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Use F2 to use the Chase Cam = cam follows the train...
Also, the remote works if you MU a DE2 (the engine does not need to be running).
Another option is installing a mod to have the remote work with the DE6 ( https://www.nexusmods.com/derailvalley/mods/722 ). One thing that isn't mentioned in the howto video ( https://www.nexusmods.com/derailvalley/videos/9 ) is that when you start the game in VR, the mod manager will steal focus which breaks using the radio to set switches. Keep the game running, take off the headset, and set the mod manager so it won't start / show a window on start.
- know how long your train is, keep constant speed: then you can count the time needed to move forward the required length. Thats exactly how real trains do it (or at least did it before advanced electronics)
- get out of locomotive, stop the train with cutting the brake line/flipping the last valve open when its at the right spot
- if you are driving similar length trains often, remember where the locomtive needs to be to have the last consist in the right position.
- As others have mentioned, set your train coasting through the destination track at a few km/h and ride the last/first (depending on if you're forwards or reverse into the siding) wagon and dump the brake pipe to stop everything. If driving in forwards make sure that the track is clear, both in the siding and wherever the head of your train is going to end up!
- Also already mentioned, you can MU a remote capable loco into your power head. I really don't like this approach myself, but up to everyone how they want to play the game on their saves.
- Try and come to a stop as close to the right spot as you can, go back and look, count how many wagon-lengths you need to move forwards (or back), then move the train that far. With a little practice you should be able to get it right with about 2 shunts, unless you're running VERY long trains when it gets real hard to judge.
Currently my personal approach to avoid not finding a small loco I want to use somewhere has been to bring my own DH4 with me coupled to the tail of the train. When arriving at a station I pull through on the mainline and stop such that the end of train will be clear of the switches to access the various parts of the yard (having the caboose as second-last vehicle helps greatly with this, otherwise it's guesswork that sometimes requires an additional pull forwards as described above), shutdown the 2DE6, go fire up the DH4 and use that to do all required shunting. After delivering anything I had for that station, doing any local shunting jobs I fancy, reassembling my train with any new jobs and servicing the DH4 if possible, it goes back on the tail end, gets shutdown and I drag it with me to the next stop. If need be in dire circumstances this can of course also be started up and used for additional power, although without the caboose to extend remote range this can potentially cause a bunch of expensive damage since my total train length is often somewhat beyond the standard remote range.
If you are backing in and can't use the remote controller, then run all the way down the train to the final car standing there ready to open the air pressure on the brake. Timing this gets me semi close to where I want it to stop then I just kinda count car lengths to figure out how far I need to back up then count the car lengths back from the loco and use a landmark being like oh, I will stop by this sign/building/tree whatever where the loco will be at and plant it there. Also if there are other cars there I reverse at 5mph/slower until I feel force then I know the car is butted up against me.
Note that in F2 mode (follow camera), you can shift+mousewheel to scroll through individual vehicles in the train, which makes it easy to go quickly between first and last.
Just hook your switcher, no MU, and don't turn the engine on.
I did an FH and LH combination job, and LH jobs require multiple tracks to drop the cars off to, so I put my switcher between the LH and FH consists.