The Blackout Club

The Blackout Club

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KainAsylum  [developer] May 31 @ 2:25pm
Release Notes for Update 9
Early Access Update #9 Release Notes
Build Version: CL#23255
https://steamcommunity.com/games/599080/announcements/detail/1600380362466328158

GAMEPLAY CHANGES
  • Missions now grant “Snack Currency” instead of containers in the Hideout, although there is still a rare chance that you might get a container with a rare item inside if you do well enough
  • Snacks can be used to buy items from a rotating store within the Hideout
  • Snacks can be used during missions to call for supply drops
  • Experience to Level curve has been softened to allow you to level up faster
  • Preparation for DLC support (Coming soon)
  • Hero items will disappear from the world when a player exits a mission prematurely. Previous builds had the world remember that player and spawn them without a hero item, which caused confusion
  • Mission reward tiers are now independent of team size; solo players can now acquire top tier mission rewards if they put in the time to find enough of the bonuses
  • The Stalker now starts at a Red Door near the players instead of always starting in the locker room
  • Stalker dossiers are refunded under certain conditions to avoid players wasting dossiers
  • Top reward tier now requires more bonus evidence
  • New Mission: Follow the Trail
  • New Mission: Record An Enemy
  • Lots of new clothing customizations
  • New Hideout customizations
  • New accessories
  • New gestures
  • New recordings on TV in the hideout
  • Added Credits
  • Added localized subtitles for Spanish, French, and German
  • Polish to the prologue maps
  • Can view steam profile of people you play with on team menu
  • Can see people you recently played with on steam overlay
  • Can change the filter distance on lobby searches (local, far, or worldwide)

BUGFIXES AND ITERATION
  • Company logo at startup so that people know who made the game
  • Various optimizations
  • Various crash fixes
  • Fix for AIs dragging kids back and fourth like a vacuum cleaner
  • Fix for AIs failing to mantle at certain locations
  • Localization
  • Fix for Drone Strike not discharging on contact
  • Fix for choppy animation on the Shape
  • Fix for getting stuck on a black screen when joining a game
  • Fix for missing Drone Strike items
  • Fix for Steam sessions not working when two or more gamepads are attached
  • Fix choke-to-pin animation looping
  • Lots of polish to the homes in the neighborhood
  • Fix for light pole collision
  • Fixed Binder pages ending up in unreachable locations
  • Fix for pausing movie in hideout with system menu after prologue
  • You can now preview animations on the gesture assignment menu
  • Removed subdued icon over head of captured stalker
  • Stalker no longer increases available bonus evidence until caught
  • Missions that didn’t make sounds for AI now do (Repair Drone, clean blood)
  • Non-Hosts now see gesture radial update immediately when changing it
  • Removed ladder icons from maze entrances - use close eyes
  • New crate model in maze
  • New art for reward tier badges
  • Polished bunker behind 919
  • New conveyor belt in cryptogram library
  • New slide art for cryptograms
  • Fix for floating goals in dove mission
  • Multiple people can clean blood at once for faster completion
  • Made fixes to footsteps to more reliably reach objectives
  • New foam can model
Last edited by KainAsylum; May 31 @ 3:51pm
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Showing 1-14 of 14 comments
will be there italian language?
Solidus Jun 2 @ 2:05am 
Awesome, can't wait to play, just bought the game.
KainAsylum  [developer] Jun 2 @ 5:31pm 
Update9 Hotfix1 Release notes
Build#23285
  • Further render optimizations while eyes are closed
  • fix for tshirt shader that didn't compile
  • adjusted hideout decor slot (was too low) removed default anim from Sound Proof door as blind fix for client seeing door appear kicked in until replication happens
  • fix for faucet and toilet not responding to client input (replication optimization got it)
  • various fixes for bodies getting stuck in geo
  • fix for trap doors not animating properly on clients
  • fix for pine tree collision
  • fix for loot interior light not affect visibility, light in backyard that should not have affected visibility, fixed light vis on bunker behind 919.
  • fix for bad paths in 922 Hoadly, fixes a possible trail mission
Cole Jun 2 @ 5:49pm 
Atm a lot of objectives are repetitive in what you do so It's good to hear some new mission have been added. I'm also happy you guys made leveling better. My only concern for the game is that it's super easy. I've been trying to play solo with no hero items and it's still pretty easy because despite sins eventually summoning the shape, it's not a big deal since the shape isn't that different from a regular lucid or sleeper, not to mention stalkers having to play passively and aren't rewarded for the kids getting caught seems weird to me. I understand the stalker is supposed to add tension but in reality it's more so just deviates players from the main goal then it does scare anyone, and the stalker really doesn't feel that fun to play since a lot of the time you just end up following the kids and occasionally running away.

