Hunt: Showdown 1896

Hunt: Showdown 1896

Лузер по жизни (Utestengt) 2. okt. 2019 kl. 4.20
Advice to Crytek
Game has a very unbalanced gameplay and a bunch of mechanics incoherent among themselves, which are not bad in themselves, but together create the feeling "what the ♥♥♥♥ is happening here?"

So, advice is: Hire a professional shooter player(I think in Germany there are plenty), several players are better, that would consult you in balancing the game. You have everything in this game except gameplay. Probably some noobs at forums that were playing 1-2 games in whole their lifes will convince you otherwise but believe me, in comparison with most popular shooters this is a complete bottom of mariana trench. Game is good while you study it, there are interesting solutions but there is no strong desire to settle in it because gameplay is just unballanced and borring.

For example: I should play romero to discover Romero hatchet that is complete ♥♥♥♥.
Distance: in such small distance i could use real axe not that crap shot that deal...
Damage: 85. Really? 85? I should hit enemy 2 times(count 3, because while i'm reloading he will heal) in chest with singleshot weapon?With trio mode?(It means that while i'm dealing damage, 3 guys will shred me from any other weapon). Omg. Now the question is, what should be done with this weapon? Why is it in the game? Just because it was already painted?

And so in everything, the shooting itself and the mechanics of playing a game on a map is another story, I don’t even want to talk(Game about bounty monster hunters that evade monsters because other Hunters will camp them), you understand? You really need the help of a professional to combine all your "brilliant" ideas together and create a game of them, not help of some 14 y.o. minecraft lamers from forum.
Sist redigert av Лузер по жизни; 2. okt. 2019 kl. 4.36
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Shifty76 2. okt. 2019 kl. 4.41 
They have partnered with some of the Hunt content creators, and I'm sure those guys are constantly giving feedback.

With regard to your example of the romero hatchet, all dmg is shown at 10m range. It does far more dmg than that within 10m. IIRC it can one-shot kill up to around 7m.
Лузер по жизни (Utestengt) 2. okt. 2019 kl. 4.43 
Opprinnelig skrevet av Shifty76:
They have partnered with some of the Hunt content creators, and I'm sure those guys are constantly giving feedback.

With regard to your example of the romero hatchet, all dmg is shown at 10m range. It does far more dmg than that within 10m. IIRC it can one-shot kill up to around 7m.
But what is 7m in this game? It's almost point blank. Distance betwen closest covers in this game 20-25(ingame) meters except houses. In houses, as i checked, people 100% are dying point blank, but 4-5 steps and 50/50% survive. Sometimes more than 2 shots.

Also, Hunts content creators are good, especialy Appoh and Dusk Horror(and Shroud ofc), but i'd hire someone pro. It means someone who playing shooters at competitions and who isn't Hunts fanboy.

Also, medium slot is also unballanced, because weapon that you could place there is very strange. Early rank game:
1. Axe. Ok, it has great damage, but need something for distant fight.
2. Nagant(low damage except h/s, low speed rate)?
3. Sawnoffs(low damage except point blank and low speed rate)?
4. Light crossbow(low damage except close fight or h/s and low speedrate)?
What combination of this can be made for a normal game, if opponents have a large slot for a rifle(useful at mid/large distances and with bayonet is mass extermination tool on all distances), a gun for close combat(or not, also fanning) and a knife?

Ofcourse in late ranks you have superdolch and mosin-sawnoffs but its late ranks. Perk(intendant) can be only after 1 game when you recived XP, but Rifle+all this crap is worse than rifle+pistol/shotgun+pistol and knife.
Sist redigert av Лузер по жизни; 2. okt. 2019 kl. 5.20
Vidokas 2. okt. 2019 kl. 8.11 
Opprinnelig skrevet av Immortal Redneck:
Opprinnelig skrevet av Shifty76:
They have partnered with some of the Hunt content creators, and I'm sure those guys are constantly giving feedback.

With regard to your example of the romero hatchet, all dmg is shown at 10m range. It does far more dmg than that within 10m. IIRC it can one-shot kill up to around 7m.
But what is 7m in this game? It's almost point blank. Distance betwen closest covers in this game 20-25(ingame) meters except houses. In houses, as i checked, people 100% are dying point blank, but 4-5 steps and 50/50% survive. Sometimes more than 2 shots.

Also, Hunts content creators are good, especialy Appoh and Dusk Horror(and Shroud ofc), but i'd hire someone pro. It means someone who playing shooters at competitions and who isn't Hunts fanboy.

