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For me does look right, but the change to player movement needs a change.
Movement should be slower, and jumping should be restricted.
Because in this game people jump, to avoid the bullets.
Even if they don't see the enemy, they jump anyway, because maybe there is a hidden enemy close.
You never know...
Hunt Showdown is very sensitive for not stable RAM.
So if you use XMP profiles, you should check with help of the software for errors.
For this use OCCT software, it is free, and it will do the job just fine.
First start 10 min test, and if OCCT will finish the test without errors, next run 60 min test.
If OCCT will find errors, quick fix is to down clock your ram, do it by 100MHz.
So if your RAM is 3600MHz, set it to 3500MHz, and test again.
If you have errors go 3400MHz, and test it again, and so on.
This is the easiest way to make your ram working without errors.
If you want to learn more about overclocking, read this.
https://github.com/integralfx/MemTestHelper/blob/oc-guide/DDR4%20OC%20Guide.md
This is from my experience with Hunt, your RAM have to work without errors.
It is hard to tell how effective it will be, but they said that they are preparing something.
I think near future will tell.
Also, need kill cam and feedback on reports... just like most other FPS shooter game out there. Instead of hiding all the information and allowing wild theories to fester and grow to the extent they are now, Crytek needs to take lead and be in charge of taking care of the cheaters. Tell us and show us action, not ignore us and seem to be nothing at all.