SimAirport

SimAirport

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LordRick Jan 9, 2019 @ 3:10pm
Fuel pipes and foundation
It really stinks you can't guild fuel pipes on a foundation. it makes it very hard to lay your fuel pumping system to the gates and then try to get your baggage belts layed.
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Showing 1-7 of 7 comments
KC Grimes Jan 9, 2019 @ 3:18pm 
Agreed, it would be nice to be able to change the level of the fuel pipe like you can with other objects. For now I just have very wide circling fuel networks.
Scifiwriterguy Jan 9, 2019 @ 7:08pm 
Originally posted by KC Grimes:
Agreed, it would be nice to be able to change the level of the fuel pipe like you can with other objects. For now I just have very wide circling fuel networks.

You don't have to. It's a lot cheaper to run your baggage conveyors under your fuel lines when you can't avoid a crossover. Like Oczywisty suggested, you can drop conveyors to level -2, make the cross, and bring them back up. Personally, I run fuel under taxiways and baggage under buildings, adding branches as needed to connect to service points. But crossing the lines works very well, too. It's up to personal preferences. :)

As for building fuel lines in foundations, it's more realistic as it is. There are a TON of regs governing where fuel lines can and can't go (14 CFR Part 139 covers placement, inspection, and service; NFPA 407 is a bloody book of rules on the subject; and ICAO has its own rules scattered over several of their regulations books) but one point of agreement is that pressurized hydrant feed lines do NOT go inside inhabited buildings - if there's an accident, you would have you very own Piper Alpha recreation, and that is a Very Bad Thing. So fuel lines are either buried or installed inside concrete pipe runs that are insanely expensive thanks to the fire and protection requirements. The short version is "no fuel piping inside." So the way the devs have it right now is actually correct.
LordRick Jan 10, 2019 @ 11:36am 
So is that all the basement levels are for, fuel pipes and baggage?
MetalDad Jan 10, 2019 @ 11:51am 
I've created airports where the entire ticketing and security zones were in the basement. Or a passway from one terminal to another underneath taxiways/runways. Endless possibilities... ;)
Scifiwriterguy Jan 10, 2019 @ 3:30pm 
Originally posted by MetalDad:
I've created airports where the entire ticketing and security zones were in the basement. Or a passway from one terminal to another underneath taxiways/runways. Endless possibilities... ;)
I had one where pickup, dropoff, and LRT were all clustered together and an entrance that just went underground. Everything ws on -1 or -2 except the actual gates.
LordRick Jan 11, 2019 @ 7:57am 
Never thought of that. You can do remote gates with runways in between. Thank you!
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Date Posted: Jan 9, 2019 @ 3:10pm
Posts: 7