16 (Bonus:9 Total: 21)

Add Silver Injection - 0/17 (Bonus:10 Total: 22)

I don't know if the hidden bonus values are deliberate design, or a bug due to negative red skulls, but it represents the best way to increase corpse value. Additionally, it means that you can make 'perfect' corpses more easily due to the hypothetical white skull max being higher than what is possible to decorate. You could, for example remove a Brain that reduces 2 red skulls and reduces 2 white skulls and your corpse would still be able to reach value 22.

'Imperfect Perfect Corpse' - 0/13 (Bonus:10 Total: 22

Some nice information here, I'll be sure to try some of the things you've said out.

The important organs can remove upto 4 skulls, red and white. I've not seen them add any white skulls yet.

The best decorations in the game give a +7 each. So in theory 14 + any bonus to the corpse.

Best I've seen is 12
Last edited by CloversDrop; Aug 21, 2018 @ 11:19am
SumYungGuy Aug 21, 2018 @ 11:21am 
+5 for Marble Fence 2, +7 for Marble Statuary

That's only +12

And reading on about how embalming works, it looks like you can't use it if the corpse has no red skulls which limits things a little bit.

I'd still say a 20 point corpse is possible, but 21/22 may be out.

Also, removing organs most certainly can add white skulls. My personal best result is adding 4 of them.
Last edited by SumYungGuy; Aug 21, 2018 @ 11:21am
Psojed Aug 21, 2018 @ 11:23am 
Originally posted by severedwind:
Now, removing organs has a random effect on your corpse. (Effects are determined when the corpse is generated.) Each organ randomly adds/removes 1/2 red/white skulls each. This means that a 'perfect' corpse could exist where all three organs will remove 2 red and add 2 white.
I have the cultist perk and I see what bonuses organs get. I also tried savescumming some corpses for science. You can never get all three organs to produce the same result. The best you can get is +2 red +2 white, however there are also organs that only remove white or only remove/add red. I have yet to see organ only add white.

But, for science, I have an endgame save with a graveyard full of corpses waiting to be exhumed. I mostly didn't touch their brains. Do you want science? :)

Originally posted by severedwind:
'Perfect' Remove Heart/Brain/Intestines - 0/16 (Bonus:8)

Plant that body in the ground and it's value will be 8 before adding any decorations. With the top decorations, it will cap out at 12 more points, for a total of 20.
I have tested that. It's what I call "negative red skulls" in the posts above.

The counter cannot go higher than what your white skull counter is. So a +12 decorations with a score of +8 before decorations would end up as the number of your white skulls on the corpse. In your example, the grave would start at 8 yes, but it would end at 16, not 20.

Originally posted by severedwind:
Add Acid Injection - 0/15 (Bonus:9 Total: 21)

Add Glue - 0/16 (Bonus:9 Total: 21)

Add Silver Injection - 0/17 (Bonus:10 Total: 22)
Acid removes both red and white skull. Taking into account what I corrected above, you would end up with Bonus:9 Total:15 instead. Sadly, you also need red counter 1 or higher to be able to use Acid. Same for Silver and Gold.

So unless you start embalming with red skulls still there, you cannot use Silver/Gold injections.

---

I started slowly and formulated a way to get 13 points. You'd need to get a 1/6 corpse or 2/6 corpse. You need to have this score after brain/heart/intestine removal. I don't know if you can get that.

If you do:
1) embalm with lye, glue, now you have a 2/8 (3/8) corpse.
1a) (for the 2/8 corpse only) remove skull, now you have 3/8 corpse.
2) embalm with gold, silver, now you have 0/11.
3) remove fat, blood, now you have -2/13.
4) bury that in a grave with the best marble decorations that give +12
5) Profit: you just got a +13 grave.

If you can attain a corpse with red skull rating 1-2 and white skulls rating above 6, only using the brain/heart/intestine removals, then you can go higher than +13 grave result.

PS: edited some mistakes.
Last edited by Psojed; Aug 21, 2018 @ 11:28am
SumYungGuy Aug 21, 2018 @ 11:31am 
Alright, here's my take on this information:

2/6 Corpse.

