Visage
HDR works with a .ini edit.
I figured out how to manually add HDR support thanks to this here documentation https://docs.unrealengine.com/en-US/Engine/Rendering/HDRDisplayOutput/index.html

HDR requires an .ini edit. Open the Engine.ini located at AppData\Local\Visage\Saved\Config\WindowsNoEditor\, When you open it in a text editor add

[SystemSettings]
r.HDR.EnableHDROutput=1
r.HDR.Display.OutputDevice=5
r.HDR.Display.ColorGamut=1

and than save.

This edit can actually be applied to more Unreal Engine 4 games, however, not all of them will display correctly. I tried SoulCalibur VI and Dragon Ball FighterZ and everything was either washed out or too dark, Visage actually looks good with HDR...

***Lastly and most important, any game you want to test a .ini HDR edit on must be a game created/designed using the version 4.16 and later of Unreal Engine 4, and in order for HDR to even work the game must be in exclusive full screen.
Last edited by NativeGamer081; 11 Jul, 2019 @ 11:56am
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Showing 1-8 of 8 comments
Qant 12 Jul, 2019 @ 10:03am 
What is HDR and why?
SuperDave71 13 Jul, 2019 @ 9:07am 
High-dynamic-range rendering (HDRR or HDR rendering), also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in high dynamic range (HDR). This allows preservation of details that may be lost due to limiting contrast ratios. Video games and computer-generated movies and special effects benefit from this as it creates more realistic scenes than with the more simplistic lighting models used.
NativeGamer081 13 Jul, 2019 @ 10:13am 
Originally posted by SuperDave71:
High-dynamic-range rendering (HDRR or HDR rendering), also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in high dynamic range (HDR). This allows preservation of details that may be lost due to limiting contrast ratios. Video games and computer-generated movies and special effects benefit from this as it creates more realistic scenes than with the more simplistic lighting models used.
Or instead of you having to explain it he could have just done some simple research on Google.
Qant 15 Jul, 2019 @ 7:27am 
Originally posted by Nikorasu:
Originally posted by SuperDave71:
High-dynamic-range rendering (HDRR or HDR rendering), also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in high dynamic range (HDR). This allows preservation of details that may be lost due to limiting contrast ratios. Video games and computer-generated movies and special effects benefit from this as it creates more realistic scenes than with the more simplistic lighting models used.
Or instead of you having to explain it he could have just done some simple research on Google.

You can pass trough and waiste you timne in another things. Why you answer here?
Qant 15 Jul, 2019 @ 8:09am 
Originally posted by SuperDave71:
High-dynamic-range rendering (HDRR or HDR rendering), also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in high dynamic range (HDR). This allows preservation of details that may be lost due to limiting contrast ratios. Video games and computer-generated movies and special effects benefit from this as it creates more realistic scenes than with the more simplistic lighting models used.

SO you mean its disabled by default on all games but can be enabled? Why they disable this if its better?

I think its not same as regular HDR and not relative of normal HDR like for digital cameras because of limitatons of those cameras... why is presented in games?
Racists 20 Aug, 2019 @ 2:52pm 
I tried the .ini edit and the game just looked brighter and my LG C7 tv didn't recognize an HDR input. Turning on HDR in Windows beforehand (like I have to do for Metro Exodus, for example) doesn't change this.
Last edited by Racists; 24 Aug, 2019 @ 4:59pm
unknown 22 Aug, 2019 @ 9:23pm 
Originally posted by Qant:
Originally posted by SuperDave71:
High-dynamic-range rendering (HDRR or HDR rendering), also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in high dynamic range (HDR). This allows preservation of details that may be lost due to limiting contrast ratios. Video games and computer-generated movies and special effects benefit from this as it creates more realistic scenes than with the more simplistic lighting models used.

SO you mean its disabled by default on all games but can be enabled? Why they disable this if its better?

I think its not same as regular HDR and not relative of normal HDR like for digital cameras because of limitations of those cameras... why is presented in games?
well it is because not all computer monitors actually use high dynamic range. you need to have a specific monitor to actually view the difference. Basicly it makes the darks darker and whites whiter yellows yellower and so on.

There are also reasons for not putting it on for example they may have wanted their game to look more washed out and grey and set it this way for an artistic purpose or simply haven't coded it in yet due to game being in early access. anyway there is probably a lot more that i am missing and you can google it and find people that have more than a basic understanding and learn more, however me personally don't use it due to my monitor not really benefiting from it being a regular lcd monitor.
Green_Bastard 4 Jul, 2020 @ 9:47am 
Thanks! It works for me - my monitor switches to HDR mode after applying this. You have to re-adjust the ingame gamma. Not sure if it's 'true' HDR but seems to look a little better. Hopefully the final release will have full HDR support implemented.
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Date Posted: 11 Jul, 2019 @ 12:05am
Posts: 8