Holdfast: Nations At War

Holdfast: Nations At War

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Walter 2018 年 2 月 5 日 下午 3:18
Accuracy needs to be changed.
Accuracy needs to be changed.
If you agree or disagree tell us why?
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正在显示第 16 - 18 条,共 18 条留言
Renown 2018 年 2 月 14 日 上午 12:36 
引用自 N98
I think the pistol reload speed is too fast I mean 4 shots per minute is pushing it.

pistol is a really fast weapon. requires a smaller charge/less powder, and is easy to load compared to a rifle or even a musket (with which it is basically just a smaller version of and could itself be fired 4 rounds a minute - you have reenactor's today who can fire at that rate easily).

Kuro 2018 年 2 月 14 日 上午 8:16 
引用自 N98
It needs to be seriously lowered as I am getting sniped from 110+ meters
Theres hardly any melee anymore.
Coupled with super fast reload time it makes this game a COD lite

Edit: just saw someone get sniped at 250m which should be almost impossible to do

Eh, its very luck based. Its not impossible to hit someone at 250m. EXTREMELY unlikely, but i've taken shots like that and i almost always miss (elevation is fine, just windage), of course if your shooting at a line your chance of hitting improves quite a bit. Also, i've even seen players get hits at 400m+ on naval maps not even aiming.

Meanwhile, its possible to shoot and miss while crouched, a man sized, static target as close as 10m. Its rare, but at that point, aiming center mass and missing should be completely out of question. Smoothbore muskets can hit targets somewhere on their body (even if its a non fatal hit, such as on the arms in some cases, but even these were often fatal due to the sheer destructive power and the lack of medical knowledge back then. If you took a hit to the arm or leg back then, they would just saw whats left of it off whilst you were still concious.. At the very least it would of course put the guy out of battle provided it didn't just skim it), up to 50 yards pretty reliably. At about 100 yards its very luck based but still possible.

The idea that the gross inaccuracy of the muskets is realistic and simulates stress is a stupid arguement. You will never be able to fully determine exactly how stressed an indivdidual may be (people have different ways of handling stress ofc), and stress to an extent already exists thanks to human error (i often just shoot before my reticle is even over the target out of panic if i'm being aimed at or there are a huge group of enemies coming towards me).


Now, in no way am i saying muskets should be accurate, and i understand the devs don't want to make this game a sniping fest which i agree with however the inaccuracy in some cases is just laughable. Due to the nature of the period the game is set in it is going to be pretty luck based (just like real life), however, as with all realistic games, you need to know where to strike a balance. Accuracy needs to be low enough to prevent sniping and encourage line formations and portray an accurate depiction of Napoleonic combat, but it also needs to not be too low so that skill falls almost completely out of question and makes the game not enjoyable to play, and once again, to portray an accurate depiction of Napoleonic combat.

More on musket accuracy:

https://www.youtube.com/watch?v=WKJAZY0CVQo&t=1s
https://youtu.be/trgZmM9fNS0

(note that on the second video, the muskets were fired over a long period of time rapidly in adverse conditions, black powder builds up in the barrel quite quickly, firing itself causes the barrel to warm up and due to the test being conducted in Australia where the temperature was already very high results in less accuracy. None of these features are in the game currently).


Renown 2018 年 2 月 14 日 下午 5:51 
(even if its a non fatal hit, such as on the arms in some cases, but even these were often fatal due to the sheer destructive power and the lack of medical knowledge back then. If you took a hit to the arm or leg back then, they would just saw whats left of it off whilst you were still concious.. At the very least it would of course put the guy out of battle provided it didn't just skim it), up to 50 yards pretty reliably. At about 100 yards its very luck based but still possible.

In actual fact the thing that made almost any wound lethal had less to do with the gun/ball/bullet and more to do with the uniform of the guy who was shot! You may think I'm kidding but... disease and infection from wounds killed a WHOLE lot more then straight musket fire to the heart or head, or in a way that would lead someone to bleeding out.

You'd have people who could very easily be sewn up, and treated for blood loss but they'd die because they didn't have a clean uniform and the dirt on it and fabric would get into the wound and... well, that's that folks.

It's part of the reason why they did saw off limbs in cases where the limb didn't really have to go. They just didn't know if it was infected or not (and by the time they know for certain there is infection it's usually too late).

Often they wouldn't treat people with survivable wounds and would let them bleed out and focus on people who they'd be certain would survive. Napoleonic triage was not a pretty thing.
最后由 Renown 编辑于; 2018 年 2 月 14 日 下午 5:53
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发帖日期: 2018 年 2 月 5 日 下午 3:18
回复数: 18