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Bir çeviri sorunu bildirin
I'm hard at work improving the user-friendlyness of UMF, a large part of which is coming in the next UMF v0.40 update, and an automated installer you just drop on your desktop and pick a game from a drop-down list is coming in the v0.45 update.
The mod and description will be updated for the v0.40 update which I hopefully can get out within the next few days.
You can always see the progress to the next update here: UMF Changelog[umodframework.com]
I guess I'll wait for next version then.
Would there be a way to have some kind of ini file accompanying your mod in order to tweak values.
I like the addition, to be fair, I feel this game needs like twice the amount of stamina.
Stamina + fast travel are to me the biggest missing features.
Don't know if it could be addable to your mod.
ZOG OBIUSLY DIZ DAKKA DAKKA WUNT WORK PROPEDLY BAT
IT CANT BE MANAGED UNT REMAIDED FOR ZOG 1.0
JUST UZE ARSEMBLYAD'-CSUQA.WAAAGGHH AS SAAUCE FILE. ZOG
I just have the DLL in the version I have.
I'll wait for the next release to see.
I hope it will work.
Thanks.
Did you drop your icecream cone? Kid, don't bring your negative ♥♥♥♥♥♥♥♥ in here because you're feeling bad that daddy shouted at you. The description never mentioned the ability to customize the mod in any way. UMF is an extremely small project, and yet you expect people to know how it works by default? Not only is your attitude in the ♥♥♥♥♥♥♥, your head seems to be as well.
This interaction could also have gone something along these lines:
Thanks!
;[Default: 1, Vanilla: 2, Type: Float]
DaySpeed=1
I assume Float indicates i'm free to use whatever number I wish? Is "Lower means slower" right? As you lowered the number in order for it to be faster. Edit: My bad, just misunderstood. Lower means slower = slower passage of time. Don't know why I confused this.
I'm also not sure on the math here, maybe i'm overthinking things. To gain a 50% increase of in-game speed over vanilla, would I simply need to set the number to 1.5?
And someone asked earlier how the increased day/night cycle lowers faith income. Well, it doesn't really lower income, but you'll spend a lot more in-game time between each sermon, effectively slowing down progress in the Faith department. It's one of the only resources directly tied to time that goes by, rather than time spend doing something.
seting this to 1 causes the day to skip to midday as soon as the day starts