Into the Breach

Into the Breach

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TacticalDragon Apr 15, 2018 @ 9:37pm
Game Engine
Hello!
Anyone knows which engine use this game? Is intriging the way this company reease a successfuly game in 2D this days.
Congratulations!
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Showing 1-5 of 5 comments
Skulloire Apr 17, 2018 @ 11:48am 
I think it was made in c++ or c# not sure
Ryuu Apr 17, 2018 @ 11:53am 
Custom, in other words. C++ AFAIK.
Last edited by Ryuu; Apr 17, 2018 @ 11:53am
TacticalDragon Apr 17, 2018 @ 3:42pm 
Thank you!
This game is awesome. They have a lot of talent programming raw C++.
Ryuu Apr 17, 2018 @ 9:21pm 
Part is in scripts, don't remember exact language, check out modding subforum at subset.
They'd probably program it in something simpler for PC, but i think they're aiming to port that to mobile platforms as well, so…
ShinyToyGuns May 22, 2018 @ 10:00pm 
The game appears to be a custom (in-house) game engine developed at Subset Games, written in (I believe) C++, and includes scripting in Lua, which is a popular scripting language used in numerous video games. There are numerous Lua files in the game's script directory.

The game engine uses a number of popular open-source(*) libraries including SDL 2, OpenType, ImGui, Lua, and LuaBind, which is common with many indie (and large) game studios. Additional they use the commercial FMOD for audio / sound library, which is often cheap (i.e. free) for indie games.

(*) Mostly "MIT" / BSD licensed, and appears to be used in accordance to the licensing terms.
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Date Posted: Apr 15, 2018 @ 9:37pm
Posts: 5