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kind of like lord of the rings where gandalf says the safe path smells less foul
I've not found much need to revisit areas so it's not been that noticeable for me - it's a massive world and (most) enemies are adjusted based on your level so you can pretty much go wherever you want.
There's a New Game+ option after you beat the game which keeps your levels and gear but resets the world, if you do want to bring everything back.
An open world game without giving you reasons to revisit is very odd to me.
Gamers are so used to a system respawning mobs, creatures, etc,. That they don't even think about how absurd this concept. Look just keep going and well maybe don't kill everything if you're concerned about haha.
usually one giant, 2 smaller ones. 1 chest bottom 1 chest on tower, loot chest is one time only.
You don't need to kill everything in the game to achieve level 50 (max) and I think scaling stops after level 50 meaning you become over powered.
I don't know why you want to have enemies respawn if you are trying to save the world. To kill them again and again? That is so cruel. And if you are so cruel then just join me and destroy this world. Otherwise there are plenty of villagers and tribesmen who still live to enjoy the world you will make for them.
does it mean there will be mobs respawning in hazzardous biomes, so I can get more of this bio-thingies? I dont recall the name. because it seems odd to me also that the player simply wipes the world.