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Also I don't think everyone has it though, on the general discussion forums people will say you have 'potato' PCs if you bring it up. They will also tell you to roll back drivers, use special k etc, all of which I have tried and does not solve it.
As a user who rolled back and is using that mod, they did help ME in the performance department, I went from 30-50FPS average on Medium 1080P 16:9 to 75-90FPS High-Medium 21:9 1080P just by doing that and tinkering with two or three settings. It just doesn't work for everybody, and nothing fixes the stuttering issues I brought up.
I'm genuinely starting to believe a lot of people in these forums are trolls who don't even own the game or are just spewing that ♥♥♥♥ to get reactions, no sane consumer who has dealt with this issue is going to be fine with the game.
I also suspect the thunder storm is the cause of periodic stuttering in the Elder's Reccess.
Also, Teostra and Lunastra particle effects have a dramatic effect on framerate and cause unbelievable stuttering.
Now that you mention it, so does Legiana, though it's very brief and may be hard to notice for some, it also only seems to happen if the majority of the 'ice' effects land on your screen and up close. I've watched countless console videos and while they have drops, not like this. This is unacceptable.
EDIT: I edited the original post with a new finding. Hunting with Thunder weapons in the Recess can worsen the problem significantly enough to make the game unplayable and one of my friends even crashed. It's THAT bad.
I don’t have any issues with Legiana. Doesn’t sound like framepacing issues, sounds like your FPS drops.
The only noticeable PACING issues i’ve observed that definitely doesn’t stem from hardware is the elder’s recess stutter and thunder weapons. These are absolutely not fps drops. I don’t know why particles affect frametime but they do.
Please don’t confuse issues with each other. It makes genuine problems harder to dissect.
My FPS does drop, but only to about 65FPS or so before boosting back up and it's extremely brief. I just thought I'd mention it because I think they need to rework particle and elemental effects entirely. It also only happens if the camera is angled in such a way to where the effect hits a majority of the overall screen. If I'm viewing the Monster normally, no drops. This is probably to be expected honestly, I'm just realizing that taking intense particle effects and making them take up most of the pixels on the screen will cause an FPS drop for pretty much anybody.
Whatever the issue is with the stuttering, it's definitely related to the Thunder effect and strongly. If it occurs from other effects it isn't nearly as much of an impact as I haven't noticed it.
Have you fought Teostra yet? In mine and others' experiences, this monster's particle effects also produce ungodly amounts of stuttering.
It’s definitely not other visual fx, except maybe Teostra and Lunastra. I’ve done extensive testing in multiple instances with the following monsters:
Anjanath
Tobi Kadachi
Dodogama
Rathalos
Kirin
Legiana
Tzi Tzi Yakoob
None of these monsters had an attack, effect, or particle that had affected my framepacing or frame rate in any way. That’s not me humblebragging about my rig or trying to call it a nonissue, i’m pointing out none of these monsters or particle fx, even the kadachi or kirins, are a part of the issue this thread mentions.
Same story, only occurs if the effects manage to take up a good amount of pixels on screen, if viewed 'normally' I only drop a few frames and at 90FPSish it's hard to notice that without the frame counter. I do have a 1070Ti with a pretty decent overclock on it, so that may be why it's not as god awful as you describe.
Honestly, as I said in my edit, I'm fairly sure angling the camera so that intense particle effects take up the majority of pixels on the screen will cause an FPS drop for anybody and the intense drops still leave me above 60FPS, so it's a nonissue. It just popped up in my head when he mentioned that, but I doubt it's at all related, I think that's just graphics being graphics.
Fighting these monsters while viewed 'normally' results in no real drops at all. I only noticed it on Legiana when my camera got swept back in a corner as I dodged, making the ice breath attack take up about 80% of the screen.
I’m not sure. I tried to make sure to overload my screen with as many effects as possible and my frames took no impact. Again, I think this is a hardware limitation. Regardless, you shouldn’t be taking that much of a hit anyway. What capcom really needs to do is add a particle option like MOST games have. It would eliminate all of our issues without error.
What GPU do you have? I'm on an overclocked 1070Ti, so I don't imagine I'm bottlenecked in any way beyond the naturally bad optimization of the game. CPU is an i5-8500.
I'm talking like, up close and 80%+ of the screen due to the camera taking a ♥♥♥♥, though. Almost ALL of what I saw what the ice effect, and I was very close to it (it hit me). It's hard to replicate and isn't something that will happen to people often, or ever. I tried to replicate the same thing with the switch axe discharge explosion and I got it to take up almost 100% of the screen with no FPS loss. It was this one instance with Legiana, and honestly something else could've caused it for all I know.
The real question is what made me drop nearly 30FPS for about two seconds? Did volume rendering and LOD Bias magically reset to the High preset, then go back? That's the only thing ingame I know of that causes performance impacts on FPS that severe, and I'm fairly certain that isn't what happened.
Could be a benign thing, god knows. It's only happened the one time and I can't replicate it, so I'm not going to worry over it.
The Thunder issue, however, I worry. I worry immensely.
Please do not deflect the argument because you are not experiencing it. I'm running a 1080 ti and an i7 and I'm experiencing the exact same issue. This is certainly not a "hardware limitation." And I very much doubt a particle effect option would do any good, because the issue only occurs with certain particles. This is simply an issue to be looked into and (hopefully) addressed.