Also, medium slot is also unballanced, because weapon that you could place there is very strange. Early rank game:
1. Axe. Ok, it has great damage, but need something for distant fight.
2. Nagant(low damage except h/s, low speed rate)?
3. Sawnoffs(low damage except point blank and low speed rate)?
4. Light crossbow(low damage except close fight or h/s and low speedrate)?
What combination of this can be made for a normal game, if opponents have a large slot for a rifle(useful at mid/large distances and with bayonet is mass extermination tool on all distances), a gun for close combat(or not, also fanning) and a knife?

Ofcourse in late ranks you have superdolch and mosin-sawnoffs but its late ranks. Perk(intendant) can be only after 1 game when you recived XP, but Rifle+all this crap is worse than rifle+pistol/shotgun+pistol and knife.

if you don't like 7 meters range then don't use it.
it's very cheap weapon. and shouldn't be very good compared to other shotguns.
Appoh stopped playing hunt one year ago.
Dusk who?

quartermaster is unlocked at lvl 45. it's not early rank.
nagand deadye is pretty good right now
double barrel sawn off can be very good when you rush buildings. and it's have good rate of fire.
my friend with k/d around 3 (about ~500 place in world) often use mosin/swamp peach combo.
imho mosin obrez is pretty terrible. uppercut is better and it saves 8 perk points.

SPooT 2. okt. 2019 kl. 8.23 
Opprinnelig skrevet av Immortal Redneck:
Game has a very unbalanced gameplay and a bunch of mechanics incoherent among themselves, which are not bad in themselves, but together create the feeling "what the ♥♥♥♥ is happening here?"

So, advice is: Hire a professional shooter player(I think in Germany there are plenty), several players are better, that would consult you in balancing the game. You have everything in this game except gameplay. Probably some noobs at forums that were playing 1-2 games in whole their lifes will convince you otherwise but believe me, in comparison with most popular shooters this is a complete bottom of mariana trench. Game is good while you study it, there are interesting solutions but there is no strong desire to settle in it because gameplay is just unballanced and borring.


I wouldn´t call Archie and Wizzdom "some Noobs at Forum". ;)
Лузер по жизни (Utestengt) 2. okt. 2019 kl. 9.29 
I mean real pro. Someone from cybersport, you know. From CS or PUBG. Game require professinal oppinion, not some streamers "Yes, game is fine! You paying me so its fineXD"

Also, they killed Dolch96. I'm unable to reload it in ammo box because it "Unable to refil special ammo and bolts". So i should buy ammo consumables to use dolch that is less accurate than Bornheim#3 or what? Dolch has better damage, but i'm losing monster XP or time while have to slash them by melee. I know that 90% of players playing sneaky and don't have problem with ammo, but i want all 5 golded cards(+3 blood bond each) at end of round(but not to live all my life at map collecting monsters XP). See? "Bunch of mechanics incoherent among themselves" as i said above.
Sist redigert av Лузер по жизни; 2. okt. 2019 kl. 9.37
Vidokas 2. okt. 2019 kl. 10.11 
from your topics and your answers I see that you have no idea how balance game.
if they hire pro to balance game, it will be balanced from pro side.
and how many players are pro here?
like 1-2%? so other 48% would suffer and rest 50% which are complete noobs would suffer even more?

if you think that dolch needs buff then I guess you have even less braincells that I though you have...
Лузер по жизни (Utestengt) 2. okt. 2019 kl. 10.20 
Opprinnelig skrevet av Vidokas:
from your topics and your answers I see that you have no idea how balance game.
if they hire pro to balance game, it will be balanced from pro side.
and how many players are pro here?
like 1-2%? so other 48% would suffer and rest 50% which are complete noobs would suffer even more?

if you think that dolch needs buff then I guess you have even less braincells that I though you have...

Yes, it will be ballanced from pro side. Now its ballanced from what side? Nerf movement, buff movement, nerf gun, buff gun, nerf melee buff melee, nerf headshot, buff headshotXD Strange system of gun appearing to players that will give low ranks crap and to high ranks - op mosin avtomat to exterminate even more suffering low ranksXD E.t.c. Devs just have no idea what to do with all they created for gameXD