Lye + Glue: 3/8
Silver + Gold = 0/11

Remove Fat + Blood = 0/13 (Bonus 2)

Remove Bad organs, lets say: Brain +2/+2, Intestines -2/0, Heart -2/0 = 0/15 (Bonus 4)

That's at least a 15 possible.
hunter Aug 21, 2018 @ 11:51am 
Here is an 11 with hidden +5: https://www.twitch.tv/videos/300127328?t=01h43m48s
However the graveyard rating didn't want to go past 11.
Last edited by hunter; Aug 21, 2018 @ 11:53am
TheTwo Aug 21, 2018 @ 11:53am 
I got one whit 13 but I can only get 12 points from it

https://steamcommunity.com/sharedfiles/filedetails/?id=1488108207
Last edited by TheTwo; Aug 21, 2018 @ 11:53am
Psojed Aug 21, 2018 @ 11:56am 
We forgot about the Prayer for repose, which has the effect: donkey brings corpses with +1 red / +1 white skulls.

Then there are the dark organs. I have only seen one dark organ per corpse so far. They are always +4 red / +1 white skulls.

Also I just exhumed all my +12 graves. Each corpse had identical organs: +4red/+1white dark organ with a -2red/+3white second organ and +1red/+1white third organ, then Blood, Fat and Skull missing. I'm not sure if the strong second organ is due to dark organ, but I only used the Prayer once, so it's highly likely.
Sooo...If my reversal math is correct on these, they all started as a 3/5 corpse. Meaning that the Prayer might make them into 4/6 corpses.

It seems a 2/6 corpse is either super-rare, or impossible.
Ash Haushaltswaren Aug 21, 2018 @ 11:59am 
Just created one with 13 but you can only use 12 points anyway. Hoever crypts give you a better overall rating.
Psojed Aug 21, 2018 @ 12:05pm 
And finally I exhumed my 13 corpse. It has +4 / +1 dark brain, +2 / +2 heart and -2 / +3 intestines, and it has the skull. Reversing the math, it was a 4/6. Which confirms the prayer theory in my previous post.

It seems impossible to obtain 13 white skulls while also keeping negative red skull rating.
Psojed Aug 21, 2018 @ 12:20pm 
Sorry for spam. I just started to see a pattern.

Removing:
Bone: no change
Meat: -1 white
Blood: -1 red +1 white
Fat: -1 red +1 white
Skin: +1 red -1 white
Skull: +1 red
These cancel out.

I confirmed this on the alpha wiki https://graveyardkeeper.gamepedia.com/Morgue

So the corpse's initial value is determined by the three organs: brain, intestines, heart. I thought we can get a random corpse rating along with random organ ratings, but what if the ratings are connected?

According to the wiki, removing the organs can only have a -2 red OR -2 white OR -1 / -1 effects. That would mean the only way to get a 13 rating (1+ Bonus) is to get a corpse with the Prayer of Repose active that spawns with these organs:

2 red / 2 white (that's actually the +1 / +1 boosted by the prayer)
2 white
2 white

So we can get 2/6 corpse, but we cannot get a 1/6 corpse. And it's very rare and only with prayer active.
Drakaden Aug 21, 2018 @ 12:40pm 
Guys don't get carried away, organs only remove skulls, they do NOT add any.

https://graveyardkeeper.gamepedia.com/Morgue
Last edited by Drakaden; Aug 21, 2018 @ 12:41pm
canaaerus Aug 21, 2018 @ 2:31pm 
Ah, now I understand why I got a positive rating for some burried bodies without decorations.
I think I even had +3 that way once.
So this is because of those ”negative red skulls”.

Unfortunately like already mentioned, the maximal rating is still limited by the number of white skulls.
Julian Peter Haas Aug 21, 2018 @ 2:50pm 
So many people do theory crafting. Please raise me a pic of a grave with more than 12 rating. I know that i had a corpse with 13. And i had a corpse with 12+hidden skulls aka negative reds. Anyway the grave capped at 12 in all cases. So pls gimme pics and than add ur theory snd background infos. :)
Psojed Aug 21, 2018 @ 2:53pm 
Since you didn't read through the theory, a quick TL;DR:
You need to find a 2/6 corpse. Then you can make it into a corpse with 13 white and 2 hidden skulls AKA negative reds. That is the only way to get 13 grave rating.

I have already finished the game and have no incentive to farm corpses anymore, but maybe someone will try.
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Date Posted: Aug 17, 2018 @ 8:04am
Posts: 51