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Well i havent made it that far yet, but that is good to know. For the record though is the quarry that you are mentioning to the left over the bridge and then up?
Of course that place has its own issue. Since it requires wood wedges to get marble after you make the quarry, and you can't chop wood for them up there.
It's little things like this that keep the game at good but not great status.
It's a broad subject but I'll try to explain:
It's really those kind of little things that can change the opinion about a game.
Design choices that feel like mistakes or, if actually planned, serve the only purpose of having the player walk around a whole lot.
Having to bring stuff there while having the very materials you'd need on site is indeed a pointless chore.
Not all trees can be cut down in the game, those were designed to be cut, but you basically can't use them (kicking logs around is terribly slow).
For the amount of different spots needing different items, the lack of an in-game to-do list to keep track of the various items you need move around is also is, again, a bad choice (or a glaring missing feature).
The game has time-based events, so it makes sense that the stuff you do takes time.
That way you need to choose what to do, it takes a bit of strategy to optimize the in-game week. And that's good!
What doesn't make sense is handling the time consumption aspect by having the player walk around for about half a day (at least) between the various activities.
It's simply boring. Yes, I can plan in advance to still be able to do stuff and talk to villagers, but it's still boring!
There's already an energy system for that, sleeping is actually a timeskip that doesn't make you waste real time, but it's underused.
Another good example of this is farming: you can optimize everything and spend 2 whole days (eating for energy) to pack stuff. Then you need to bring the crates to the village. 2 at a time.
They sell for good money so of course you need to spend time due to that strategy aspect, but it doesn't absolutely need to come down to "walk back and forth 3 times".
It could either be automatic (and still waste in-game time, but not real-life time) or something different, even better if challenging (so less in-game time is wasted if done correctly).
TL; DR: I like the game, a lot actually, but if 1 hour of "gameplay" becomes 20 minutes of walking around and 40 minutes of actually playing the game (not that far off at this point) I'm going to do something else in that hour and wait for updates.
If anything i'd be happy if there was a horse to ride or some sort of transport to make travelling less but still require the travelling.
You could expand the inventory as well, since the tools, the weapon, and the armor take up half of it.
Place all he crates against the upper wall in the basement and push them all at once, sometimes, there is one that gets out of the line, but still, it's way quicker than to walk back and forth 3 times as @Darkwings said. I do it like that, it's the quickest way I found atm.