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It's bound to get old too imo. I first played Odyssey and when I finally purchased this too, it feels like I was playing 90% the same game.
I thought they were going to old roots with Unity but then Syndicate happened.
I was not even hyped for Origins my expectations were low and I am at least lucky I got this for almost free and still feel like I got scammed.
This was my last AC unless they go get rid of RPG and focus on story.
Whatever will happen in 2021 and beyond is very much up for discussion though.
Sure it's different and does some things I'm kinda like.. na to, but overall the game is excellent..
Firstly the combat is extremely unresponsive. Can't tell you how often charging a heavy attack or initiating an overpower just decides to not work. I'm fine with the counter attack being gone lore wise, the assassins aren't formed yet. These aren't highly trained Assassins, they're warriors.
Secondly... The leveling is just awful. Because the bulk of the side quests are uninteresting, doing them is a huge chore and it's annoying to constantly have the story interrupted. The overpowered enemies at higher levels make it just as much of a chore to explore, an aspect that was key in enjoyment of previous ACs.
They're not just trying to turn it into an RPG, the way experience scales and the way enemies two or three levels above you can demolish you is trashy Chinese MMO tier design.
Everything is distracting and hollow. The move to the live service nonsense is the problem. They think they can just keep you playing forever with what's basically padding. Yeah padding. Do a sidequest so you can finish the game. Oh wait, those enemies will one shot you because their number is higher, better go do a DIFFERENT side quest.
This is a middling AC so far imo... the enemies are keeping me in my lower leveled area bubble, keeping me from progressing, forcing me to chore away on some of the most bland sidequests I've ever had the displeasure of dealing with and there are very few exceptions to that.
I'm really only going to get through this because I love the series lore. Same for Odyssey.
The combat just needs to be smooth and responsive if they insist on making enemies one or two levels above you so deadly. After I get up from a dodge I want to be able to move immediately. The delays and the unresponsiveness is driving me mad.
@GoodComrade, we are kin my friend. I still feel Unity is the definitive AC experience to date. This MMO/RPG lite experience is nowhere near polished enough to not end up simply frustrating at times.
If only those idiots at Ubisoft would have ironed out the bugs from Unity, I bet it would have received the love it deserves from the original fans. Not the people that hopped on the band wagon after that awful awful Black Flag, which is observably inferior as an AC to AC3 which is already the pinnacle of inferiority in this series.
I'm 43 and I prefer Origins and Odyssey to the older Assassin's Creed games. I always felt the combat was rubbish in the older games. Too stiff and too reliant on parrying. I hope they keep going in this direction. The only thing I wish they would drop is the crappy gold and exp boosts they sell.
My guess is that as the release date is nearing and the dev teams have to put everything together, not till then the managers began to realize the writing is far too overstretched to fit into a single game and parts needed to be cut. You can feel that Act 1 presents itself as self-contained section, but from Act 2 onward to endgame it's a just full speed ahead ride.
Disagree. Any amateur company can slap in RPG lite mechanics that will please the masses.
AC may have never been great but guess what? It still isn't.
You're welcome to your opinion but I think it's a massive waste of the series potential, just like the new God of War. Sure it's more friendly for casuals but that doesn't make it better, it just prints more money.
That isn't a difficulty knock either, it's a knock on these big companies making their games the exact same crap with a different name. It's getting old.
Oh and as for older combat, it wasn't good but after Brotherhood it never overstayed its welcome anyways. It was over with in nanoseconds.
I've already moved on to Odyssey and the combat feels better at least. I also feel more hooked by it for whatever reason. I still wouldn't call it the best AC, I would hardly call it AC.
I really would have preferred a compromise between Unity's reimagining of what actually made this series unique along with some of the combat elements in Odyssey.
Odyssey is almost the same of course but the implementation is superior imo. In terms of combat at least.
We'll see how I feel overall about the game when I hit the inevitable grind wall I've heard complaints about.
A big kitchen sink of watered down elements from games that do it better doesn't make a good game. It makes a mediocre one that pleases the masses... until the masses get tired because they're not fans. They're simply along for the ride for as long as it appeals to their casual gaming nature.
Dialogues r enthralling
RPG is light and not invasive and mocking of a real good RPG like Odyssey tried to copy, failing
Combat is super cinematographic, and cool to do even for a Assassin\Stealth seeking player
AI in combat behaves surprisingly in a kinda realistic way and it's believable
you remeber the names of people and their character
The game is violent but not with gratuity (great fault if done)
The development is down to earth it is not trying to make a huge colossal, just trying to handmade with passion for detail every single instance.
