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The grave is 3x3 so 9 tiles: 12/9 = 1.33~
Marble Columbarium is 4x4 or 16 tiles: 20/16 = 1.25~
The 12 point grave barely eeks out a better value than the Marble Columbarium. It's probably going to be simpler overall to just burn all your bodies, though it will take a lot longer to get enough bodies for points.
But the 22 point body absolutely destroys the Columbarium for value.
But then again, you have to consider the space restrictions in the graveyard, which building is best for what space? More analysis required.
Some nice information here, I'll be sure to try some of the things you've said out.
The important organs can remove upto 4 skulls, red and white. I've not seen them add any white skulls yet.
The best decorations in the game give a +7 each. So in theory 14 + any bonus to the corpse.
Best I've seen is 12
That's only +12
And reading on about how embalming works, it looks like you can't use it if the corpse has no red skulls which limits things a little bit.
I'd still say a 20 point corpse is possible, but 21/22 may be out.
Also, removing organs most certainly can add white skulls. My personal best result is adding 4 of them.
But, for science, I have an endgame save with a graveyard full of corpses waiting to be exhumed. I mostly didn't touch their brains. Do you want science? :)
I have tested that. It's what I call "negative red skulls" in the posts above.
The counter cannot go higher than what your white skull counter is. So a +12 decorations with a score of +8 before decorations would end up as the number of your white skulls on the corpse. In your example, the grave would start at 8 yes, but it would end at 16, not 20.
Acid removes both red and white skull. Taking into account what I corrected above, you would end up with Bonus:9 Total:15 instead. Sadly, you also need red counter 1 or higher to be able to use Acid. Same for Silver and Gold.
So unless you start embalming with red skulls still there, you cannot use Silver/Gold injections.
---
I started slowly and formulated a way to get 13 points. You'd need to get a 1/6 corpse or 2/6 corpse. You need to have this score after brain/heart/intestine removal. I don't know if you can get that.
If you do:
1) embalm with lye, glue, now you have a 2/8 (3/8) corpse.
1a) (for the 2/8 corpse only) remove skull, now you have 3/8 corpse.
2) embalm with gold, silver, now you have 0/11.
3) remove fat, blood, now you have -2/13.
4) bury that in a grave with the best marble decorations that give +12
5) Profit: you just got a +13 grave.
If you can attain a corpse with red skull rating 1-2 and white skulls rating above 6, only using the brain/heart/intestine removals, then you can go higher than +13 grave result.
PS: edited some mistakes.
2/6 Corpse.
Lye + Glue: 3/8
Silver + Gold = 0/11
Remove Fat + Blood = 0/13 (Bonus 2)
Remove Bad organs, lets say: Brain +2/+2, Intestines -2/0, Heart -2/0 = 0/15 (Bonus 4)
That's at least a 15 possible.
However the graveyard rating didn't want to go past 11.
https://steamcommunity.com/sharedfiles/filedetails/?id=1488108207
Then there are the dark organs. I have only seen one dark organ per corpse so far. They are always +4 red / +1 white skulls.
Also I just exhumed all my +12 graves. Each corpse had identical organs: +4red/+1white dark organ with a -2red/+3white second organ and +1red/+1white third organ, then Blood, Fat and Skull missing. I'm not sure if the strong second organ is due to dark organ, but I only used the Prayer once, so it's highly likely.
Sooo...If my reversal math is correct on these, they all started as a 3/5 corpse. Meaning that the Prayer might make them into 4/6 corpses.
It seems a 2/6 corpse is either super-rare, or impossible.
It seems impossible to obtain 13 white skulls while also keeping negative red skull rating.
Removing:
Bone: no change
Meat: -1 white
Blood: -1 red +1 white
Fat: -1 red +1 white
Skin: +1 red -1 white
Skull: +1 red
These cancel out.
I confirmed this on the alpha wiki https://graveyardkeeper.gamepedia.com/Morgue
So the corpse's initial value is determined by the three organs: brain, intestines, heart. I thought we can get a random corpse rating along with random organ ratings, but what if the ratings are connected?
According to the wiki, removing the organs can only have a -2 red OR -2 white OR -1 / -1 effects. That would mean the only way to get a 13 rating (1+ Bonus) is to get a corpse with the Prayer of Repose active that spawns with these organs:
2 red / 2 white (that's actually the +1 / +1 boosted by the prayer)
2 white
2 white
So we can get 2/6 corpse, but we cannot get a 1/6 corpse. And it's very rare and only with prayer active.
https://graveyardkeeper.gamepedia.com/Morgue
I think I even had +3 that way once.
So this is because of those ”negative red skulls”.
Unfortunately like already mentioned, the maximal rating is still limited by the number of white skulls.
You need to find a 2/6 corpse. Then you can make it into a corpse with 13 white and 2 hidden skulls AKA negative reds. That is the only way to get 13 grave rating.
I have already finished the game and have no incentive to farm corpses anymore, but maybe someone will try.