You talking like that because you don't understand difference betwen pro player and regular. Learning ballance and deep mechanics, glitches, bugs, all maps corners e.t.c. and other things is key to pro. Not only aim training. Regular streamer can't help in such things, because they task is views, not domination on map. And players that require competition feeling such things much deeply, because bad ballance can ruin their goal to win. Also they have large experience of learning ballance in other games.
Sist redigert av Лузер по жизни; 2. okt. 2019 kl. 10.27
Porsha Crystal 2. okt. 2019 kl. 10.20 
Opprinnelig skrevet av Vidokas:
if they hire pro to balance game, it will be balanced from pro side.
+1
Лузер по жизни (Utestengt) 2. okt. 2019 kl. 10.21 
Opprinnelig skrevet av Adventurer:
Opprinnelig skrevet av Vidokas:
if they hire pro to balance game, it will be balanced from pro side.
+1
Why not, at least it will be ballanced for someones side.
Porsha Crystal 2. okt. 2019 kl. 10.23 
Opprinnelig skrevet av Immortal Redneck:
Opprinnelig skrevet av Adventurer:
+1
Why not, at least it will be ballanced for someones side.
oh yes, sure, at least some1 will be happy, my bad.
Лузер по жизни (Utestengt) 2. okt. 2019 kl. 10.30 
Opprinnelig skrevet av Adventurer:
Opprinnelig skrevet av Immortal Redneck:
Why not, at least it will be ballanced for someones side.
oh yes, sure, at least some1 will be happy, my bad.
In many pro oriented games noobs also feel themselves comfortably. Maybe reason is that such games well ballanced so noone have much disadvantage?

Example from hunt: I'm rank 1 and have to choose weapon on mission. I know that my weapons are 3 shots at chest and my opponents have weapons with 2 shots at chest. Good that they returned headshot to game, but its not enough, because higher rank means faster weapons(shooting rate). So rank 1 in much disadvantage to ranks 50-100. Its not ballance and it's bad for newbies that will be smashed in their early plays not only because lack of skill but also because their weapons are crap.

Also i like what they did to romero. It must be to other weapons too.
Sist redigert av Лузер по жизни; 2. okt. 2019 kl. 10.38
Goldfish 2. okt. 2019 kl. 10.49 
Why do you think pro players are master game designers? They just can play good. In fact, Hunt has a team of game designers who are working on the balance of the game 8 hours a day, and actually studied game design. So there's just no point at having pro players working for the game's balance. Sure anyone can give feedback about balance and meta in the game to the game designers, and the feedback can be very helpful. But no company would ever hire pro players instead of game designers, that's just not how making games work.
Лузер по жизни (Utestengt) 2. okt. 2019 kl. 10.52 
Sometimes i think that... Cryteks game designers are not very smart people(are they exist?). Just imagine. I think that most time designers of game were people at forum, because of all this corrections nerf/buff during beta and roadmap with all garbage they found at forums with high rates of "Yay, thet will be great". I wonder that Hunters don't have their fortress where they can set flowers and cook dinner as in Fallout 4.

Game designer must be someone who understand something in games, not some people that studied this somwhere and really not like games at all.
Sist redigert av Лузер по жизни; 2. okt. 2019 kl. 11.06
Goldfish 2. okt. 2019 kl. 11.09 
I don't know if they're smart or not, but I am sure they know more about balance and game design than both of us. Otherwise, they wouldn't have been hired as game designers. I can understand that you are frustrated with the current state of the game, the game is not doing it's best right now, for sure. But balancing game mechanics is a lot more complicated than you think. you can't just implent whatever people on forums say without testing. I believe if you give it some time, the game would be a lot better.

And well, game designers are the ones who design the game, don't forget that, so they are more familiar with the game than anyone else. And when they spend 8 hours a day designing a game, they definietly love it and would want to see the game they made at its best state. game design is not a job that people would do because there's no other option, they mostly do it because they love it. And I actually worked closely with some game designers, they really do love it!
Sist redigert av Goldfish; 2. okt. 2019 kl. 11.10
Лузер по жизни (Utestengt) 2. okt. 2019 kl. 11.38 
Perhaps I should not have turned to personalities, but in fact, Crytek runing test server for how long? They have so much data. And did with this not much. They really need professional oppinion of someone for whom playing shooters is bread and butter(and professional gaming is more than aiming, its thorough study of the game, its bugs, meta ballance, glitches and exploits, all corners of maps, making tactics). And only such testers can point out errors. I think in whole Germany they can find some.

If you remember how games like DotA 2 and Pubg started their eSports activities(and many other games) ... They created a tournament (still at the raw stage of the game) and launched a bunch of nerds to chop with each other while collecting information. Simply because without professional players it is impossible to balance the game normally, this is a proven method.
Sist redigert av Лузер по жизни; 2. okt. 2019 kl. 11.46
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