Wargame: European Escalation

Wargame: European Escalation

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Chestus Dec 2, 2012 @ 12:05pm
chopper gallore
Hy all,

dear developers why does the AI always come with a ♥♥♥♥ load of choppers at the begining of a solo against the AI game.....? it really sucks.
and also i am missing a few nato units like- patriots missile, rapier systems and no hawk launchers LAV'S and there are no MARINE'S
how can you go to war without your best nato soldiers and i don't just mean those jarheads but english and dutch marine's
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Lubyak Dec 2, 2012 @ 3:52pm 
Not sure how to explain the AI's prediliction for choppers but as for the units...

The Patriot, Rapier and Hawk missiles are meant for attacking aircraft, not helicopters. As of now, aircraft are not part of the game, and thus such weapons have no place. The higher level SAMs, such as the Patriot, Rapier and Hawk for NATO and S-300s and S-75s for the Pact might be present in the sequel, which is supposed to introduce aircraft.

As for the Marines, there is the fact that this game focuses on the Armies rather than the Navy. An Army commander would be rather unlikely to get units of Marines attached to him, though perhaps they will be present in other sequels to this one.
Chestus Dec 5, 2012 @ 6:38am 
i do understand your vision for the sam altough the pact once are much better then nato in the game, but no matter what i/we do the IA in every single player battle swarms you with choppers wich is a pain in the butt and realy no fun as not very real. but thanks for the reply
OGUREK Dec 5, 2012 @ 9:20am 
KUB's and BUK's were also designed to engage aircrafts on ranges 10-30km. Also they need extensive logistic, command and radar systems. Their TELs, are only single elements from much more complex system, and alone are only piece of scrap metal.
Also Osa systems are in real world guided by radio commands, from radar equiped TEL vechicle, while in game they are infra-red...
Last edited by OGUREK; Dec 5, 2012 @ 9:21am
Crowe Dec 5, 2012 @ 10:18pm 
Well, Airland Battle is going to have an emphasis on fixed-wing aircraft, so I would expect that there will also be an emphasis on Surface to Air Missiles as well, along with Suppression of Enemy Air Defence Aircraft.

As for the Marines, there may eventually be a Sequel/Expansion that adds a Naval/Amphibious Warfare emphasis to the game.

I agree that the AI Chopper rushes are annoying though, I would like to fight an AI with a more realistic approach to tactics, instead of just blindly rushing Aircraft into AA Defences.
Dan K. Memes Dec 8, 2012 @ 3:18pm 
I really hate the AI chopper rush. The AI doesn't do it as much in campaign, which shows they CAN go without it...perhaps they could set a ratio or something that the AI couldn't exceed...just a few thoughts.

Also, the SAMs are arguably the most simplified things in this game, even beyond fuel trucks being able to replace dead soldiers and MLRS rockets...if you just Wiki these things, you'll see that even the shortest one's range is easily half of what it is in the real world. But also, you'll note that it takes hours, sometimes days, to set up a good battery of SAMs with radar and resupply. SA-2s and -3s, which I do not believe are in this game (yet), take practically a day to move. They'd be old even in the 1979 scenarios, but they would show up nonetheless. SA-6s and SA-8s even need radar and whatnot before they can operate, they can't just slam on the brakes and stop a helicopter charge...even with backup sights and all that.

I'd like to see these things, along with static defenses like infantry foxholes, minefields, and all that, show up and work like FOBs now...place them at the beginning of the game and have fun.
Last edited by Dan K. Memes; Dec 8, 2012 @ 3:20pm
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Date Posted: Dec 2, 2012 @ 12:05pm
Posts: 5