Flavor of Ac1 is there (respect)
I really am disoriented when people praise Odyssey or say that Origins is not a good experience. Of course it's not good, there are many things that can be better.
But what you wanna say to a game where even the hunting of animals feels difficult enough (at least in nightmare as I playgames) it is complicated almost like RDR2! and engaging (Origins). Well it's really hard to speak against it!
The game also makes your NPC like Hepzefa in the beginning stop and call you with different voice overs... the things said in the game tell you about the context and weave you inside it like you were doing a transference from real to virtual ... they are well written.
Voice over is constantly helping you especially if you play no HUD it is GREEEAT you can really GO WITHOUT HUD here... They do not impose you stuff like Blacksmith or other things as instead happens in Odyssey... When instead sounds\level design could help orient players with HUD and especially those without HUD without using icons.
For Blacksmith a SOUND CONTEXTUAL feature can actually reproduce the sound of voice of blacksmith or the hitting of the hammer or the Smoke from the chimney and so on... these things can be so IMMERSIVE and not hard to do... same for Silk shops you can hear citizens commenting on prices or things like this.
The discovery tour seems a must to do at intervals with the game so that the player that is not so informed about that time period simply can delve into that world and play while feeling more informed about the game itself and BECOME ONE with the DEVS too. (discovery tour is more for the players... I am surprised to say so but gotta say that with love)
How come developers do not design these things?
Anyway Origins is way far superior to Odyssey a too much colossal game that is simply not having enough money and good organization to be recreated and made become reality... you need just a few minutes of Origins (after having played for 300 hours Odyssey) to understand this and actually feel inside the game. Odyssey is totally ANOTHER ANIMAL compared to Origins.
Anyway there are dozens of ways to do an RPG, and it can be light, it can be mixed it can be anything... it can be videogames-pen and paper... there are tons of way not one.
The point is hitting the right spot with the entire concept of the game. Not all will do the same not all producers will manage to hit that right spot of pace, mechanics, menu-"gameplay", story narrative dialogues etc, flow, ... many will fail.
All this hate for this turn is wrong... definitely.
They are risking something and it's good, the way they have gone with Odyssey is really strange, anyway it's different studios different people so ... it's ok it's normal...
But quality is really going down in terms of hand holding and so on. Odyssey is super fantasy oriented... Origins is human real life with gamey situations. It's a great game.
The LINEARITY of the story helps a lot to keep the things together.
If Odyssey was linear and not "choice" (we don't really choose all the time but if we choose well in the very end of the game we get rewarded, I promise this and I was happy with that I gotta recognize!) based in a huge map empty and with procedural non sense that seemed coming from other games and put into the game (random quests in the countryside or in the city) you would have had glue, pacing, immersion.
Instead Origins is really all connected, Odyssey is much more RPG less light, but the quests around the map are totally feeling without passion, disconnected... it's like the art of writing \ scripting went on vacation...
Same suggestions \ mood\ hand crafting could have been done to Tom Clancy The division 1 (and 2) and shops and street or dungeons would have taken life (instead everything is very very dead). Instead it's just... goosh.. it's just gambling and repetitive shooting to targets... they ruined a very risky idea of RPG-TPShooter not investing in the dialogues and characters.. it's totally Superficial idea and actually trageting those masses that like just to spend their time with a software not actually learn something while playing... just point and click without sense... domination.
Ubisoft is really ruining great opportunities and we players should advise them to invest in the good things they have done (even ACP thing in origins is a very advanced philosphy! a little under rated from the Publics).... Instead it seems masses are rewarding bad decisions...
Ubisoft even gave Unity for free after what happened to Notre Dame... and Chapeau to Ubisoft whatever good effect for the image it can do the good things it has done such thing are really hard to understand maybe to the masses: doing that can also make videogames leave that aura of "a thing for kids" it can enable hundreds of industries digitalization ...
They have really broke a locked door with such a move.
I praise Ubisoft for the amazing decision and things they have done.
Let's not take Shots against ubisoft when actually they have no fault and done something good. Mtx in Origins and Odyssey especially the last one? Well that is baaaad. Why everybody is silent? That is bad. not the move to RPG and the risk taken.