I have a lot to say but just wanted to put some stuff I've wanted to see changed in the future.
KainAsylum  [developer] Jun 3 @ 1:33pm 
Sorry for the build spam. We try to make sure updates don't have obvious bugs in them, but this one slipped past us. And so a new build is now live with Build 23300 (Update9 Hotfix2). This build fixes an issue where unintended render optimizations can be seen by closing eyes during gestures or after getting shaped.
KainAsylum  [developer] Jun 5 @ 11:43am 
Update9 Hotfix 3 (Build 23345) changes
  • Fixed occasional voice settings reset when returning to Hideout
  • Localized Sleeper and Lucid subtitle names
  • No more players spawning in dead if banned because it can block Hideout travel
  • Don’t let Stalker activate trail head
  • Some crash fixes
KainAsylum  [developer] Jun 27 @ 7:44am 
Update 9 Hotfix 4 (Build 23715) changes
  • Some crash fixes
  • Various AI pathfinding fixes
  • More optimizations
  • Fixed issue where AI barks were triggering the player’s noise indicator if the AI happened to be barking about that player
  • Fix for exploit during drag where player could farm trash for multiple items
  • Always refund Stalker dossiers upon host disconnect
  • Make it easier to record AIs
  • Fixed mute issue where players could sometimes not hear the host and vice versa
  • Fixed issue where grapple hook despawned due to owner disconnect would leave the rope behind
  • Fixed issue where the freshly entered Stalker would see item weirdness on players while inside the red door
  • More localization
  • fix for phone hand being positioned incorrectly
  • Make sure PowerUI does not show in Intro HUD
  • Fix choppy animations on visibly outlined characters
  • Fixed some door synchronization issues
  • fix for getting stuck on loot boxes
  • Another fix to stuck in wall after grapple bug
  • Allow AIs to grab immediately after recovering from grapple hook bonk
  • Fix for AIs being in locked off areas
  • Fixed an issue that may cause AIs to get stuck in windows
  • Fixed a case where a mission could end with players outside the exit zone
  • Fixed objective photos being taken of players who had already collected a target item
  • Fixed a rare case where blood evidence would not appear in dove mission
  • Alleviate UI issues that arise when chat history gets too big
  • Fixed issue with alternate player voices during suppression
  • Fix for scroll bar partially obstructing player menu text
Last edited by KainAsylum; Jun 27 @ 7:50am
Raven) Jun 27 @ 9:22am 
Add Russian to the game, at least google translation
rujuro  [developer] Jun 27 @ 9:46am 
We are working on that!
KainAsylum  [developer] Jun 29 @ 3:08am 
Update9 Hotfix 5 (Build 23745) changes
  • Fixed some AI crouch issues in the mission map
  • Added subtitle prompt to prologue modal
  • Edited audio assets for missing subtitles in prologue
  • Fixed XP and rewards when finishing a mission with a Stalker still present
  • a number of geo fixes
  • Fixed rare case where dove mission is all in one house
  • slight door collision adjustment
  • Fix for corpse response resulting in running to the wrong location (Thanks for the video, Kit!)
  • Sleeper stuck bouncing due to bad mantle navlink pathing
  • Fixed Stalker dossiers dropping when exiting normal sessions
  • fix for objective marker getting reset by irrelevant look triggers if you trigger them late
  • Replacing house icon with nav-search target icon for Investigate Disturbance mission.
  • Fixed HUD toggle input (Alt+V) getting stomped by remapping another action to the V key
  • Less likely to get caught on the edge of something when mounting a climbable from above
kuroi Jul 1 @ 8:38am 
i really wonder why there is barrels in the maze that has НЕФТЬ text on it. why its in russian? :D
Rizzu Jul 22 @ 5:16pm 
Originally posted by Mister Cacioppo:
will be there italian language?
<Screaming in Italian>
rujuro  [developer] Jul 24 @ 1:30pm 
Unfortunately we won't have Italian at launch, but we may consider it if there is enough interest and we can afford to add it. Sorry!
Any ways to volunteer for translation?
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